// // SVProgressHUD.h // SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD // // Copyright (c) 2011-2019 Sam Vermette and contributors. All rights reserved. // #import #import extern NSString * _Nonnull const SVProgressHUDDidReceiveTouchEventNotification; extern NSString * _Nonnull const SVProgressHUDDidTouchDownInsideNotification; extern NSString * _Nonnull const SVProgressHUDWillDisappearNotification; extern NSString * _Nonnull const SVProgressHUDDidDisappearNotification; extern NSString * _Nonnull const SVProgressHUDWillAppearNotification; extern NSString * _Nonnull const SVProgressHUDDidAppearNotification; extern NSString * _Nonnull const SVProgressHUDStatusUserInfoKey; typedef NS_ENUM(NSInteger, SVProgressHUDStyle) { SVProgressHUDStyleLight NS_SWIFT_NAME(light), // default style, white HUD with black text, HUD background will be blurred SVProgressHUDStyleDark NS_SWIFT_NAME(dark), // black HUD and white text, HUD background will be blurred SVProgressHUDStyleCustom NS_SWIFT_NAME(custom) // uses the fore- and background color properties }; typedef NS_ENUM(NSUInteger, SVProgressHUDMaskType) { SVProgressHUDMaskTypeNone NS_SWIFT_NAME(none) = 1, // default mask type, allow user interactions while HUD is displayed SVProgressHUDMaskTypeClear NS_SWIFT_NAME(clear), // don't allow user interactions with background objects SVProgressHUDMaskTypeBlack NS_SWIFT_NAME(black), // don't allow user interactions with background objects and dim the UI in the back of the HUD (as seen in iOS 7 and above) SVProgressHUDMaskTypeGradient NS_SWIFT_NAME(gradient), // don't allow user interactions with background objects and dim the UI with a a-la UIAlertView background gradient (as seen in iOS 6) SVProgressHUDMaskTypeCustom NS_SWIFT_NAME(custom) // don't allow user interactions with background objects and dim the UI in the back of the HUD with a custom color }; typedef NS_ENUM(NSUInteger, SVProgressHUDAnimationType) { SVProgressHUDAnimationTypeFlat NS_SWIFT_NAME(flat), // default animation type, custom flat animation (indefinite animated ring) SVProgressHUDAnimationTypeNative NS_SWIFT_NAME(native) // iOS native UIActivityIndicatorView }; typedef void (^SVProgressHUDShowCompletion)(void); typedef void (^SVProgressHUDDismissCompletion)(void); @interface SVProgressHUD : UIView #pragma mark - Customization @property (assign, nonatomic) SVProgressHUDStyle defaultStyle UI_APPEARANCE_SELECTOR; // default is SVProgressHUDStyleLight @property (assign, nonatomic) SVProgressHUDMaskType defaultMaskType UI_APPEARANCE_SELECTOR; // default is SVProgressHUDMaskTypeNone @property (assign, nonatomic) SVProgressHUDAnimationType defaultAnimationType UI_APPEARANCE_SELECTOR; // default is SVProgressHUDAnimationTypeFlat @property (strong, nonatomic, nullable) UIView *containerView; // if nil then use default window level @property (assign, nonatomic) CGSize minimumSize UI_APPEARANCE_SELECTOR; // default is CGSizeZero, can be used to avoid resizing for a larger message @property (assign, nonatomic) CGFloat ringThickness UI_APPEARANCE_SELECTOR; // default is 2 pt @property (assign, nonatomic) CGFloat ringRadius UI_APPEARANCE_SELECTOR; // default is 18 pt @property (assign, nonatomic) CGFloat ringNoTextRadius UI_APPEARANCE_SELECTOR; // default is 24 pt @property (assign, nonatomic) CGFloat cornerRadius UI_APPEARANCE_SELECTOR; // default is 14 pt @property (strong, nonatomic, nonnull) UIFont *font UI_APPEARANCE_SELECTOR; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline] @property (strong, nonatomic, nonnull) UIColor *backgroundColor UI_APPEARANCE_SELECTOR; // default is [UIColor whiteColor] @property (strong, nonatomic, nonnull) UIColor *foregroundColor UI_APPEARANCE_SELECTOR; // default is [UIColor blackColor] @property (strong, nonatomic, nullable) UIColor *foregroundImageColor UI_APPEARANCE_SELECTOR; // default is the same as foregroundColor @property (strong, nonatomic, nonnull) UIColor *backgroundLayerColor UI_APPEARANCE_SELECTOR; // default is [UIColor colorWithWhite:0 alpha:0.4] @property (assign, nonatomic) CGSize imageViewSize UI_APPEARANCE_SELECTOR; // default is 28x28 pt @property (assign, nonatomic) BOOL shouldTintImages UI_APPEARANCE_SELECTOR; // default is YES @property (strong, nonatomic, nonnull) UIImage *infoImage UI_APPEARANCE_SELECTOR; // default is the bundled info image provided by Freepik @property (strong, nonatomic, nonnull) UIImage *successImage UI_APPEARANCE_SELECTOR; // default is the bundled success image provided by Freepik @property (strong, nonatomic, nonnull) UIImage *errorImage UI_APPEARANCE_SELECTOR; // default is the bundled error image provided by Freepik @property (strong, nonatomic, nonnull) UIView *viewForExtension UI_APPEARANCE_SELECTOR; // default is nil, only used if #define SV_APP_EXTENSIONS is set @property (assign, nonatomic) NSTimeInterval graceTimeInterval; // default is 0 seconds @property (assign, nonatomic) NSTimeInterval minimumDismissTimeInterval; // default is 5.0 seconds @property (assign, nonatomic) NSTimeInterval maximumDismissTimeInterval; // default is CGFLOAT_MAX @property (assign, nonatomic) UIOffset offsetFromCenter UI_APPEARANCE_SELECTOR; // default is 0, 0 @property (assign, nonatomic) NSTimeInterval fadeInAnimationDuration UI_APPEARANCE_SELECTOR; // default is 0.15 @property (assign, nonatomic) NSTimeInterval fadeOutAnimationDuration UI_APPEARANCE_SELECTOR; // default is 0.15 @property (assign, nonatomic) UIWindowLevel maxSupportedWindowLevel; // default is UIWindowLevelNormal @property (assign, nonatomic) BOOL hapticsEnabled; // default is NO @property (assign, nonatomic) BOOL motionEffectEnabled; // default is YES + (void)setDefaultStyle:(SVProgressHUDStyle)style; // default is SVProgressHUDStyleLight + (void)setDefaultMaskType:(SVProgressHUDMaskType)maskType; // default is SVProgressHUDMaskTypeNone + (void)setDefaultAnimationType:(SVProgressHUDAnimationType)type; // default is SVProgressHUDAnimationTypeFlat + (void)setContainerView:(nullable UIView*)containerView; // default is window level + (void)setMinimumSize:(CGSize)minimumSize; // default is CGSizeZero, can be used to avoid resizing for a larger message + (void)setRingThickness:(CGFloat)ringThickness; // default is 2 pt + (void)setRingRadius:(CGFloat)radius; // default is 18 pt + (void)setRingNoTextRadius:(CGFloat)radius; // default is 24 pt + (void)setCornerRadius:(CGFloat)cornerRadius; // default is 14 pt + (void)setBorderColor:(nonnull UIColor*)color; // default is nil + (void)setBorderWidth:(CGFloat)width; // default is 0 + (void)setFont:(nonnull UIFont*)font; // default is [UIFont preferredFontForTextStyle:UIFontTextStyleSubheadline] + (void)setForegroundColor:(nonnull UIColor*)color; // default is [UIColor blackColor], only used for SVProgressHUDStyleCustom + (void)setForegroundImageColor:(nullable UIColor*)color; // default is nil == foregroundColor, only used for SVProgressHUDStyleCustom + (void)setBackgroundColor:(nonnull UIColor*)color; // default is [UIColor whiteColor], only used for SVProgressHUDStyleCustom + (void)setHudViewCustomBlurEffect:(nullable UIBlurEffect*)blurEffect; // default is nil, only used for SVProgressHUDStyleCustom, can be combined with backgroundColor + (void)setBackgroundLayerColor:(nonnull UIColor*)color; // default is [UIColor colorWithWhite:0 alpha:0.5], only used for SVProgressHUDMaskTypeCustom + (void)setImageViewSize:(CGSize)size; // default is 28x28 pt + (void)setShouldTintImages:(BOOL)shouldTintImages; // default is YES + (void)setInfoImage:(nonnull UIImage*)image; // default is the bundled info image provided by Freepik + (void)setSuccessImage:(nonnull UIImage*)image; // default is the bundled success image provided by Freepik + (void)setErrorImage:(nonnull UIImage*)image; // default is the bundled error image provided by Freepik + (void)setViewForExtension:(nonnull UIView*)view; // default is nil, only used if #define SV_APP_EXTENSIONS is set + (void)setGraceTimeInterval:(NSTimeInterval)interval; // default is 0 seconds + (void)setMinimumDismissTimeInterval:(NSTimeInterval)interval; // default is 5.0 seconds + (void)setMaximumDismissTimeInterval:(NSTimeInterval)interval; // default is infinite + (void)setFadeInAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds + (void)setFadeOutAnimationDuration:(NSTimeInterval)duration; // default is 0.15 seconds + (void)setMaxSupportedWindowLevel:(UIWindowLevel)windowLevel; // default is UIWindowLevelNormal + (void)setHapticsEnabled:(BOOL)hapticsEnabled; // default is NO + (void)setMotionEffectEnabled:(BOOL)motionEffectEnabled; // default is YES #pragma mark - Show Methods + (void)show; + (void)showWithMaskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use show and setDefaultMaskType: instead."))); + (void)showWithStatus:(nullable NSString*)status; + (void)showWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showWithStatus: and setDefaultMaskType: instead."))); + (void)showProgress:(float)progress; + (void)showProgress:(float)progress maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showProgress: and setDefaultMaskType: instead."))); + (void)showProgress:(float)progress status:(nullable NSString*)status; + (void)showProgress:(float)progress status:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showProgress:status: and setDefaultMaskType: instead."))); + (void)setStatus:(nullable NSString*)status; // change the HUD loading status while it's showing // stops the activity indicator, shows a glyph + status, and dismisses the HUD a little bit later + (void)showInfoWithStatus:(nullable NSString*)status; + (void)showInfoWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showInfoWithStatus: and setDefaultMaskType: instead."))); + (void)showSuccessWithStatus:(nullable NSString*)status; + (void)showSuccessWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showSuccessWithStatus: and setDefaultMaskType: instead."))); + (void)showErrorWithStatus:(nullable NSString*)status; + (void)showErrorWithStatus:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showErrorWithStatus: and setDefaultMaskType: instead."))); // shows a image + status, use white PNGs with the imageViewSize (default is 28x28 pt) + (void)showImage:(nonnull UIImage*)image status:(nullable NSString*)status; + (void)showImage:(nonnull UIImage*)image status:(nullable NSString*)status maskType:(SVProgressHUDMaskType)maskType __attribute__((deprecated("Use showImage:status: and setDefaultMaskType: instead."))); + (void)setOffsetFromCenter:(UIOffset)offset; + (void)resetOffsetFromCenter; + (void)popActivity; // decrease activity count, if activity count == 0 the HUD is dismissed + (void)dismiss; + (void)dismissWithCompletion:(nullable SVProgressHUDDismissCompletion)completion; + (void)dismissWithDelay:(NSTimeInterval)delay; + (void)dismissWithDelay:(NSTimeInterval)delay completion:(nullable SVProgressHUDDismissCompletion)completion; + (BOOL)isVisible; + (NSTimeInterval)displayDurationForString:(nullable NSString*)string; @end