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//
// NVActivityIndicatorAnimationLineSpinFadeLoader.swift
// NVActivityIndicatorView
//
// The MIT License (MIT)
// Copyright (c) 2016 Vinh Nguyen
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
#if canImport(UIKit)
import UIKit
class NVActivityIndicatorAnimationLineSpinFadeLoader: NVActivityIndicatorAnimationDelegate {
func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) {
let lineSpacing: CGFloat = 2
let lineSize = CGSize(width: (size.width - 4 * lineSpacing) / 5, height: (size.height - 2 * lineSpacing) / 3)
let x = (layer.bounds.size.width - size.width) / 2
let y = (layer.bounds.size.height - size.height) / 2
let duration: CFTimeInterval = 1.2
let beginTime = CACurrentMediaTime()
let beginTimes: [CFTimeInterval] = [0.12, 0.24, 0.36, 0.48, 0.6, 0.72, 0.84, 0.96]
let timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
// Animation
let animation = CAKeyframeAnimation(keyPath: "opacity")
animation.keyTimes = [0, 0.5, 1]
animation.timingFunctions = [timingFunction, timingFunction]
animation.values = [1, 0.3, 1]
animation.duration = duration
animation.repeatCount = HUGE
animation.isRemovedOnCompletion = false
// Draw lines
for i in 0 ..< 8 {
let line = lineAt(angle: CGFloat(Double.pi / 4 * Double(i)),
size: lineSize,
origin: CGPoint(x: x, y: y),
containerSize: size,
color: color)
animation.beginTime = beginTime + beginTimes[i]
line.add(animation, forKey: "animation")
layer.addSublayer(line)
}
}
func lineAt(angle: CGFloat, size: CGSize, origin: CGPoint, containerSize: CGSize, color: UIColor) -> CALayer {
let radius = containerSize.width / 2 - max(size.width, size.height) / 2
let lineContainerSize = CGSize(width: max(size.width, size.height), height: max(size.width, size.height))
let lineContainer = CALayer()
let lineContainerFrame = CGRect(
x: origin.x + radius * (cos(angle) + 1),
y: origin.y + radius * (sin(angle) + 1),
width: lineContainerSize.width,
height: lineContainerSize.height)
let line = NVActivityIndicatorShape.line.layerWith(size: size, color: color)
let lineFrame = CGRect(
x: (lineContainerSize.width - size.width) / 2,
y: (lineContainerSize.height - size.height) / 2,
width: size.width,
height: size.height)
lineContainer.frame = lineContainerFrame
line.frame = lineFrame
lineContainer.addSublayer(line)
lineContainer.sublayerTransform = CATransform3DMakeRotation(CGFloat(Double.pi / 2) + angle, 0, 0, 1)
return lineContainer
}
}
#endif