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# SVProgressHUD
![Pod Version](https://img.shields.io/cocoapods/v/SVProgressHUD.svg?style=flat)
![Pod Platform](https://img.shields.io/cocoapods/p/SVProgressHUD.svg?style=flat)
![Pod License](https://img.shields.io/cocoapods/l/SVProgressHUD.svg?style=flat)
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-green.svg?style=flat)](https://github.com/Carthage/Carthage)
[![CocoaPods compatible](https://img.shields.io/badge/CocoaPods-compatible-green.svg?style=flat)](https://cocoapods.org)
`SVProgressHUD` is a clean and easy-to-use HUD meant to display the progress of an ongoing task on iOS and tvOS.
![SVProgressHUD](http://f.cl.ly/items/2G1F1Z0M0k0h2U3V1p39/SVProgressHUD.gif)
## Demo
Try `SVProgressHUD` on [Appetize.io](https://appetize.io/app/p8r2cvy8kq74x7q7tjqf5gyatr).
## Installation
### From CocoaPods
[CocoaPods](http://cocoapods.org) is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries like `SVProgressHUD` in your projects. First, add the following line to your [Podfile](http://guides.cocoapods.org/using/using-cocoapods.html):
```ruby
pod 'SVProgressHUD'
```
If you want to use the latest features of `SVProgressHUD` use normal external source dependencies.
```ruby
pod 'SVProgressHUD', :git => 'https://github.com/SVProgressHUD/SVProgressHUD.git'
```
This pulls from the `master` branch directly.
Second, install `SVProgressHUD` into your project:
```ruby
pod install
```
### Carthage
[Carthage](https://github.com/Carthage/Carthage) is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks. To integrate `SVProgressHUD` into your Xcode project using Carthage, specify it in your `Cartfile`:
```ogdl
github "SVProgressHUD/SVProgressHUD"
```
Run `carthage bootstrap` to build the framework in your repository's Carthage directory. You can then include it in your target's `carthage copy-frameworks` build phase. For more information on this, please see [Carthage's documentation](https://github.com/carthage/carthage#if-youre-building-for-ios-tvos-or-watchos).
### Manually
* Drag the `SVProgressHUD/SVProgressHUD` folder into your project.
* Take care that `SVProgressHUD.bundle` is added to `Targets->Build Phases->Copy Bundle Resources`.
* Add the **QuartzCore** framework to your project.
## Swift
Even though `SVProgressHUD` is written in Objective-C, it can be used in Swift with no hassle. If you use [CocoaPods](http://cocoapods.org) add the following line to your [Podfile](http://guides.cocoapods.org/using/using-cocoapods.html):
```ruby
use_frameworks!
```
If you added `SVProgressHUD` manually, just add a [bridging header](https://developer.apple.com/library/content/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html) file to your project with the `SVProgressHUD` header included.
## Usage
(see sample Xcode project in `/Demo`)
`SVProgressHUD` is created as a singleton (i.e. it doesn't need to be explicitly allocated and instantiated; you directly call `[SVProgressHUD method]`).
**Use `SVProgressHUD` wisely! Only use it if you absolutely need to perform a task before taking the user forward. Bad use case examples: pull to refresh, infinite scrolling, sending message.**
Using `SVProgressHUD` in your app will usually look as simple as this (using Grand Central Dispatch):
```objective-c
[SVProgressHUD show];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// time-consuming task
dispatch_async(dispatch_get_main_queue(), ^{
[SVProgressHUD dismiss];
});
});
```
### Showing the HUD
You can show the status of indeterminate tasks using one of the following:
```objective-c
+ (void)show;
+ (void)showWithStatus:(NSString*)string;
```
If you'd like the HUD to reflect the progress of a task, use one of these:
```objective-c
+ (void)showProgress:(CGFloat)progress;
+ (void)showProgress:(CGFloat)progress status:(NSString*)status;
```
### Dismissing the HUD
The HUD can be dismissed using:
```objective-c
+ (void)dismiss;
+ (void)dismissWithDelay:(NSTimeInterval)delay;
```
If you'd like to stack HUDs, you can balance out every show call using:
```
+ (void)popActivity;
```
The HUD will get dismissed once the popActivity calls will match the number of show calls.
Or show a confirmation glyph before before getting dismissed a little bit later. The display time depends on `minimumDismissTimeInterval` and the length of the given string.
```objective-c
+ (void)showInfoWithStatus:(NSString*)string;
+ (void)showSuccessWithStatus:(NSString*)string;
+ (void)showErrorWithStatus:(NSString*)string;
+ (void)showImage:(UIImage*)image status:(NSString*)string;
```
## Customization
`SVProgressHUD` can be customized via the following methods:
```objective-c
+ (void)setDefaultStyle:(SVProgressHUDStyle)style; // default is SVProgressHUDStyleLight
+ (void)setDefaultMaskType:(SVProgressHUDMaskType)maskType; // default is SVProgressHUDMaskTypeNone
+ (void)setDefaultAnimationType:(SVProgressHUDAnimationType)type; // default is SVProgressHUDAnimationTypeFlat
+ (void)setContainerView:(UIView*)containerView; // default is window level
+ (void)setMinimumSize:(CGSize)minimumSize; // default is CGSizeZero, can be used to avoid resizing
+ (void)setRingThickness:(CGFloat)width; // default is 2 pt
+ (void)setRingRadius:(CGFloat)radius; // default is 18 pt
+ (void)setRingNoTextRadius:(CGFloat)radius; // default is 24 pt
+ (void)setCornerRadius:(CGFloat)cornerRadius; // default is 14 pt
+ (void)setBorderColor:(nonnull UIColor*)color; // default is nil
+ (void)setBorderWidth:(CGFloat)width; // default is 0
+ (void)setFont:(UIFont*)font; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline]
+ (void)setForegroundColor:(UIColor*)color; // default is [UIColor blackColor], only used for SVProgressHUDStyleCustom
+ (void)setBackgroundColor:(UIColor*)color; // default is [UIColor whiteColor], only used for SVProgressHUDStyleCustom
+ (void)setBackgroundLayerColor:(UIColor*)color; // default is [UIColor colorWithWhite:0 alpha:0.4], only used for SVProgressHUDMaskTypeCustom
+ (void)setImageViewSize:(CGSize)size; // default is 28x28 pt
+ (void)setShouldTintImages:(BOOL)shouldTintImages; // default is YES
+ (void)setInfoImage:(UIImage*)image; // default is the bundled info image provided by Freepik
+ (void)setSuccessImage:(UIImage*)image; // default is bundled success image from Freepik
+ (void)setErrorImage:(UIImage*)image; // default is bundled error image from Freepik
+ (void)setViewForExtension:(UIView*)view; // default is nil, only used if #define SV_APP_EXTENSIONS is set
+ (void)setGraceTimeInterval:(NSTimeInterval)interval; // default is 0 seconds
+ (void)setMinimumDismissTimeInterval:(NSTimeInterval)interval; // default is 5.0 seconds
+ (void)setMaximumDismissTimeInterval:(NSTimeInterval)interval; // default is CGFLOAT_MAX
+ (void)setFadeInAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds
+ (void)setFadeOutAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds
+ (void)setMaxSupportedWindowLevel:(UIWindowLevel)windowLevel; // default is UIWindowLevelNormal
+ (void)setHapticsEnabled:(BOOL)hapticsEnabled; // default is NO
```
Additionally `SVProgressHUD` supports the `UIAppearance` protocol for most of the above methods.
### Hint
As standard `SVProgressHUD` offers two preconfigured styles:
* `SVProgressHUDStyleLight`: White background with black spinner and text
* `SVProgressHUDStyleDark`: Black background with white spinner and text
If you want to use custom colors use `setForegroundColor` and `setBackgroundColor:`. These implicitly set the HUD's style to `SVProgressHUDStyleCustom`.
## Haptic Feedback
For users with newer devices (starting with the iPhone 7), `SVProgressHUD` can automatically trigger haptic feedback depending on which HUD is being displayed. The feedback maps as follows:
* `showSuccessWithStatus:` <-> `UINotificationFeedbackTypeSuccess`
* `showInfoWithStatus:` <-> `UINotificationFeedbackTypeWarning`
* `showErrorWithStatus:` <-> `UINotificationFeedbackTypeError`
To enable this functionality, use `setHapticsEnabled:`.
Users with devices prior to iPhone 7 will have no change in functionality.
## Notifications
`SVProgressHUD` posts four notifications via `NSNotificationCenter` in response to being shown/dismissed:
* `SVProgressHUDWillAppearNotification` when the show animation starts
* `SVProgressHUDDidAppearNotification` when the show animation completes
* `SVProgressHUDWillDisappearNotification` when the dismiss animation starts
* `SVProgressHUDDidDisappearNotification` when the dismiss animation completes
Each notification passes a `userInfo` dictionary holding the HUD's status string (if any), retrievable via `SVProgressHUDStatusUserInfoKey`.
`SVProgressHUD` also posts `SVProgressHUDDidReceiveTouchEventNotification` when users touch on the overall screen or `SVProgressHUDDidTouchDownInsideNotification` when a user touches on the HUD directly. For this notifications `userInfo` is not passed but the object parameter contains the `UIEvent` that related to the touch.
## App Extensions
When using `SVProgressHUD` in an App Extension, `#define SV_APP_EXTENSIONS` to avoid using unavailable APIs. Additionally call `setViewForExtension:` from your extensions view controller with `self.view`.
## Contributing to this project
If you have feature requests or bug reports, feel free to help out by sending pull requests or by [creating new issues](https://github.com/SVProgressHUD/SVProgressHUD/issues/new). Please take a moment to
review the guidelines written by [Nicolas Gallagher](https://github.com/necolas):
* [Bug reports](https://github.com/necolas/issue-guidelines/blob/master/CONTRIBUTING.md#bugs)
* [Feature requests](https://github.com/necolas/issue-guidelines/blob/master/CONTRIBUTING.md#features)
* [Pull requests](https://github.com/necolas/issue-guidelines/blob/master/CONTRIBUTING.md#pull-requests)
## License
`SVProgressHUD` is distributed under the terms and conditions of the [MIT license](https://github.com/SVProgressHUD/SVProgressHUD/blob/master/LICENSE.txt). The success, error and info icons are made by [Freepik](http://www.freepik.com) from [Flaticon](http://www.flaticon.com) and are licensed under [Creative Commons BY 3.0](http://creativecommons.org/licenses/by/3.0/).
## Credits
`SVProgressHUD` is brought to you by [Sam Vermette](http://samvermette.com), [Tobias Tiemerding](http://tiemerding.com) and [contributors to the project](https://github.com/SVProgressHUD/SVProgressHUD/contributors). If you're using `SVProgressHUD` in your project, attribution would be very appreciated.