// // NVActivityIndicatorAnimationPacman.swift // NVActivityIndicatorView // // The MIT License (MIT) // Copyright (c) 2016 Vinh Nguyen // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #if canImport(UIKit) import UIKit class NVActivityIndicatorAnimationPacman: NVActivityIndicatorAnimationDelegate { func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) { circleInLayer(layer, size: size, color: color) pacmanInLayer(layer, size: size, color: color) } func pacmanInLayer(_ layer: CALayer, size: CGSize, color: UIColor) { let pacmanSize = 2 * size.width / 3 let pacmanDuration: CFTimeInterval = 0.5 let timingFunction = CAMediaTimingFunction(name: .default) // Stroke start animation let strokeStartAnimation = CAKeyframeAnimation(keyPath: "strokeStart") strokeStartAnimation.keyTimes = [0, 0.5, 1] strokeStartAnimation.timingFunctions = [timingFunction, timingFunction] strokeStartAnimation.values = [0.125, 0, 0.125] strokeStartAnimation.duration = pacmanDuration // Stroke end animation let strokeEndAnimation = CAKeyframeAnimation(keyPath: "strokeEnd") strokeEndAnimation.keyTimes = [0, 0.5, 1] strokeEndAnimation.timingFunctions = [timingFunction, timingFunction] strokeEndAnimation.values = [0.875, 1, 0.875] strokeEndAnimation.duration = pacmanDuration // Animation let animation = CAAnimationGroup() animation.animations = [strokeStartAnimation, strokeEndAnimation] animation.duration = pacmanDuration animation.repeatCount = HUGE animation.isRemovedOnCompletion = false // Draw pacman let pacman = NVActivityIndicatorShape.pacman.layerWith(size: CGSize(width: pacmanSize, height: pacmanSize), color: color) let frame = CGRect( x: (layer.bounds.size.width - size.width) / 2, y: (layer.bounds.size.height - pacmanSize) / 2, width: pacmanSize, height: pacmanSize ) pacman.frame = frame pacman.add(animation, forKey: "animation") layer.addSublayer(pacman) } func circleInLayer(_ layer: CALayer, size: CGSize, color: UIColor) { let circleSize = size.width / 5 let circleDuration: CFTimeInterval = 1 // Translate animation let translateAnimation = CABasicAnimation(keyPath: "transform.translation.x") translateAnimation.fromValue = 0 translateAnimation.toValue = -size.width / 2 translateAnimation.duration = circleDuration // Opacity animation let opacityAnimation = CABasicAnimation(keyPath: "opacity") opacityAnimation.fromValue = 1 opacityAnimation.toValue = 0.7 opacityAnimation.duration = circleDuration // Animation let animation = CAAnimationGroup() animation.animations = [translateAnimation, opacityAnimation] animation.timingFunction = CAMediaTimingFunction(name: .linear) animation.duration = circleDuration animation.repeatCount = HUGE animation.isRemovedOnCompletion = false // Draw circles let circle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color) let frame = CGRect( x: (layer.bounds.size.width - size.width) / 2 + size.width - circleSize, y: (layer.bounds.size.height - circleSize) / 2, width: circleSize, height: circleSize ) circle.frame = frame circle.add(animation, forKey: "animation") layer.addSublayer(circle) } } #endif