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132 lines
4.0 KiB
132 lines
4.0 KiB
// |
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// edhao_Class_Bnsrok.m |
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// Created by apple on 2023/09/01 |
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// |
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// Copyright © 2023年 apple. All rights reserved. |
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// |
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#import "edhao_Class_Bnsrok.h" |
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@implementation edhao_Class_Bnsrok |
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#pragma mark:iPhone X的设计图 |
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+ (void)Sports_methods_sophisticated:(NSString *)arg1 eaSports_Class_Tacqeq:(NSString *)eaSports_Class_Tacqeq { |
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NSLog(@"function:%s line:", __FUNCTION__); |
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[eaSports_Class_Tacqeq substringFromIndex:1]; |
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[eaSports_Class_Tacqeq isEqualToString:@"crush"]; |
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NSLog(@"%@===%@", eaSports_Class_Tacqeq,@"shipshape"); |
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} |
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#pragma mark:好的代码注解应该是这样的 |
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+ (void)sbg_method_bumblebee:(NSString *)arg1 eaSports_Class_Tacqeq:(NSString *)eaSports_Class_Tacqeq { |
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NSLog(@"function:%s line:", __FUNCTION__); |
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[eaSports_Class_Tacqeq substringFromIndex:1]; |
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[eaSports_Class_Tacqeq isEqualToString:@"flabbergasted"]; |
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NSLog(@"%@===%@", eaSports_Class_Tacqeq,@"parameter"); |
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} |
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#pragma mark:只支持NSNumber, NSString, NSDate, NSArray,NSDictionary, and NSNull类型 |
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+ (void)Sports_methods_reminisce:(NSString *)arg1 eaSports_Class_Tacqeq:(NSString *)eaSports_Class_Tacqeq { |
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NSLog(@"function:%s line:", __FUNCTION__); |
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[eaSports_Class_Tacqeq substringFromIndex:1]; |
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[eaSports_Class_Tacqeq isEqualToString:@"game"]; |
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NSLog(@"%@===%@", eaSports_Class_Tacqeq,@"petrichor"); |
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} |
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#pragma mark:都使用默认的就可以了 |
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+ (void)uad_X15_ephemeral:(NSString *)arg1 eaSports_Class_Tacqeq:(NSString *)eaSports_Class_Tacqeq { |
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NSLog(@"function:%s line:", __FUNCTION__); |
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[eaSports_Class_Tacqeq substringFromIndex:1]; |
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[eaSports_Class_Tacqeq isEqualToString:@"rendezvous"]; |
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NSLog(@"%@===%@", eaSports_Class_Tacqeq,@"loquacious"); |
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} |
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#pragma mark:方便日后自己阅读代码 |
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+ (void)bmg_X12_passion:(NSString *)arg1 eaSports_Class_Tacqeq:(NSString *)eaSports_Class_Tacqeq { |
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NSLog(@"function:%s line:", __FUNCTION__); |
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[eaSports_Class_Tacqeq substringFromIndex:1]; |
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[eaSports_Class_Tacqeq isEqualToString:@"loquacious"]; |
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NSLog(@"%@===%@", eaSports_Class_Tacqeq,@"smithereens"); |
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} |
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#pragma mark:shadowRadius控制着阴影的模糊度,当为0的时候,阴影和layer就会有一个明显的分界线,当值越来越大的时候,就会越来越自然和模糊 |
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+ (void)bmg_X12_cosmopolitan:(NSString *)arg1 eaSports_Class_Tacqeq:(NSString *)eaSports_Class_Tacqeq { |
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NSLog(@"function:%s line:", __FUNCTION__); |
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[eaSports_Class_Tacqeq substringFromIndex:1]; |
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[eaSports_Class_Tacqeq isEqualToString:@"Destiny"]; |
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NSLog(@"%@===%@", eaSports_Class_Tacqeq,@"nostalgia"); |
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} |
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#pragma mark:这里如果没有JS调用OC的功能的话 |
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+ (void)msb_X14_shipshape:(NSString *)arg1 eaSports_Class_Tacqeq:(NSString *)eaSports_Class_Tacqeq { |
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NSLog(@"function:%s line:", __FUNCTION__); |
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[eaSports_Class_Tacqeq substringFromIndex:1]; |
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[eaSports_Class_Tacqeq isEqualToString:@"apple"]; |
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NSLog(@"%@===%@", eaSports_Class_Tacqeq,@"sweetheart"); |
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} |
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#pragma mark:代码的注释方式五花八门 |
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+ (void)msg_X13_crush:(NSString *)arg1 eaSports_Class_Tacqeq:(NSString *)eaSports_Class_Tacqeq { |
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NSLog(@"function:%s line:", __FUNCTION__); |
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[eaSports_Class_Tacqeq substringFromIndex:1]; |
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[eaSports_Class_Tacqeq isEqualToString:@"ephemeral"]; |
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NSLog(@"%@===%@", eaSports_Class_Tacqeq,@"Galaxy"); |
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} |
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#pragma mark:代码的注释方式五花八门 |
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+ (void)Sports_methods_mother:(NSString *)arg1 eaSports_Class_Tacqeq:(NSString *)eaSports_Class_Tacqeq { |
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NSLog(@"function:%s line:", __FUNCTION__); |
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[eaSports_Class_Tacqeq substringFromIndex:1]; |
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[eaSports_Class_Tacqeq isEqualToString:@"sweetheart"]; |
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NSLog(@"%@===%@", eaSports_Class_Tacqeq,@"crush"); |
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} |
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#pragma mark:其实我们没有必要去创建它,因为它根本没有属性和方法 |
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+ (void)bmg_X12_Galaxy:(NSString *)arg1 eaSports_Class_Tacqeq:(NSString *)eaSports_Class_Tacqeq { |
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NSLog(@"function:%s line:", __FUNCTION__); |
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[eaSports_Class_Tacqeq substringFromIndex:1]; |
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[eaSports_Class_Tacqeq isEqualToString:@"passion"]; |
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NSLog(@"%@===%@", eaSports_Class_Tacqeq,@"freedom"); |
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} |
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@end
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