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//
// NVActivityIndicatorAnimationBallSpinFadeLoader.swift
// NVActivityIndicatorView
//
// The MIT License (MIT)
// Copyright (c) 2016 Vinh Nguyen
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
#if canImport(UIKit)
import UIKit
class NVActivityIndicatorAnimationBallSpinFadeLoader: NVActivityIndicatorAnimationDelegate {
func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) {
let circleSpacing: CGFloat = -2
let circleSize = (size.width - 4 * circleSpacing) / 5
let x = (layer.bounds.size.width - size.width) / 2
let y = (layer.bounds.size.height - size.height) / 2
let duration: CFTimeInterval = 1
let beginTime = CACurrentMediaTime()
let beginTimes: [CFTimeInterval] = [0, 0.12, 0.24, 0.36, 0.48, 0.6, 0.72, 0.84]
// Scale animation
let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale")
scaleAnimation.keyTimes = [0, 0.5, 1]
scaleAnimation.values = [1, 0.4, 1]
scaleAnimation.duration = duration
// Opacity animation
let opacityAnimaton = CAKeyframeAnimation(keyPath: "opacity")
opacityAnimaton.keyTimes = [0, 0.5, 1]
opacityAnimaton.values = [1, 0.3, 1]
opacityAnimaton.duration = duration
// Animation
let animation = CAAnimationGroup()
animation.animations = [scaleAnimation, opacityAnimaton]
animation.timingFunction = CAMediaTimingFunction(name: .linear)
animation.duration = duration
animation.repeatCount = HUGE
animation.isRemovedOnCompletion = false
// Draw circles
for i in 0 ..< 8 {
let circle = circleAt(angle: CGFloat(Double.pi / 4) * CGFloat(i),
size: circleSize,
origin: CGPoint(x: x, y: y),
containerSize: size,
color: color)
animation.beginTime = beginTime + beginTimes[i]
circle.add(animation, forKey: "animation")
layer.addSublayer(circle)
}
}
func circleAt(angle: CGFloat, size: CGFloat, origin: CGPoint, containerSize: CGSize, color: UIColor) -> CALayer {
let radius = containerSize.width / 2 - size / 2
let circle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: size, height: size), color: color)
let frame = CGRect(
x: origin.x + radius * (cos(angle) + 1),
y: origin.y + radius * (sin(angle) + 1),
width: size,
height: size)
circle.frame = frame
return circle
}
}
#endif