// // NVActivityIndicatorAnimationBallPulseSync.swift // NVActivityIndicatorView // // The MIT License (MIT) // Copyright (c) 2016 Vinh Nguyen // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #if canImport(UIKit) import UIKit class NVActivityIndicatorAnimationBallPulseSync: NVActivityIndicatorAnimationDelegate { func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) { let circleSpacing: CGFloat = 2 let circleSize = (size.width - circleSpacing * 2) / 3 let x = (layer.bounds.size.width - size.width) / 2 let y = (layer.bounds.size.height - circleSize) / 2 let deltaY = (size.height / 2 - circleSize / 2) / 2 let duration: CFTimeInterval = 0.6 let beginTime = CACurrentMediaTime() let beginTimes: [CFTimeInterval] = [0.07, 0.14, 0.21] let timingFunciton = CAMediaTimingFunction(name: .easeInEaseOut) // Animation let animation = CAKeyframeAnimation(keyPath: "transform.translation.y") animation.keyTimes = [0, 0.33, 0.66, 1] animation.timingFunctions = [timingFunciton, timingFunciton, timingFunciton] animation.values = [0, deltaY, -deltaY, 0] animation.duration = duration animation.repeatCount = HUGE animation.isRemovedOnCompletion = false // Draw circles for i in 0 ..< 3 { let circle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color) let frame = CGRect(x: x + circleSize * CGFloat(i) + circleSpacing * CGFloat(i), y: y, width: circleSize, height: circleSize) animation.beginTime = beginTime + beginTimes[i] circle.frame = frame circle.add(animation, forKey: "animation") layer.addSublayer(circle) } } } #endif