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295 lines
8.8 KiB
295 lines
8.8 KiB
1 year ago
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// MAParticleOverlayOptions.h
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// MAMapKit
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//
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// Created by liubo on 2018/9/18.
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// Copyright © 2018年 Amap. All rights reserved.
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//
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#import "MAConfig.h"
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#import "MAShape.h"
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#import "MAOverlay.h"
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#pragma mark - MAParticleOverlayType
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///天气类型
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typedef NS_ENUM(NSInteger, MAParticleOverlayType)
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{
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MAParticleOverlayTypeSunny = 1, ///<晴天
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MAParticleOverlayTypeRain, ///<雨天
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MAParticleOverlayTypeSnowy, ///<雪天
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MAParticleOverlayTypeHaze, ///<雾霾
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};
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#pragma mark - MAParticleVelocityGenerate
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///粒子的速度生成类. since 6.5.0
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@protocol MAParticleVelocityGenerate <NSObject>
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@required
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///X轴方向上的速度变化率
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- (CGFloat)getX;
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///Y轴方向上的速度变化率
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- (CGFloat)getY;
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///Z轴方向上的速度变化率
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- (CGFloat)getZ;
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@end
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#pragma mark - MAParticleRandomVelocityGenerate
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///粒子的随机速度生成类. since 6.5.0
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@interface MAParticleRandomVelocityGenerate : NSObject <MAParticleVelocityGenerate>
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/**
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* @brief 根据速度范围值生成粒子的速度变化类
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* @param x1 起始的速度x值
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* @param y1 起始的速度y值
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* @param z1 起始的速度z值
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* @param x2 结束的速度x值
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* @param y2 结束的速度y值
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* @param z2 结束的速度z值
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* @return 生成粒子的颜色变化类
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*/
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- (instancetype)initWithBoundaryValueX1:(float)x1 Y1:(float)y1 Z1:(float)z1 X2:(float)x2 Y2:(float)y2 Z2:(float)z2;
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@end
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#pragma mark - MAParticleColorGenerate
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///粒子的颜色生成类. since 6.5.0
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@protocol MAParticleColorGenerate <NSObject>
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@required
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///生成的颜色值,需为包含四个float值的数组。
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- (float *)getColor;
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@end
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#pragma mark - MAParticleRandomColorGenerate
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///粒子的随机颜色生成类. since 6.5.0
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@interface MAParticleRandomColorGenerate : NSObject <MAParticleColorGenerate>
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/**
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* @brief 根据颜色范围值生成粒子的颜色变化类
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* @param r1 起始的颜色r值
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* @param g1 起始的颜色g值
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* @param b1 起始的颜色b值
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* @param a1 起始的颜色a值
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* @param r2 结束的颜色r值
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* @param g2 结束的颜色g值
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* @param b2 结束的颜色b值
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* @param a2 结束的颜色a值
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* @return 生成粒子的颜色变化类
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*/
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- (instancetype)initWithBoundaryColorR1:(float)r1 G1:(float)g1 B1:(float)b1 A1:(float)a1 R2:(float)r2 G2:(float)g2 B2:(float)b2 A2:(float)a2;
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@end
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#pragma mark - MAParticleRotationGenerate
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///粒子的角度生成类. since 6.5.0
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@protocol MAParticleRotationGenerate <NSObject>
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@required
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///生成的角度值
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- (float)getRotate;
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@end
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#pragma mark - MAParticleConstantRotationGenerate
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///粒子的固定角度生成类. since 6.5.0
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@interface MAParticleConstantRotationGenerate : NSObject <MAParticleRotationGenerate>
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/**
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* @brief 根据角度生成粒子的角度变化类
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* @param rotate 固定的角度
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* @return 生成粒子的角度变化类
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*/
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- (instancetype)initWithRotate:(float)rotate;
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@end
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#pragma mark - MAParticleSizeGenerate
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///粒子的大小生成类. since 6.5.0
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@protocol MAParticleSizeGenerate <NSObject>
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@required
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///X轴上变化比例
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- (float)getSizeX:(float)timeFrame;
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///Y轴上变化比例
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- (float)getSizeY:(float)timeFrame;
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///Z轴上变化比例
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- (float)getSizeZ:(float)timeFrame;
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@end
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#pragma mark - MAParticleCurveSizeGenerate
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///粒子的大小变化类. since 6.5.0
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@interface MAParticleCurveSizeGenerate : NSObject <MAParticleSizeGenerate>
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/**
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* @brief 根据三个轴上的变化比例生成粒子的大小变化类
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* @param x X轴上变化比例
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* @param y Y轴上变化比例
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* @param z Z轴上变化比例
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* @return 生成粒子的大小变化类
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*/
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- (instancetype)initWithCurveX:(float)x Y:(float)y Z:(float)z;
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@end
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#pragma mark - MAParticleEmissionModule
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///粒子的发射率类,每隔多少时间发射粒子数量,越多会越密集. since 6.5.0
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@interface MAParticleEmissionModule : NSObject
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/**
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* @brief 根据发射数量和发射间隔生成粒子的发射率类。关系为:"发射数量为rate粒子->等待rateTime间隔->发射数量为rate粒子->等待rateTime间隔"循环
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* @param rate 发射数量(不能为0)
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* @param rateTime 发射间隔
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* @return 生成粒子的发射率类
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*/
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- (instancetype)initWithEmissionRate:(int)rate rateTime:(int)rateTime;
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@end
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#pragma mark - MAParticleShapeModule
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///粒子的发射区域模型协议. since 6.5.0
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@protocol MAParticleShapeModule <NSObject>
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@required
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///新生成的发射点坐标,需为包含三个float值的数组。
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- (float *)getPoint;
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///坐标是否按比例生成
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- (BOOL)isRatioEnable;
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@end
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#pragma mark - MAParticleSinglePointShapeModule
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///粒子的发射单个点区域模型. since 6.5.0
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@interface MAParticleSinglePointShapeModule : NSObject <MAParticleShapeModule>
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/**
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* @brief 生成粒子的发射矩形区域模型,以比例的形式设置发射区域
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* @param x x坐标比例
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* @param y y坐标比例
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* @param z z坐标比例
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* @param isUseRatio 是否按比例
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* @return 新生成的粒子发射单个点区域模型
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*/
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- (instancetype)initWithShapeX:(float)x Y:(float)y Z:(float)z useRatio:(BOOL)isUseRatio;
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@end
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#pragma mark - MAParticleRectShapeModule
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///粒子的发射矩形区域模型. since 6.5.0
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@interface MAParticleRectShapeModule : NSObject <MAParticleShapeModule>
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/**
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* @brief 生成粒子的发射矩形区域模型,以比例的形式设置发射区域。
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* @param left 左边距比例
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* @param top 上边距比例
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* @param right 右边距比例
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* @param bottom 下边距比例
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* @param isUseRatio 是否按比例
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* @return 新生成的粒子发射矩形区域模型
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*/
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- (instancetype)initWithLeft:(float)left top:(float)top right:(float)right bottom:(float)bottom useRatio:(BOOL)isUseRatio;
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@end
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#pragma mark - MAParticleOverLifeModule
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///粒子生命周期过程中状态变化,包含速度、旋转和颜色的变化. since 6.5.0
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@interface MAParticleOverLifeModule : NSObject
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/**
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* @brief 设置粒子生命周期过程中速度的变化
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* @param velocity 遵循MAParticleVelocityGenerate协议的速度生成类
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*/
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- (void)setVelocityOverLife:(id<MAParticleVelocityGenerate>)velocity;
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/**
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* @brief 设置粒子生命周期过程中角度的变化
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* @param rotation 遵循MAParticleRotationGenerate协议的角度生成类
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*/
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- (void)setRotationOverLife:(id<MAParticleRotationGenerate>)rotation;
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/**
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* @brief 设置粒子生命周期过程中大小的变化
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* @param size 遵循MAParticleSizeGenerate协议的大小生成类
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*/
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- (void)setSizeOverLife:(id<MAParticleSizeGenerate>)size;
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/**
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* @brief 设置粒子生命周期过程中颜色的变化
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* @param color 遵循MAParticleColorGenerate协议的颜色生成类
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*/
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- (void)setColorOverLife:(id<MAParticleColorGenerate>)color;
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@end
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#pragma mark - MAParticleOverlayOptions
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///该类用于定义一个粒子覆盖物显示选项. since 6.5.0
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@interface MAParticleOverlayOptions : NSObject
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///option选项是否可见. (默认YES)
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@property (nonatomic, assign) BOOL visibile;
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///粒子系统存活时间. (默认5000,单位毫秒)
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@property (nonatomic, assign) NSTimeInterval duration;
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///粒子系统是否循环. (默认YES)
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@property (nonatomic, assign) BOOL loop;
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///粒子系统的粒子最大数量. (默认100)
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@property (nonatomic, assign) NSInteger maxParticles;
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///粒子系统的粒子图标. (默认nil)
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@property (nonatomic, strong) UIImage *icon;
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///每个粒子的初始大小. (默认(32.f*[[UIScreen mainScreen] nativeScale], 32.f*[[UIScreen mainScreen] nativeScale]),单位:OpenGLESPixels数量,计算方式为: OpenGLESPixels = ScreenPoint数量 * [[UIScreen mainScreen] nativeScale])
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@property (nonatomic, assign) CGSize startParticleSize;
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///每个粒子的存活时间. (默认5000,单位毫秒)
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@property (nonatomic, assign) NSTimeInterval particleLifeTime;
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///每个粒子的初始颜色. (默认nil)
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@property (nonatomic, strong) id<MAParticleColorGenerate> particleStartColor;
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///每个粒子的初始速度. (默认nil)
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@property (nonatomic, strong) id<MAParticleVelocityGenerate> particleStartSpeed;
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///粒子的发射率,参考 MAParticleEmissionModule 类. (默认nil)
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@property (nonatomic, strong) MAParticleEmissionModule *particleEmissionModule;
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///粒子的发射区域模型. (默认nil)
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@property (nonatomic, strong) id<MAParticleShapeModule> particleShapeModule;
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///粒子生命周期过程,参考 MAParticleOverLifeModule 类. (默认nil)
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@property (nonatomic, strong) MAParticleOverLifeModule *particleOverLifeModule;
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@end
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#pragma mark - MAParticleOverlayOptionsFactory
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///该类用于根据指定的天气类型,生成SDK内置的天气粒子覆盖物显示选项option. since 6.5.0
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@interface MAParticleOverlayOptionsFactory : NSObject
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/**
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* @brief 根据指定的天气类型生成粒子覆盖物显示选项option
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* @param particleType 天气类型
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* @return 新生成的粒子覆盖物显示选项option
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*/
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+ (NSArray<MAParticleOverlayOptions *> *)particleOverlayOptionsWithType:(MAParticleOverlayType)particleType;
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@end
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