// // NVActivityIndicatorAnimationLineSpinFadeLoader.swift // NVActivityIndicatorView // // The MIT License (MIT) // Copyright (c) 2016 Vinh Nguyen // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // #if canImport(UIKit) import UIKit class NVActivityIndicatorAnimationLineSpinFadeLoader: NVActivityIndicatorAnimationDelegate { func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) { let lineSpacing: CGFloat = 2 let lineSize = CGSize(width: (size.width - 4 * lineSpacing) / 5, height: (size.height - 2 * lineSpacing) / 3) let x = (layer.bounds.size.width - size.width) / 2 let y = (layer.bounds.size.height - size.height) / 2 let duration: CFTimeInterval = 1.2 let beginTime = CACurrentMediaTime() let beginTimes: [CFTimeInterval] = [0.12, 0.24, 0.36, 0.48, 0.6, 0.72, 0.84, 0.96] let timingFunction = CAMediaTimingFunction(name: .easeInEaseOut) // Animation let animation = CAKeyframeAnimation(keyPath: "opacity") animation.keyTimes = [0, 0.5, 1] animation.timingFunctions = [timingFunction, timingFunction] animation.values = [1, 0.3, 1] animation.duration = duration animation.repeatCount = HUGE animation.isRemovedOnCompletion = false // Draw lines for i in 0 ..< 8 { let line = lineAt(angle: CGFloat(Double.pi / 4 * Double(i)), size: lineSize, origin: CGPoint(x: x, y: y), containerSize: size, color: color) animation.beginTime = beginTime + beginTimes[i] line.add(animation, forKey: "animation") layer.addSublayer(line) } } func lineAt(angle: CGFloat, size: CGSize, origin: CGPoint, containerSize: CGSize, color: UIColor) -> CALayer { let radius = containerSize.width / 2 - max(size.width, size.height) / 2 let lineContainerSize = CGSize(width: max(size.width, size.height), height: max(size.width, size.height)) let lineContainer = CALayer() let lineContainerFrame = CGRect( x: origin.x + radius * (cos(angle) + 1), y: origin.y + radius * (sin(angle) + 1), width: lineContainerSize.width, height: lineContainerSize.height) let line = NVActivityIndicatorShape.line.layerWith(size: size, color: color) let lineFrame = CGRect( x: (lineContainerSize.width - size.width) / 2, y: (lineContainerSize.height - size.height) / 2, width: size.width, height: size.height) lineContainer.frame = lineContainerFrame line.frame = lineFrame lineContainer.addSublayer(line) lineContainer.sublayerTransform = CATransform3DMakeRotation(CGFloat(Double.pi / 2) + angle, 0, 0, 1) return lineContainer } } #endif