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167 lines
5.9 KiB
167 lines
5.9 KiB
![]()
2 years ago
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// Copyright (c) RxSwiftCommunity
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#if os(iOS)
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import UIKit
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#elseif os(OSX)
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import AppKit
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#endif
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import RxSwift
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import RxCocoa
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public struct GestureRecognizerDelegatePolicy<PolicyInput> {
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public typealias PolicyBody = (PolicyInput) -> Bool
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private let policy: PolicyBody
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private init(policy: @escaping PolicyBody) {
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self.policy = policy
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}
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public static func custom(_ policy: @escaping PolicyBody)
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-> GestureRecognizerDelegatePolicy<PolicyInput> {
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return .init(policy: policy)
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}
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public static var always: GestureRecognizerDelegatePolicy<PolicyInput> {
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return .init { _ in true }
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}
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public static var never: GestureRecognizerDelegatePolicy<PolicyInput> {
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return .init { _ in false }
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}
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fileprivate func isPolicyPassing(with args: PolicyInput) -> Bool {
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return policy(args)
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}
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}
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public final class RxGestureRecognizerDelegate: NSObject, GestureRecognizerDelegate {
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/// Corresponding delegate method: gestureRecognizerShouldBegin(:_)
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public var beginPolicy: GestureRecognizerDelegatePolicy<GestureRecognizer> = .always
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/// Corresponding delegate method: gestureRecognizer(_:shouldReceive:)
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public var touchReceptionPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, Touch)> = .always
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/// Corresponding delegate method: gestureRecognizer(_:shouldBeRequiredToFailBy:)
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public var selfFailureRequirementPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, GestureRecognizer)> = .never
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/// Corresponding delegate method: gestureRecognizer(_:shouldRequireFailureOf:)
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public var otherFailureRequirementPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, GestureRecognizer)> = .never
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/// Corresponding delegate method: gestureRecognizer(_:shouldRecognizeSimultaneouslyWith:)
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public var simultaneousRecognitionPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, GestureRecognizer)> = .always
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#if os(iOS)
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// Workaround because we can't have stored properties with @available annotation
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private var _pressReceptionPolicy: Any?
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@available(iOS 9.0, *)
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/// Corresponding delegate method: gestureRecognizer(_:shouldReceive:)
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public var pressReceptionPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, UIPress)> {
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get {
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if let policy = _pressReceptionPolicy as? GestureRecognizerDelegatePolicy<(GestureRecognizer, UIPress)> {
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return policy
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}
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return GestureRecognizerDelegatePolicy<(GestureRecognizer, UIPress)>.always
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}
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set {
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_pressReceptionPolicy = newValue
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}
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}
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#endif
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#if os(OSX)
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/// Corresponding delegate method: gestureRecognizer(_:shouldAttemptToRecognizeWith:)
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public var eventRecognitionAttemptPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, NSEvent)> = .always
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#endif
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public func gestureRecognizerShouldBegin(
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_ gestureRecognizer: GestureRecognizer
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) -> Bool {
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return beginPolicy.isPolicyPassing(with: gestureRecognizer)
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}
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public func gestureRecognizer(
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_ gestureRecognizer: GestureRecognizer,
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shouldReceive touch: Touch
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) -> Bool {
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return touchReceptionPolicy.isPolicyPassing(
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with: (gestureRecognizer, touch)
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)
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}
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public func gestureRecognizer(
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_ gestureRecognizer: GestureRecognizer,
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shouldRequireFailureOf otherGestureRecognizer: GestureRecognizer
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) -> Bool {
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return otherFailureRequirementPolicy.isPolicyPassing(
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with: (gestureRecognizer, otherGestureRecognizer)
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)
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}
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public func gestureRecognizer(
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_ gestureRecognizer: GestureRecognizer,
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shouldBeRequiredToFailBy otherGestureRecognizer: GestureRecognizer
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) -> Bool {
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return selfFailureRequirementPolicy.isPolicyPassing(
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with: (gestureRecognizer, otherGestureRecognizer)
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)
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}
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public func gestureRecognizer(
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_ gestureRecognizer: GestureRecognizer,
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shouldRecognizeSimultaneouslyWith otherGestureRecognizer: GestureRecognizer
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) -> Bool {
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return simultaneousRecognitionPolicy.isPolicyPassing(
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with: (gestureRecognizer, otherGestureRecognizer)
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)
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}
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#if os(iOS)
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@available(iOS 9.0, *)
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public func gestureRecognizer(
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_ gestureRecognizer: UIGestureRecognizer,
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shouldReceive press: UIPress
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) -> Bool {
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return pressReceptionPolicy.isPolicyPassing(
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with: (gestureRecognizer, press)
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)
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}
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#endif
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#if os(OSX)
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public func gestureRecognizer(
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_ gestureRecognizer: NSGestureRecognizer,
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shouldAttemptToRecognizeWith event: NSEvent
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) -> Bool {
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return eventRecognitionAttemptPolicy.isPolicyPassing(
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with: (gestureRecognizer, event)
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)
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}
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#endif
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}
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