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129 lines
4.2 KiB
129 lines
4.2 KiB
![]()
2 years ago
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//
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// ImageTransition.swift
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// Kingfisher
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//
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// Created by Wei Wang on 15/9/18.
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//
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// Copyright (c) 2018 Wei Wang <onevcat@gmail.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#if os(macOS)
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// Not implemented for macOS and watchOS yet.
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import AppKit
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/// Image transition is not supported on macOS.
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public enum ImageTransition {
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case none
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var duration: TimeInterval {
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return 0
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}
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}
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#elseif os(watchOS)
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import UIKit
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/// Image transition is not supported on watchOS.
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public enum ImageTransition {
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case none
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var duration: TimeInterval {
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return 0
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}
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}
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#else
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import UIKit
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/**
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Transition effect which will be used when an image downloaded and set by `UIImageView` extension API in Kingfisher.
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You can assign an enum value with transition duration as an item in `KingfisherOptionsInfo`
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to enable the animation transition.
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Apple's UIViewAnimationOptions is used under the hood.
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For custom transition, you should specified your own transition options, animations and
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completion handler as well.
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*/
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public enum ImageTransition {
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/// No animation transition.
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case none
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/// Fade in the loaded image.
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case fade(TimeInterval)
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/// Flip from left transition.
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case flipFromLeft(TimeInterval)
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/// Flip from right transition.
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case flipFromRight(TimeInterval)
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/// Flip from top transition.
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case flipFromTop(TimeInterval)
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/// Flip from bottom transition.
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case flipFromBottom(TimeInterval)
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/// Custom transition.
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case custom(duration: TimeInterval,
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options: UIView.AnimationOptions,
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animations: ((UIImageView, UIImage) -> Void)?,
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completion: ((Bool) -> Void)?)
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var duration: TimeInterval {
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switch self {
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case .none: return 0
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case .fade(let duration): return duration
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case .flipFromLeft(let duration): return duration
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case .flipFromRight(let duration): return duration
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case .flipFromTop(let duration): return duration
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case .flipFromBottom(let duration): return duration
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case .custom(let duration, _, _, _): return duration
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}
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}
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var animationOptions: UIView.AnimationOptions {
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switch self {
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case .none: return []
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case .fade(_): return .transitionCrossDissolve
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case .flipFromLeft(_): return .transitionFlipFromLeft
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case .flipFromRight(_): return .transitionFlipFromRight
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case .flipFromTop(_): return .transitionFlipFromTop
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case .flipFromBottom(_): return .transitionFlipFromBottom
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case .custom(_, let options, _, _): return options
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}
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}
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var animations: ((UIImageView, UIImage) -> Void)? {
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switch self {
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case .custom(_, _, let animations, _): return animations
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default: return { $0.image = $1 }
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}
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}
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var completion: ((Bool) -> Void)? {
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switch self {
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case .custom(_, _, _, let completion): return completion
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default: return nil
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}
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}
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}
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#endif
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