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123 lines
4.6 KiB
123 lines
4.6 KiB
1 year ago
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//
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// NVActivityIndicatorAnimationPacman.swift
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// NVActivityIndicatorView
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//
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// The MIT License (MIT)
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// Copyright (c) 2016 Vinh Nguyen
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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#if canImport(UIKit)
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import UIKit
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class NVActivityIndicatorAnimationPacman: NVActivityIndicatorAnimationDelegate {
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func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) {
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circleInLayer(layer, size: size, color: color)
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pacmanInLayer(layer, size: size, color: color)
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}
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func pacmanInLayer(_ layer: CALayer, size: CGSize, color: UIColor) {
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let pacmanSize = 2 * size.width / 3
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let pacmanDuration: CFTimeInterval = 0.5
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let timingFunction = CAMediaTimingFunction(name: .default)
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// Stroke start animation
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let strokeStartAnimation = CAKeyframeAnimation(keyPath: "strokeStart")
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strokeStartAnimation.keyTimes = [0, 0.5, 1]
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strokeStartAnimation.timingFunctions = [timingFunction, timingFunction]
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strokeStartAnimation.values = [0.125, 0, 0.125]
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strokeStartAnimation.duration = pacmanDuration
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// Stroke end animation
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let strokeEndAnimation = CAKeyframeAnimation(keyPath: "strokeEnd")
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strokeEndAnimation.keyTimes = [0, 0.5, 1]
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strokeEndAnimation.timingFunctions = [timingFunction, timingFunction]
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strokeEndAnimation.values = [0.875, 1, 0.875]
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strokeEndAnimation.duration = pacmanDuration
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// Animation
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let animation = CAAnimationGroup()
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animation.animations = [strokeStartAnimation, strokeEndAnimation]
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animation.duration = pacmanDuration
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animation.repeatCount = HUGE
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animation.isRemovedOnCompletion = false
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// Draw pacman
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let pacman = NVActivityIndicatorShape.pacman.layerWith(size: CGSize(width: pacmanSize, height: pacmanSize), color: color)
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let frame = CGRect(
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x: (layer.bounds.size.width - size.width) / 2,
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y: (layer.bounds.size.height - pacmanSize) / 2,
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width: pacmanSize,
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height: pacmanSize
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)
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pacman.frame = frame
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pacman.add(animation, forKey: "animation")
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layer.addSublayer(pacman)
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}
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func circleInLayer(_ layer: CALayer, size: CGSize, color: UIColor) {
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let circleSize = size.width / 5
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let circleDuration: CFTimeInterval = 1
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// Translate animation
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let translateAnimation = CABasicAnimation(keyPath: "transform.translation.x")
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translateAnimation.fromValue = 0
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translateAnimation.toValue = -size.width / 2
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translateAnimation.duration = circleDuration
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// Opacity animation
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let opacityAnimation = CABasicAnimation(keyPath: "opacity")
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opacityAnimation.fromValue = 1
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opacityAnimation.toValue = 0.7
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opacityAnimation.duration = circleDuration
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// Animation
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let animation = CAAnimationGroup()
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animation.animations = [translateAnimation, opacityAnimation]
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animation.timingFunction = CAMediaTimingFunction(name: .linear)
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animation.duration = circleDuration
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animation.repeatCount = HUGE
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animation.isRemovedOnCompletion = false
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// Draw circles
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let circle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color)
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let frame = CGRect(
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x: (layer.bounds.size.width - size.width) / 2 + size.width - circleSize,
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y: (layer.bounds.size.height - circleSize) / 2,
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width: circleSize,
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height: circleSize
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)
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circle.frame = frame
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circle.add(animation, forKey: "animation")
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layer.addSublayer(circle)
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}
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}
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#endif
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