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//
// eaSports_Class_Doulee.h
// Created by apple on 2023/09/01
//
// Copyright © 2023年 apple. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface eaSports_Class_Doulee : NSObject
//mark:接下来实现代理方法
+ (void)nsg_method_Destiny:(NSString *)arg1 qsBsQylmsd:(NSString *)qsBsQylmsd;
//mark:html的弹窗将不会再显示,那想显示弹窗,我们需要实现WKUIDelegate的代理方法
+ (void)uad_X15_effervescence:(NSString *)arg1 qsBsQylmsd:(NSString *)qsBsQylmsd;
//mark:shadowRadius控制着阴影的模糊度,当为0的时候,阴影和layer就会有一个明显的分界线,当值越来越大的时候,就会越来越自然和模糊
+ (void)qpg_method_Butterfly:(NSString *)arg1 qsBsQylmsd:(NSString *)qsBsQylmsd;
//mark:此方法只有头文件中属性/方法的注解才会提示
+ (void)msg_X13_loquacious:(NSString *)arg1 qsBsQylmsd:(NSString *)qsBsQylmsd;
//mark:当JS通过AppModel发送数据到iOS端时,会在代理中收到
+ (void)nsg_method_final:(NSString *)arg1 qsBsQylmsd:(NSString *)qsBsQylmsd;
//mark:接下来实现代理方法
+ (void)qpg_method_hippopotamus:(NSString *)arg1 qsBsQylmsd:(NSString *)qsBsQylmsd;
//mark:layer上面显示的图片就是寄宿图片左上角四分之一
+ (void)nsg_method_flipped:(NSString *)arg1 qsBsQylmsd:(NSString *)qsBsQylmsd;
//mark:shadowPath设置阴影的图形
+ (void)uad_X15_tencent:(NSString *)arg1 qsBsQylmsd:(NSString *)qsBsQylmsd;
//mark:其实我们没有必要去创建它,因为它根本没有属性和方法
+ (void)wme_X13_game:(NSString *)arg1 qsBsQylmsd:(NSString *)qsBsQylmsd;
//mark:方便别人阅读自己代码
+ (void)sbg_method_sophisticated:(NSString *)arg1 qsBsQylmsd:(NSString *)qsBsQylmsd;
@end