// // NVActivityIndicatorAnimationBallRotateChase.swift // NVActivityIndicatorView // // The MIT License (MIT) // Copyright (c) 2016 Vinh Nguyen // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #if canImport(UIKit) import UIKit class NVActivityIndicatorAnimationBallRotateChase: NVActivityIndicatorAnimationDelegate { func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) { let circleSize = size.width / 5 // Draw circles for i in 0 ..< 5 { let factor = Float(i) * 1 / 5 let circle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color) let animation = rotateAnimation(factor, x: layer.bounds.size.width / 2, y: layer.bounds.size.height / 2, size: CGSize(width: size.width - circleSize, height: size.height - circleSize)) circle.frame = CGRect(x: 0, y: 0, width: circleSize, height: circleSize) circle.add(animation, forKey: "animation") layer.addSublayer(circle) } } func rotateAnimation(_ rate: Float, x: CGFloat, y: CGFloat, size: CGSize) -> CAAnimationGroup { let duration: CFTimeInterval = 1.5 let fromScale = 1 - rate let toScale = 0.2 + rate let timeFunc = CAMediaTimingFunction(controlPoints: 0.5, 0.15 + rate, 0.25, 1) // Scale animation let scaleAnimation = CABasicAnimation(keyPath: "transform.scale") scaleAnimation.duration = duration scaleAnimation.repeatCount = HUGE scaleAnimation.fromValue = fromScale scaleAnimation.toValue = toScale // Position animation let positionAnimation = CAKeyframeAnimation(keyPath: "position") positionAnimation.duration = duration positionAnimation.repeatCount = HUGE positionAnimation.path = UIBezierPath(arcCenter: CGPoint(x: x, y: y), radius: size.width / 2, startAngle: CGFloat(3 * Double.pi * 0.5), endAngle: CGFloat(3 * Double.pi * 0.5 + 2 * Double.pi), clockwise: true).cgPath // Aniamtion let animation = CAAnimationGroup() animation.animations = [scaleAnimation, positionAnimation] animation.timingFunction = timeFunc animation.duration = duration animation.repeatCount = HUGE animation.isRemovedOnCompletion = false return animation } } #endif