// // NVActivityIndicatorAnimationBallBeat.swift // NVActivityIndicatorView // // The MIT License (MIT) // Copyright (c) 2016 Vinh Nguyen // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #if canImport(UIKit) import UIKit class NVActivityIndicatorAnimationBallBeat: NVActivityIndicatorAnimationDelegate { func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) { let circleSpacing: CGFloat = 2 let circleSize = (size.width - circleSpacing * 2) / 3 let x = (layer.bounds.size.width - size.width) / 2 let y = (layer.bounds.size.height - circleSize) / 2 let duration: CFTimeInterval = 0.7 let beginTime = CACurrentMediaTime() let beginTimes = [0.35, 0, 0.35] // Scale animation let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale") scaleAnimation.keyTimes = [0, 0.5, 1] scaleAnimation.values = [1, 0.75, 1] scaleAnimation.duration = duration // Opacity animation let opacityAnimation = CAKeyframeAnimation(keyPath: "opacity") opacityAnimation.keyTimes = [0, 0.5, 1] opacityAnimation.values = [1, 0.2, 1] opacityAnimation.duration = duration // Aniamtion let animation = CAAnimationGroup() animation.animations = [scaleAnimation, opacityAnimation] animation.timingFunction = CAMediaTimingFunction(name: .linear) animation.duration = duration animation.repeatCount = HUGE animation.isRemovedOnCompletion = false // Draw circles for i in 0 ..< 3 { let circle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color) let frame = CGRect(x: x + circleSize * CGFloat(i) + circleSpacing * CGFloat(i), y: y, width: circleSize, height: circleSize) animation.beginTime = beginTime + beginTimes[i] circle.frame = frame circle.add(animation, forKey: "animation") layer.addSublayer(circle) } } } #endif