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483 lines
21 KiB
483 lines
21 KiB
![]()
1 year ago
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//
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// FlowLayout.swift
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// SwiftTest
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//
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// Created by 王欣 on 2021/1/20.
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// Copyright © 2021 王欣. All rights reserved.
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//
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import UIKit
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private class UsedCarSectionInfo{
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typealias LayoutAttribute = UICollectionViewLayoutAttributes
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private var linesLastValue:[Int:CGRect] = [:]
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var headerAttribute:LayoutAttribute?
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var itemAttribute:[LayoutAttribute] = []
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var footerAttribute:LayoutAttribute?
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var decorAttribute:LayoutAttribute?
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let colum:Int
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let origin:CGPoint
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let itemWidth:CGFloat
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let minimumInteritemSpacing:CGFloat
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let celledgeInset:UIEdgeInsets
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init(colum:Int,itemWidth:CGFloat,minimumInteritemSpacing:CGFloat,edgeInset:UIEdgeInsets) {
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self.colum = colum
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self.itemWidth = itemWidth
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self.celledgeInset = edgeInset
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self.origin = .init(x: edgeInset.left, y: edgeInset.top)
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self.minimumInteritemSpacing = minimumInteritemSpacing
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}
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///获取当前section的y轴最大值
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func maxY() -> CGFloat {
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if let footer = footerAttribute{
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return footer.frame.maxY
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}
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if let _ = itemAttribute.last{
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return findExtremeValue(true).1.maxY + celledgeInset.bottom
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}
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if let header = headerAttribute{
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return header.frame.maxY
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}
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return celledgeInset.top
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}
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///获取当前section的y轴最大值
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func minY() -> CGFloat {
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if let header = headerAttribute{
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return header.frame.minY
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}
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if let firstItem = itemAttribute.first{
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return firstItem.frame.minY
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}
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if let footer = headerAttribute{
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return footer.frame.minY
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}
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return celledgeInset.top
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}
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///更新排序
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func updateRect(colum:Int,value:CGRect) {
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linesLastValue[colum] = value
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}
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func initLinesLastValue(_ rect:CGRect) {
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linesLastValue[0] = rect
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for index in 1 ..< Int(colum) {
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linesLastValue[index] = CGRect(x: rect.minX + (minimumInteritemSpacing + rect.width) * CGFloat(index), y: rect.minY + 0.1 * CGFloat(index) , width: rect.width, height: -(0.1 * CGFloat(index)))
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}
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}
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/// 对比每列的最后一个元素,获取最大值或最小值
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func findExtremeValue(_ max: Bool) -> (Int, CGRect) {
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if let value = linesLastValue.compactMap({ ($0, $1) }).sorted(by: {
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if max == false {
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return $0.1.maxY > $1.1.maxY
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} else {
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return $0.1.maxY < $1.1.maxY
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}
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}).last {
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return value
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}
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return (0, CGRect(origin: origin, size: .zero))
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}
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}
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@objc public protocol UICollectionViewDelegateWaterFlowLayout: UICollectionViewDelegateFlowLayout {
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/**
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返回当前section中的列数
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*/
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func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, colum section: Int) -> Int
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/**
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返回当前section中cell的行间距
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*/
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func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacing section: Int) -> CGFloat
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/**
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返回当前section中cell的内间距
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*/
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func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sectionInsetForItems section: Int) -> UIEdgeInsets
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/**
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返回当前indexpath的高度,可以根据宽度来计算
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*/
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func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, itemWidth: CGFloat, caculateHeight indexPath: IndexPath) -> CGFloat
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}
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@objc public class FlowLayout: UICollectionViewFlowLayout {
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// 插入的条目 --- 操作数组 ---
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private lazy var insertingIndexPaths = [IndexPath]()
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// 刷新的条目
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private lazy var reloadIndexPaths = [IndexPath]()
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// 删除的条目
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private lazy var deletingIndexPaths = [IndexPath]()
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// --- 操作数组 ---
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// 分区的内容信息,用来做布局处理
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private lazy var sectionInfos: [Int: UsedCarSectionInfo] = [:]
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// private lazy var animator: UIDynamicAnimator = UIDynamicAnimator(collectionViewLayout: self)
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public enum BounceStyle {
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case subtle
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case regular
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case prominent
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var damping: CGFloat {
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switch self {
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case .subtle: return 0.8
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case .regular: return 0.7
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case .prominent: return 0.5
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}
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}
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var frequency: CGFloat {
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switch self {
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case .subtle: return 2
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case .regular: return 1.5
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case .prominent: return 1
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}
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}
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}
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private var damping: CGFloat = BounceStyle.regular.damping
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private var frequency: CGFloat = BounceStyle.regular.frequency
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// updateItem doesn't take into account size changes
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// so we track visible size changes and re-prepare
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// behaviors on change
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private var visibleItemsSizeCache: [IndexPath:CGSize] = [:]
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private var visibleIndexPaths: Set<IndexPath> = Set()
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/**
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获取每个item的宽度
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*/
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func getItemWidth(for section: Int) -> CGFloat {
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if let collectionView = self.collectionView, let delegate = collectionView.delegate as? UICollectionViewDelegateWaterFlowLayout {
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let edge = delegate.collectionView(collectionView, layout: self, sectionInsetForItems: section)
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let colum = delegate.collectionView(collectionView, layout: self, colum: section)
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var totalLineSpace: CGFloat = 0
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if colum > 1 {
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totalLineSpace = minimumInteritemSpacing * CGFloat(colum - 1)
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}
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let width = (collectionView.bounds.size.width - edge.left - edge.right - totalLineSpace) / CGFloat(colum)
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return width
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}
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return UIScreen.main.bounds.width
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}
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/// 获取当前各分区y轴最大的值
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private func maxY() -> CGFloat {
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if let sectionInfo = sectionInfos.values.sorted(by: { $0.maxY() > $1.maxY() }).first {
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return sectionInfo.maxY()
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}
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return 0
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}
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}
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/// 滑动代理事件
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extension FlowLayout {
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@objc public func scrollToHeader(with section: Int) {
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let indexPath = IndexPath(row: 0, section: section)
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scrollWith(indexPath, isHeader: true, isFooter: false)
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}
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@objc public func scrollToFooter(with section: Int) {
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let indexPath = IndexPath(row: 0, section: section)
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scrollWith(indexPath, isHeader: false, isFooter: true)
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}
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@objc public func scrolllToIndex(index: IndexPath) {
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scrollWith(index, isHeader: false, isFooter: false)
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}
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private func scrollWith(_ indexPath: IndexPath, isHeader: Bool, isFooter: Bool) {
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let sectionInfo = sectionInfos[indexPath.section]
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if isHeader, let att = sectionInfo?.headerAttribute {
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collectionView?.setContentOffset(CGPoint(x: 0, y: att.frame.origin.y), animated: true)
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return
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}
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if isHeader, let att = sectionInfo?.footerAttribute {
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collectionView?.setContentOffset(CGPoint(x: 0, y: att.frame.origin.y), animated: true)
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return
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}
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if let att = sectionInfo?.itemAttribute[indexPath.row] {
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collectionView?.setContentOffset(CGPoint(x: 0, y: att.frame.origin.y), animated: true)
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}
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}
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}
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/**
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重写布局相关的方法
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*/
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extension FlowLayout {
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typealias LayoutAttribute = UICollectionViewLayoutAttributes
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/**
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当集合视图第一次显示其内容时,以及当由于视图的更改而显式或隐式地使布局失效时,就会发生布局更新。在每次布局更新期间,集合视图首先调用这个方法,让布局对象有机会为即将到来的布局操作做准备。
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这个方法的默认实现不做任何事情。子类可以覆盖它,并使用它来设置数据结构或执行后续执行布局所需的任何初始计算。
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*/
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override public func prepare() {
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print(#function)
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super.prepare()
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sectionInfos.removeAll()
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// animator.removeAllBehaviors()
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self.register(UCCateDecorationView.self, forDecorationViewOfKind: "UCCateDecorationView")
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guard let collectionView = self.collectionView, let delegate = collectionView.dataSource as? UICollectionViewDelegateWaterFlowLayout else {
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return
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}
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let sectionNum = collectionView.numberOfSections
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/// 获取到分区
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for sectionIndex in 0 ..< sectionNum {
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let section = IndexPath(row: 0, section: sectionIndex)
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let cellEdge = delegate.collectionView(collectionView, layout: self, sectionInsetForItems: sectionIndex)
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///获取section的列间距
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let lineSpace = delegate.collectionView(collectionView, layout: self, minimumLineSpacing: sectionIndex)
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/// 查看布局中存在几列
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let colum = delegate.collectionView(collectionView, layout: self, colum: sectionIndex)
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let sectionInfo = UsedCarSectionInfo(colum: colum, itemWidth: getItemWidth(for: sectionIndex), minimumInteritemSpacing: minimumInteritemSpacing, edgeInset: cellEdge)
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sectionInfos[sectionIndex] = sectionInfo
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/// 处理header数据
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if let att = layoutAttributesForSupplementaryView(ofKind: UICollectionView.elementKindSectionHeader, at: section)?.copy() as? LayoutAttribute {
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var maxY: CGFloat = 0
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if section.section > 0, let preInfo = sectionInfos[section.section - 1] { maxY = preInfo.maxY() }
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var frame = att.frame
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frame.origin = CGPoint(x: frame.origin.x, y: maxY)
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att.frame = frame
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sectionInfo.headerAttribute = att
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// addItem(att, in: collectionView)
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}
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/// 处理cell数据
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let cellNumForSection = collectionView.numberOfItems(inSection: sectionIndex)
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for index in 0 ..< cellNumForSection {
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let indexPath = IndexPath(row: index, section: sectionIndex)
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if let att = layoutAttributesForItem(at: indexPath)?.copy() as? LayoutAttribute {
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var frame = att.frame
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let height = delegate.collectionView(collectionView, layout: self, itemWidth: sectionInfo.itemWidth, caculateHeight: indexPath)
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frame.size = .init(width: sectionInfo.itemWidth, height: height)
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var newOrigin = CGPoint.zero
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if indexPath.row == 0 {
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newOrigin = .init(x: sectionInfo.origin.x, y: maxY() + sectionInfo.celledgeInset.top)
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frame.origin = newOrigin
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sectionInfo.initLinesLastValue(frame)
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} else {
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///查找当前section中哪列最短
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let tuple = sectionInfo.findExtremeValue(false)
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let caluteMinimumLineSpacing = tuple.1.size.height < 0 ? 0 : lineSpace
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newOrigin = CGPoint(x: tuple.1.minX, y: tuple.1.maxY + caluteMinimumLineSpacing)
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frame.origin = newOrigin
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sectionInfo.updateRect(colum: tuple.0, value: frame)
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}
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att.frame = frame
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sectionInfo.itemAttribute.append(att)
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// addItem(att, in: collectionView)
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}
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}
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// 处理footer数据
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if let att = layoutAttributesForSupplementaryView(ofKind: UICollectionView.elementKindSectionFooter, at: section)?.copy() as? LayoutAttribute {
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var maxY: CGFloat = 0
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maxY = sectionInfo.maxY()
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var frame = att.frame
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frame.origin = CGPoint(x: frame.origin.x, y: maxY)
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att.frame = frame
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sectionInfo.footerAttribute = att
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// addItem(att, in: collectionView)
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}
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if section.section == 0{
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if let att = layoutAttributesForDecorationView(ofKind: "UCCateDecorationView", at: section)?.copy() as? LayoutAttribute{
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let offsetX:CGFloat = 400
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let newOrigin = CGPoint.init(x: collectionView.bounds.origin.x, y: sectionInfo.minY() - offsetX)
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let newSize = CGSize.init(width: collectionView.bounds.width, height: sectionInfo.maxY() - sectionInfo.minY() + offsetX)
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att.frame = CGRect.init(origin: newOrigin, size: newSize)
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sectionInfo.decorAttribute = att
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// addItem(att, in: collectionView)
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}
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}
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}
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}
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/**
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private func addItem(_ item: UICollectionViewLayoutAttributes, in view: UICollectionView) {
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let behavior = UIAttachmentBehavior(item: item, attachedToAnchor: floor(item.center))
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animator.addBehavior(behavior, damping, frequency)
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visibleIndexPaths.insert(item.indexPath)
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visibleItemsSizeCache[item.indexPath] = item.bounds.size
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}
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*/
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override public var collectionViewContentSize: CGSize {
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if let collectionView = self.collectionView {
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let contentSize = CGSize(width: collectionView.bounds.width, height: max(maxY(), collectionView.bounds.height))
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return contentSize
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}
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return .zero
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}
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/// 没有直接返回super调用,是因为在增加,删除,刷新等操作中,会再次执行该方法,布局计算是以当前的item的下一个做变化操作,和要求动画不符
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override public func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
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if let sectionInfo = sectionInfos[indexPath.section], sectionInfo.itemAttribute.count > indexPath.row {
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return sectionInfo.itemAttribute[indexPath.row]
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}
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return super.layoutAttributesForItem(at: indexPath)
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}
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/// 没有直接返回super调用,是因为在增加,删除,刷新等操作中,会再次执行该方法,布局计算是以当前的item的下一个做变化操作,和要求动画不符
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override public func layoutAttributesForSupplementaryView(ofKind elementKind: String, at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
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if let sectionInfo = sectionInfos[indexPath.section] {
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if elementKind == UICollectionView.elementKindSectionHeader, let att = sectionInfo.headerAttribute {
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return att
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}
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if elementKind == UICollectionView.elementKindSectionFooter, let att = sectionInfo.footerAttribute {
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return att
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}
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}
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return super.layoutAttributesForSupplementaryView(ofKind: elementKind, at: indexPath)
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}
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public override func layoutAttributesForDecorationView(ofKind elementKind: String, at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
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let att = UICollectionViewLayoutAttributes.init(forDecorationViewOfKind: elementKind, with: indexPath)
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att.zIndex = -1
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return att
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}
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/// 返回当前rect中包含的布局信息
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override public func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
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return sectionInfos.values.flatMap { (info) -> [LayoutAttribute] in
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var arr = [UICollectionViewLayoutAttributes]()
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if let header = info.headerAttribute, header.frame.intersects(rect) {
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arr.append(header)
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}
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arr.append(contentsOf: info.itemAttribute.filter { $0.frame.intersects(rect) })
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if let footer = info.footerAttribute, footer.frame.intersects(rect) {
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arr.append(footer)
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}
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if let att = info.decorAttribute,att.frame.intersects(rect){
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arr.append(att)
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}
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return arr
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}
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}
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}
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/// item增加删除相关的方法
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extension FlowLayout {
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/// 监听视图内容item变化操作
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override public func prepare(forCollectionViewUpdates updateItems: [UICollectionViewUpdateItem]) {
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super.prepare(forCollectionViewUpdates: updateItems)
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for update in updateItems {
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if let indexPath = update.indexPathAfterUpdate,update.updateAction == .insert {
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insertingIndexPaths.append(indexPath)
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}
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if let indexPath = update.indexPathAfterUpdate, update.updateAction == .reload {
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reloadIndexPaths.append(indexPath)
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}
|
||
|
if let indexPath = update.indexPathBeforeUpdate, update.updateAction == .delete {
|
||
|
deletingIndexPaths.append(indexPath)
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// item将要显示的时候调用,处理相关动画
|
||
|
override public func initialLayoutAttributesForAppearingItem(at itemIndexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
|
||
|
let attributes = super.initialLayoutAttributesForAppearingItem(at: itemIndexPath)
|
||
|
if insertingIndexPaths.contains(itemIndexPath), let copyModel = attributes?.copy() as? LayoutAttribute {
|
||
|
if let sectionInfo = sectionInfos[itemIndexPath.section], sectionInfo.itemAttribute.count > itemIndexPath.row {
|
||
|
let att = sectionInfo.itemAttribute[itemIndexPath.row]
|
||
|
copyModel.alpha = 0
|
||
|
copyModel.frame = att.frame
|
||
|
copyModel.transform = CGAffineTransform(scaleX: 0.3, y: 0.3)
|
||
|
}
|
||
|
return copyModel
|
||
|
}
|
||
|
if reloadIndexPaths.contains(itemIndexPath), let copyModel = attributes?.copy() as? LayoutAttribute {
|
||
|
if let sectionInfo = sectionInfos[itemIndexPath.section], sectionInfo.itemAttribute.count > itemIndexPath.row {
|
||
|
let att = sectionInfo.itemAttribute[itemIndexPath.row]
|
||
|
copyModel.alpha = 0
|
||
|
copyModel.frame = att.frame
|
||
|
}
|
||
|
return copyModel
|
||
|
}
|
||
|
return attributes
|
||
|
}
|
||
|
|
||
|
/// 视图变化完成调用
|
||
|
override public func finalizeCollectionViewUpdates() {
|
||
|
super.finalizeCollectionViewUpdates()
|
||
|
insertingIndexPaths.removeAll()
|
||
|
deletingIndexPaths.removeAll()
|
||
|
reloadIndexPaths.removeAll()
|
||
|
}
|
||
|
|
||
|
/// 删除item会执行此代理方法,处理删除相关的动画
|
||
|
override public func finalLayoutAttributesForDisappearingItem(at itemIndexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
|
||
|
let attributes = super.finalLayoutAttributesForDisappearingItem(at: itemIndexPath)
|
||
|
if deletingIndexPaths.contains(itemIndexPath), let copyModel = attributes?.copy() as? LayoutAttribute {
|
||
|
copyModel.alpha = 0.0
|
||
|
copyModel.transform = CGAffineTransform(scaleX: 0.2, y: 0.2)
|
||
|
return copyModel
|
||
|
}
|
||
|
return attributes
|
||
|
}
|
||
|
/**
|
||
|
open override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool {
|
||
|
guard let view = collectionView else { return false }
|
||
|
|
||
|
animator.behaviors.forEach {
|
||
|
guard let behavior = $0 as? UIAttachmentBehavior,
|
||
|
let item = behavior.items.first else {
|
||
|
return
|
||
|
}
|
||
|
update(behavior: behavior, and: item, in: view, for: newBounds)
|
||
|
animator.updateItem(usingCurrentState: item)
|
||
|
}
|
||
|
return false // animator will automatically notify FlowLayout to invalidate
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
|
||
|
private func update(behavior: UIAttachmentBehavior, and item: UIDynamicItem, in view: UICollectionView, for bounds: CGRect) {
|
||
|
let delta = CGVector(dx: bounds.origin.x - view.bounds.origin.x, dy: bounds.origin.y - view.bounds.origin.y)
|
||
|
let resistance = CGVector(dx: abs(view.panGestureRecognizer.location(in: view).x - behavior.anchorPoint.x) / 1000, dy: abs(view.panGestureRecognizer.location(in: view).y - behavior.anchorPoint.y) / 1000)
|
||
|
|
||
|
switch scrollDirection {
|
||
|
case .horizontal: item.center.x += delta.dx < 0 ? max(delta.dx, delta.dx * resistance.dx) : min(delta.dx, delta.dx * resistance.dx)
|
||
|
case .vertical: item.center.y += delta.dy < 0 ? max(delta.dy, delta.dy * resistance.dy) : min(delta.dy, delta.dy * resistance.dy)
|
||
|
@unknown default:
|
||
|
item.center.y += delta.dy < 0 ? max(delta.dy, delta.dy * resistance.dy) : min(delta.dy, delta.dy * resistance.dy)
|
||
|
}
|
||
|
|
||
|
item.center = floor(item.center)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
extension UIDynamicAnimator {
|
||
|
open func addBehavior(_ behavior: UIAttachmentBehavior, _ damping: CGFloat, _ frequency: CGFloat) {
|
||
|
behavior.damping = damping
|
||
|
behavior.frequency = frequency
|
||
|
addBehavior(behavior)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
fileprivate func floor(_ point: CGPoint) -> CGPoint {
|
||
|
CGPoint(x: floor(point.x), y: floor(point.y))
|
||
|
}
|