// // NVActivityIndicatorAnimationBallScaleMultiple.swift // NVActivityIndicatorView // // The MIT License (MIT) // Copyright (c) 2016 Vinh Nguyen // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #if canImport(UIKit) import UIKit class NVActivityIndicatorAnimationBallScaleMultiple: NVActivityIndicatorAnimationDelegate { func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) { let duration: CFTimeInterval = 1 let beginTime = CACurrentMediaTime() let beginTimes = [0, 0.2, 0.4] // Scale animation let scaleAnimation = CABasicAnimation(keyPath: "transform.scale") scaleAnimation.duration = duration scaleAnimation.fromValue = 0 scaleAnimation.toValue = 1 // Opacity animation let opacityAnimation = CAKeyframeAnimation(keyPath: "opacity") opacityAnimation.duration = duration opacityAnimation.keyTimes = [0, 0.05, 1] opacityAnimation.values = [0, 1, 0] // Animation let animation = CAAnimationGroup() animation.animations = [scaleAnimation, opacityAnimation] animation.timingFunction = CAMediaTimingFunction(name: .linear) animation.duration = duration animation.repeatCount = HUGE animation.isRemovedOnCompletion = false // Draw balls for i in 0 ..< 3 { let circle = NVActivityIndicatorShape.circle.layerWith(size: size, color: color) let frame = CGRect(x: (layer.bounds.size.width - size.width) / 2, y: (layer.bounds.size.height - size.height) / 2, width: size.width, height: size.height) animation.beginTime = beginTime + beginTimes[i] circle.frame = frame circle.opacity = 0 circle.add(animation, forKey: "animation") layer.addSublayer(circle) } } } #endif