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117 lines
4.8 KiB
117 lines
4.8 KiB
1 year ago
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//
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// NVActivityIndicatorAnimationBallPulseRise.swift
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// NVActivityIndicatorView
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//
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// The MIT License (MIT)
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// Copyright (c) 2016 Vinh Nguyen
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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#if canImport(UIKit)
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import UIKit
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class NVActivityIndicatorAnimationBallPulseRise: NVActivityIndicatorAnimationDelegate {
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func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) {
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let circleSpacing: CGFloat = 2
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let circleSize = (size.width - 4 * circleSpacing) / 5
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let x = (layer.bounds.size.width - size.width) / 2
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let y = (layer.bounds.size.height - circleSize) / 2
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let deltaY = size.height / 2
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let duration: CFTimeInterval = 1
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let timingFunction = CAMediaTimingFunction(controlPoints: 0.15, 0.46, 0.9, 0.6)
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let oddAnimation = self.oddAnimation(duration: duration, deltaY: deltaY, timingFunction: timingFunction)
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let evenAnimation = self.evenAnimation(duration: duration, deltaY: deltaY, timingFunction: timingFunction)
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// Draw circles
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for i in 0 ..< 5 {
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let circle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color)
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let frame = CGRect(x: x + circleSize * CGFloat(i) + circleSpacing * CGFloat(i),
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y: y,
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width: circleSize,
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height: circleSize)
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circle.frame = frame
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if i % 2 == 0 {
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circle.add(evenAnimation, forKey: "animation")
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} else {
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circle.add(oddAnimation, forKey: "animation")
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}
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layer.addSublayer(circle)
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}
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}
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func oddAnimation(duration: CFTimeInterval, deltaY: CGFloat, timingFunction: CAMediaTimingFunction) -> CAAnimation {
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// Scale animation
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let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale")
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scaleAnimation.keyTimes = [0, 0.5, 1]
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scaleAnimation.timingFunctions = [timingFunction, timingFunction]
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scaleAnimation.values = [0.4, 1.1, 0.75]
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scaleAnimation.duration = duration
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// Translate animation
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let translateAnimation = CAKeyframeAnimation(keyPath: "transform.translation.y")
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translateAnimation.keyTimes = [0, 0.25, 0.75, 1]
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translateAnimation.timingFunctions = [timingFunction, timingFunction, timingFunction]
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translateAnimation.values = [0, deltaY, -deltaY, 0]
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translateAnimation.duration = duration
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let animation = CAAnimationGroup()
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animation.animations = [scaleAnimation, translateAnimation]
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animation.duration = duration
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animation.repeatCount = HUGE
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animation.isRemovedOnCompletion = false
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return animation
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}
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func evenAnimation(duration: CFTimeInterval, deltaY: CGFloat, timingFunction: CAMediaTimingFunction) -> CAAnimation {
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// Scale animation
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let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale")
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scaleAnimation.keyTimes = [0, 0.5, 1]
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scaleAnimation.timingFunctions = [timingFunction, timingFunction]
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scaleAnimation.values = [1.1, 0.4, 1]
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scaleAnimation.duration = duration
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// Translate animation
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let translateAnimation = CAKeyframeAnimation(keyPath: "transform.translation.y")
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translateAnimation.keyTimes = [0, 0.25, 0.75, 1]
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translateAnimation.timingFunctions = [timingFunction, timingFunction, timingFunction]
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translateAnimation.values = [0, -deltaY, deltaY, 0]
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translateAnimation.duration = duration
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let animation = CAAnimationGroup()
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animation.animations = [scaleAnimation, translateAnimation]
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animation.duration = duration
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animation.repeatCount = HUGE
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animation.isRemovedOnCompletion = false
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return animation
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}
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}
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#endif
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