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//
// NVActivityIndicatorAnimationBallRotate.swift
// NVActivityIndicatorView
//
// The MIT License (MIT)
// Copyright (c) 2016 Vinh Nguyen
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
#if canImport(UIKit)
import UIKit
class NVActivityIndicatorAnimationBallRotate: NVActivityIndicatorAnimationDelegate {
func setUpAnimation(in layer: CALayer, size: CGSize, color: UIColor) {
let circleSize: CGFloat = size.width / 5
let duration: CFTimeInterval = 1
let timingFunction = CAMediaTimingFunction(controlPoints: 0.7, -0.13, 0.22, 0.86)
// Scale animation
let scaleAnimation = CAKeyframeAnimation(keyPath: "transform.scale")
scaleAnimation.keyTimes = [0, 0.5, 1]
scaleAnimation.timingFunctions = [timingFunction, timingFunction]
scaleAnimation.values = [1, 0.6, 1]
scaleAnimation.duration = duration
// Rotate animation
let rotateAnimation = CAKeyframeAnimation(keyPath: "transform.rotation.z")
rotateAnimation.keyTimes = [0, 0.5, 1]
rotateAnimation.timingFunctions = [timingFunction, timingFunction]
rotateAnimation.values = [0, Double.pi, 2 * Double.pi]
rotateAnimation.duration = duration
// Animation
let animation = CAAnimationGroup()
animation.animations = [scaleAnimation, rotateAnimation]
animation.duration = duration
animation.repeatCount = HUGE
animation.isRemovedOnCompletion = false
// Draw circles
let leftCircle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color)
let rightCircle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color)
let centerCircle = NVActivityIndicatorShape.circle.layerWith(size: CGSize(width: circleSize, height: circleSize), color: color)
leftCircle.opacity = 0.8
leftCircle.frame = CGRect(x: 0, y: (size.height - circleSize) / 2, width: circleSize, height: circleSize)
rightCircle.opacity = 0.8
rightCircle.frame = CGRect(x: size.width - circleSize, y: (size.height - circleSize) / 2, width: circleSize, height: circleSize)
centerCircle.frame = CGRect(x: (size.width - circleSize) / 2, y: (size.height - circleSize) / 2, width: circleSize, height: circleSize)
let circle = CALayer()
let frame = CGRect(x: (layer.bounds.size.width - size.width) / 2, y: (layer.bounds.size.height - size.height) / 2, width: size.width, height: size.height)
circle.frame = frame
circle.addSublayer(leftCircle)
circle.addSublayer(rightCircle)
circle.addSublayer(centerCircle)
circle.add(animation, forKey: "animation")
layer.addSublayer(circle)
}
}
#endif