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//
// NVActivityIndicatorAnimationPacman.swift
// NVActivityIndicatorView
//
// The MIT License (MIT)
// Copyright (c) 2016 Vinh Nguyen
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
#if canImport(UIKit)
import UIKit
class NVActivityIndicatorAnimationPacman: NVActivityIndicatorAnimationDelegate {
func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) {
circleInLayer(layer, size: size, color: color)
pacmanInLayer(layer, size: size, color: color)
}
func pacmanInLayer(_ layer: CALayer, size: CGSize, color: UIColor) {
let pacmanSize = 2 * size.width / 3
let pacmanDuration: CFTimeInterval = 0.5
let timingFunction = CAMediaTimingFunction(name: .default)
// Stroke start animation
let strokeStartAnimation = CAKeyframeAnimation(keyPath: "strokeStart")
strokeStartAnimation.keyTimes = [0, 0.5, 1]
strokeStartAnimation.timingFunctions = [timingFunction, timingFunction]
strokeStartAnimation.values = [0.125, 0, 0.125]
strokeStartAnimation.duration = pacmanDuration
// Stroke end animation
let strokeEndAnimation = CAKeyframeAnimation(keyPath: "strokeEnd")
strokeEndAnimation.keyTimes = [0, 0.5, 1]
strokeEndAnimation.timingFunctions = [timingFunction, timingFunction]
strokeEndAnimation.values = [0.875, 1, 0.875]
strokeEndAnimation.duration = pacmanDuration
// Animation
let animation = CAAnimationGroup()
animation.animations = [strokeStartAnimation, strokeEndAnimation]
animation.duration = pacmanDuration
animation.repeatCount = HUGE
animation.isRemovedOnCompletion = false
// Draw pacman
let pacman = NVActivityIndicatorShape.pacman.layerWith(size: CGSize(width: pacmanSize, height: pacmanSize), color: color)
let frame = CGRect(
x: (layer.bounds.size.width - size.width) / 2,
y: (layer.bounds.size.height - pacmanSize) / 2,
width: pacmanSize,
height: pacmanSize
)
pacman.frame = frame
pacman.add(animation, forKey: "animation")
layer.addSublayer(pacman)
}
func circleInLayer(_ layer: CALayer, size: CGSize, color: UIColor) {
let circleSize = size.width / 5
let circleDuration: CFTimeInterval = 1
// Translate animation
let translateAnimation = CABasicAnimation(keyPath: "transform.translation.x")
translateAnimation.fromValue = 0
translateAnimation.toValue = -size.width / 2
translateAnimation.duration = circleDuration
// Opacity animation
let opacityAnimation = CABasicAnimation(keyPath: "opacity")
opacityAnimation.fromValue = 1
opacityAnimation.toValue = 0.7
opacityAnimation.duration = circleDuration
// Animation
let animation = CAAnimationGroup()
animation.animations = [translateAnimation, opacityAnimation]
animation.timingFunction = CAMediaTimingFunction(name: .linear)
animation.duration = circleDuration
animation.repeatCount = HUGE
animation.isRemovedOnCompletion = false
// Draw circles
let circle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color)
let frame = CGRect(
x: (layer.bounds.size.width - size.width) / 2 + size.width - circleSize,
y: (layer.bounds.size.height - circleSize) / 2,
width: circleSize,
height: circleSize
)
circle.frame = frame
circle.add(animation, forKey: "animation")
layer.addSublayer(circle)
}
}
#endif