// // NVActivityIndicatorAnimationBallSpinFadeLoader.swift // NVActivityIndicatorView // // The MIT License (MIT) // Copyright (c) 2016 Vinh Nguyen // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #if canImport(UIKit) import UIKit class NVActivityIndicatorAnimationBallSpinFadeLoader: NVActivityIndicatorAnimationDelegate { func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) { let circleSpacing: CGFloat = -2 let circleSize = (size.width - 4 * circleSpacing) / 5 let x = (layer.bounds.size.width - size.width) / 2 let y = (layer.bounds.size.height - size.height) / 2 let duration: CFTimeInterval = 1 let beginTime = CACurrentMediaTime() let beginTimes: [CFTimeInterval] = [0, 0.12, 0.24, 0.36, 0.48, 0.6, 0.72, 0.84] // Scale animation let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale") scaleAnimation.keyTimes = [0, 0.5, 1] scaleAnimation.values = [1, 0.4, 1] scaleAnimation.duration = duration // Opacity animation let opacityAnimaton = CAKeyframeAnimation(keyPath: "opacity") opacityAnimaton.keyTimes = [0, 0.5, 1] opacityAnimaton.values = [1, 0.3, 1] opacityAnimaton.duration = duration // Animation let animation = CAAnimationGroup() animation.animations = [scaleAnimation, opacityAnimaton] animation.timingFunction = CAMediaTimingFunction(name: .linear) animation.duration = duration animation.repeatCount = HUGE animation.isRemovedOnCompletion = false // Draw circles for i in 0 ..< 8 { let circle = circleAt(angle: CGFloat(Double.pi / 4) * CGFloat(i), size: circleSize, origin: CGPoint(x: x, y: y), containerSize: size, color: color) animation.beginTime = beginTime + beginTimes[i] circle.add(animation, forKey: "animation") layer.addSublayer(circle) } } func circleAt(angle: CGFloat, size: CGFloat, origin: CGPoint, containerSize: CGSize, color: UIColor) -> CALayer { let radius = containerSize.width / 2 - size / 2 let circle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: size, height: size), color: color) let frame = CGRect( x: origin.x + radius * (cos(angle) + 1), y: origin.y + radius * (sin(angle) + 1), width: size, height: size) circle.frame = frame return circle } } #endif