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//
// NVActivityIndicatorAnimationBallPulseRise.swift
// NVActivityIndicatorView
//
// The MIT License (MIT)
// Copyright (c) 2016 Vinh Nguyen
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
#if canImport(UIKit)
import UIKit
class NVActivityIndicatorAnimationBallPulseRise: NVActivityIndicatorAnimationDelegate {
func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) {
let circleSpacing: CGFloat = 2
let circleSize = (size.width - 4 * circleSpacing) / 5
let x = (layer.bounds.size.width - size.width) / 2
let y = (layer.bounds.size.height - circleSize) / 2
let deltaY = size.height / 2
let duration: CFTimeInterval = 1
let timingFunction = CAMediaTimingFunction(controlPoints: 0.15, 0.46, 0.9, 0.6)
let oddAnimation = self.oddAnimation(duration: duration, deltaY: deltaY, timingFunction: timingFunction)
let evenAnimation = self.evenAnimation(duration: duration, deltaY: deltaY, timingFunction: timingFunction)
// Draw circles
for i in 0 ..< 5 {
let circle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color)
let frame = CGRect(x: x + circleSize * CGFloat(i) + circleSpacing * CGFloat(i),
y: y,
width: circleSize,
height: circleSize)
circle.frame = frame
if i % 2 == 0 {
circle.add(evenAnimation, forKey: "animation")
} else {
circle.add(oddAnimation, forKey: "animation")
}
layer.addSublayer(circle)
}
}
func oddAnimation(duration: CFTimeInterval, deltaY: CGFloat, timingFunction: CAMediaTimingFunction) -> CAAnimation {
// Scale animation
let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale")
scaleAnimation.keyTimes = [0, 0.5, 1]
scaleAnimation.timingFunctions = [timingFunction, timingFunction]
scaleAnimation.values = [0.4, 1.1, 0.75]
scaleAnimation.duration = duration
// Translate animation
let translateAnimation = CAKeyframeAnimation(keyPath: "transform.translation.y")
translateAnimation.keyTimes = [0, 0.25, 0.75, 1]
translateAnimation.timingFunctions = [timingFunction, timingFunction, timingFunction]
translateAnimation.values = [0, deltaY, -deltaY, 0]
translateAnimation.duration = duration
let animation = CAAnimationGroup()
animation.animations = [scaleAnimation, translateAnimation]
animation.duration = duration
animation.repeatCount = HUGE
animation.isRemovedOnCompletion = false
return animation
}
func evenAnimation(duration: CFTimeInterval, deltaY: CGFloat, timingFunction: CAMediaTimingFunction) -> CAAnimation {
// Scale animation
let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale")
scaleAnimation.keyTimes = [0, 0.5, 1]
scaleAnimation.timingFunctions = [timingFunction, timingFunction]
scaleAnimation.values = [1.1, 0.4, 1]
scaleAnimation.duration = duration
// Translate animation
let translateAnimation = CAKeyframeAnimation(keyPath: "transform.translation.y")
translateAnimation.keyTimes = [0, 0.25, 0.75, 1]
translateAnimation.timingFunctions = [timingFunction, timingFunction, timingFunction]
translateAnimation.values = [0, -deltaY, deltaY, 0]
translateAnimation.duration = duration
let animation = CAAnimationGroup()
animation.animations = [scaleAnimation, translateAnimation]
animation.duration = duration
animation.repeatCount = HUGE
animation.isRemovedOnCompletion = false
return animation
}
}
#endif