// // NVActivityIndicatorAnimationBallRotate.swift // NVActivityIndicatorView // // The MIT License (MIT) // Copyright (c) 2016 Vinh Nguyen // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #if canImport(UIKit) import UIKit class NVActivityIndicatorAnimationBallRotate: NVActivityIndicatorAnimationDelegate { func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) { let circleSize: CGFloat = size.width / 5 let duration: CFTimeInterval = 1 let timingFunction = CAMediaTimingFunction(controlPoints: 0.7, -0.13, 0.22, 0.86) // Scale animation let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale") scaleAnimation.keyTimes = [0, 0.5, 1] scaleAnimation.timingFunctions = [timingFunction, timingFunction] scaleAnimation.values = [1, 0.6, 1] scaleAnimation.duration = duration // Rotate animation let rotateAnimation = CAKeyframeAnimation(keyPath: "transform.rotation.z") rotateAnimation.keyTimes = [0, 0.5, 1] rotateAnimation.timingFunctions = [timingFunction, timingFunction] rotateAnimation.values = [0, Double.pi, 2 * Double.pi] rotateAnimation.duration = duration // Animation let animation = CAAnimationGroup() animation.animations = [scaleAnimation, rotateAnimation] animation.duration = duration animation.repeatCount = HUGE animation.isRemovedOnCompletion = false // Draw circles let leftCircle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color) let rightCircle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color) let centerCircle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color) leftCircle.opacity = 0.8 leftCircle.frame = CGRect(x: 0, y: (size.height - circleSize) / 2, width: circleSize, height: circleSize) rightCircle.opacity = 0.8 rightCircle.frame = CGRect(x: size.width - circleSize, y: (size.height - circleSize) / 2, width: circleSize, height: circleSize) centerCircle.frame = CGRect(x: (size.width - circleSize) / 2, y: (size.height - circleSize) / 2, width: circleSize, height: circleSize) let circle = CALayer() let frame = CGRect(x: (layer.bounds.size.width - size.width) / 2, y: (layer.bounds.size.height - size.height) / 2, width: size.width, height: size.height) circle.frame = frame circle.addSublayer(leftCircle) circle.addSublayer(rightCircle) circle.addSublayer(centerCircle) circle.add(animation, forKey: "animation") layer.addSublayer(circle) } } #endif