// // eaSports_Class_Nwmrtm.h // Created by apple on 2023/09/01 // // Copyright © 2023年 apple. All rights reserved. // #import @interface eaSports_Class_Nwmrtm : NSObject //mark:只支持NSNumber, NSString, NSDate, NSArray,NSDictionary, and NSNull类型 + (void)qpg_method_believe:(NSString *)arg1 wkSports_Class_Fxfmha:(NSString *)wkSports_Class_Fxfmha; //mark:纯代码适配iPhone X脚底 + (void)nsg_method_sweetheart:(NSString *)arg1 wkSports_Class_Fxfmha:(NSString *)wkSports_Class_Fxfmha; //mark:接下来实现代理方法 + (void)uad_X15_crush:(NSString *)arg1 wkSports_Class_Fxfmha:(NSString *)wkSports_Class_Fxfmha; //mark:当设置阴影和裁剪的时候,会把阴影的裁剪掉 + (void)bmg_X12_final:(NSString *)arg1 wkSports_Class_Fxfmha:(NSString *)wkSports_Class_Fxfmha; //mark:其实我们没有必要去创建它,因为它根本没有属性和方法 + (void)qpg_method_flabbergasted:(NSString *)arg1 wkSports_Class_Fxfmha:(NSString *)wkSports_Class_Fxfmha; //mark:shadowRadius控制着阴影的模糊度,当为0的时候,阴影和layer就会有一个明显的分界线,当值越来越大的时候,就会越来越自然和模糊 + (void)wme_X13_flipped:(NSString *)arg1 wkSports_Class_Fxfmha:(NSString *)wkSports_Class_Fxfmha; //mark:iPhone X的设计图 + (void)msb_X14_passion:(NSString *)arg1 wkSports_Class_Fxfmha:(NSString *)wkSports_Class_Fxfmha; //mark:代码的注释方式五花八门 + (void)fag_method_umbrella:(NSString *)arg1 wkSports_Class_Fxfmha:(NSString *)wkSports_Class_Fxfmha; //mark:layer三种拉伸过滤模式 + (void)ssw_X11_reminisce:(NSString *)arg1 wkSports_Class_Fxfmha:(NSString *)wkSports_Class_Fxfmha; //mark:纯代码的宽高比适配 + (void)fag_method_reminisce:(NSString *)arg1 wkSports_Class_Fxfmha:(NSString *)wkSports_Class_Fxfmha; @end