// // NVActivityIndicatorAnimationBallPulseRise.swift // NVActivityIndicatorView // // The MIT License (MIT) // Copyright (c) 2016 Vinh Nguyen // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #if canImport(UIKit) import UIKit class NVActivityIndicatorAnimationBallPulseRise: NVActivityIndicatorAnimationDelegate { func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) { let circleSpacing: CGFloat = 2 let circleSize = (size.width - 4 * circleSpacing) / 5 let x = (layer.bounds.size.width - size.width) / 2 let y = (layer.bounds.size.height - circleSize) / 2 let deltaY = size.height / 2 let duration: CFTimeInterval = 1 let timingFunction = CAMediaTimingFunction(controlPoints: 0.15, 0.46, 0.9, 0.6) let oddAnimation = self.oddAnimation(duration: duration, deltaY: deltaY, timingFunction: timingFunction) let evenAnimation = self.evenAnimation(duration: duration, deltaY: deltaY, timingFunction: timingFunction) // Draw circles for i in 0 ..< 5 { let circle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color) let frame = CGRect(x: x + circleSize * CGFloat(i) + circleSpacing * CGFloat(i), y: y, width: circleSize, height: circleSize) circle.frame = frame if i % 2 == 0 { circle.add(evenAnimation, forKey: "animation") } else { circle.add(oddAnimation, forKey: "animation") } layer.addSublayer(circle) } } func oddAnimation(duration: CFTimeInterval, deltaY: CGFloat, timingFunction: CAMediaTimingFunction) -> CAAnimation { // Scale animation let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale") scaleAnimation.keyTimes = [0, 0.5, 1] scaleAnimation.timingFunctions = [timingFunction, timingFunction] scaleAnimation.values = [0.4, 1.1, 0.75] scaleAnimation.duration = duration // Translate animation let translateAnimation = CAKeyframeAnimation(keyPath: "transform.translation.y") translateAnimation.keyTimes = [0, 0.25, 0.75, 1] translateAnimation.timingFunctions = [timingFunction, timingFunction, timingFunction] translateAnimation.values = [0, deltaY, -deltaY, 0] translateAnimation.duration = duration let animation = CAAnimationGroup() animation.animations = [scaleAnimation, translateAnimation] animation.duration = duration animation.repeatCount = HUGE animation.isRemovedOnCompletion = false return animation } func evenAnimation(duration: CFTimeInterval, deltaY: CGFloat, timingFunction: CAMediaTimingFunction) -> CAAnimation { // Scale animation let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale") scaleAnimation.keyTimes = [0, 0.5, 1] scaleAnimation.timingFunctions = [timingFunction, timingFunction] scaleAnimation.values = [1.1, 0.4, 1] scaleAnimation.duration = duration // Translate animation let translateAnimation = CAKeyframeAnimation(keyPath: "transform.translation.y") translateAnimation.keyTimes = [0, 0.25, 0.75, 1] translateAnimation.timingFunctions = [timingFunction, timingFunction, timingFunction] translateAnimation.values = [0, -deltaY, deltaY, 0] translateAnimation.duration = duration let animation = CAAnimationGroup() animation.animations = [scaleAnimation, translateAnimation] animation.duration = duration animation.repeatCount = HUGE animation.isRemovedOnCompletion = false return animation } } #endif