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166 lines
5.9 KiB
166 lines
5.9 KiB
// Copyright (c) RxSwiftCommunity |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to deal |
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// in the Software without restriction, including without limitation the rights |
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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// copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// The above copyright notice and this permission notice shall be included in |
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// all copies or substantial portions of the Software. |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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// THE SOFTWARE. |
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#if os(iOS) |
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import UIKit |
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#elseif os(OSX) |
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import AppKit |
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#endif |
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import RxSwift |
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import RxCocoa |
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public struct GestureRecognizerDelegatePolicy<PolicyInput> { |
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public typealias PolicyBody = (PolicyInput) -> Bool |
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private let policy: PolicyBody |
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private init(policy: @escaping PolicyBody) { |
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self.policy = policy |
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} |
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public static func custom(_ policy: @escaping PolicyBody) |
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-> GestureRecognizerDelegatePolicy<PolicyInput> { |
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return .init(policy: policy) |
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} |
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public static var always: GestureRecognizerDelegatePolicy<PolicyInput> { |
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return .init { _ in true } |
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} |
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public static var never: GestureRecognizerDelegatePolicy<PolicyInput> { |
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return .init { _ in false } |
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} |
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fileprivate func isPolicyPassing(with args: PolicyInput) -> Bool { |
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return policy(args) |
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} |
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} |
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public final class RxGestureRecognizerDelegate: NSObject, GestureRecognizerDelegate { |
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/// Corresponding delegate method: gestureRecognizerShouldBegin(:_) |
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public var beginPolicy: GestureRecognizerDelegatePolicy<GestureRecognizer> = .always |
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/// Corresponding delegate method: gestureRecognizer(_:shouldReceive:) |
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public var touchReceptionPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, Touch)> = .always |
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/// Corresponding delegate method: gestureRecognizer(_:shouldBeRequiredToFailBy:) |
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public var selfFailureRequirementPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, GestureRecognizer)> = .never |
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/// Corresponding delegate method: gestureRecognizer(_:shouldRequireFailureOf:) |
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public var otherFailureRequirementPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, GestureRecognizer)> = .never |
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/// Corresponding delegate method: gestureRecognizer(_:shouldRecognizeSimultaneouslyWith:) |
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public var simultaneousRecognitionPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, GestureRecognizer)> = .always |
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#if os(iOS) |
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// Workaround because we can't have stored properties with @available annotation |
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private var _pressReceptionPolicy: Any? |
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@available(iOS 9.0, *) |
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/// Corresponding delegate method: gestureRecognizer(_:shouldReceive:) |
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public var pressReceptionPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, UIPress)> { |
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get { |
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if let policy = _pressReceptionPolicy as? GestureRecognizerDelegatePolicy<(GestureRecognizer, UIPress)> { |
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return policy |
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} |
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return GestureRecognizerDelegatePolicy<(GestureRecognizer, UIPress)>.always |
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} |
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set { |
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_pressReceptionPolicy = newValue |
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} |
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} |
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#endif |
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#if os(OSX) |
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/// Corresponding delegate method: gestureRecognizer(_:shouldAttemptToRecognizeWith:) |
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public var eventRecognitionAttemptPolicy: GestureRecognizerDelegatePolicy<(GestureRecognizer, NSEvent)> = .always |
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#endif |
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public func gestureRecognizerShouldBegin( |
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_ gestureRecognizer: GestureRecognizer |
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) -> Bool { |
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return beginPolicy.isPolicyPassing(with: gestureRecognizer) |
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} |
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public func gestureRecognizer( |
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_ gestureRecognizer: GestureRecognizer, |
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shouldReceive touch: Touch |
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) -> Bool { |
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return touchReceptionPolicy.isPolicyPassing( |
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with: (gestureRecognizer, touch) |
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) |
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} |
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public func gestureRecognizer( |
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_ gestureRecognizer: GestureRecognizer, |
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shouldRequireFailureOf otherGestureRecognizer: GestureRecognizer |
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) -> Bool { |
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return otherFailureRequirementPolicy.isPolicyPassing( |
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with: (gestureRecognizer, otherGestureRecognizer) |
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) |
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} |
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public func gestureRecognizer( |
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_ gestureRecognizer: GestureRecognizer, |
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shouldBeRequiredToFailBy otherGestureRecognizer: GestureRecognizer |
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) -> Bool { |
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return selfFailureRequirementPolicy.isPolicyPassing( |
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with: (gestureRecognizer, otherGestureRecognizer) |
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) |
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} |
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public func gestureRecognizer( |
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_ gestureRecognizer: GestureRecognizer, |
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shouldRecognizeSimultaneouslyWith otherGestureRecognizer: GestureRecognizer |
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) -> Bool { |
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return simultaneousRecognitionPolicy.isPolicyPassing( |
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with: (gestureRecognizer, otherGestureRecognizer) |
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) |
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} |
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#if os(iOS) |
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@available(iOS 9.0, *) |
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public func gestureRecognizer( |
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_ gestureRecognizer: UIGestureRecognizer, |
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shouldReceive press: UIPress |
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) -> Bool { |
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return pressReceptionPolicy.isPolicyPassing( |
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with: (gestureRecognizer, press) |
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) |
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} |
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#endif |
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#if os(OSX) |
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public func gestureRecognizer( |
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_ gestureRecognizer: NSGestureRecognizer, |
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shouldAttemptToRecognizeWith event: NSEvent |
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) -> Bool { |
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return eventRecognitionAttemptPolicy.isPolicyPassing( |
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with: (gestureRecognizer, event) |
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) |
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} |
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#endif |
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}
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