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139 lines
5.1 KiB
139 lines
5.1 KiB
1 year ago
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//
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// SVIndefiniteAnimatedView.m
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// SVProgressHUD, https://github.com/SVProgressHUD/SVProgressHUD
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//
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// Copyright (c) 2014-2019 Guillaume Campagna. All rights reserved.
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//
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#import "SVIndefiniteAnimatedView.h"
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#import "SVProgressHUD.h"
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@interface SVIndefiniteAnimatedView ()
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@property (nonatomic, strong) CAGradientLayer *indefiniteAnimatedGradientLayer;
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@end
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@implementation SVIndefiniteAnimatedView
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- (void)willMoveToSuperview:(UIView*)newSuperview {
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if (newSuperview) {
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[self layoutAnimatedLayer];
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} else {
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[_indefiniteAnimatedGradientLayer removeFromSuperlayer];
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_indefiniteAnimatedGradientLayer = nil;
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}
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}
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- (void)layoutAnimatedLayer {
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CALayer *layer = self.indefiniteAnimatedGradientLayer;
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[self.layer addSublayer:layer];
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CGFloat widthDiff = CGRectGetWidth(self.bounds) - CGRectGetWidth(layer.bounds);
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CGFloat heightDiff = CGRectGetHeight(self.bounds) - CGRectGetHeight(layer.bounds);
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layer.position = CGPointMake(CGRectGetWidth(self.bounds) - CGRectGetWidth(layer.bounds) / 2 - widthDiff / 2, CGRectGetHeight(self.bounds) - CGRectGetHeight(layer.bounds) / 2 - heightDiff / 2);
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}
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- (CAGradientLayer *)indefiniteAnimatedGradientLayer {
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if (!_indefiniteAnimatedGradientLayer) {
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CGPoint arcCenter = CGPointMake(self.radius+self.strokeThickness/2+5, self.radius+self.strokeThickness/2+5);
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UIBezierPath* smoothedPath = [UIBezierPath bezierPathWithArcCenter:arcCenter radius:self.radius startAngle:(CGFloat) (M_PI*3/2) endAngle:(CGFloat) (-0.5 * M_PI) clockwise:NO];
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CAShapeLayer *shapeLayer = [CAShapeLayer layer];
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shapeLayer.contentsScale = [[UIScreen mainScreen] scale];
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shapeLayer.frame = CGRectMake(0.0f, 0.0f, arcCenter.x*2, arcCenter.y*2);
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shapeLayer.fillColor = [UIColor clearColor].CGColor;
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shapeLayer.strokeColor = self.strokeColor.CGColor;
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shapeLayer.lineWidth = self.strokeThickness;
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shapeLayer.lineCap = kCALineCapRound;
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shapeLayer.lineJoin = kCALineJoinRound;
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shapeLayer.path = smoothedPath.CGPath;
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shapeLayer.strokeStart = 0.4f;
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shapeLayer.strokeEnd = 1.0f;
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_indefiniteAnimatedGradientLayer = [CAGradientLayer layer];
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_indefiniteAnimatedGradientLayer.startPoint = CGPointMake(0.5f, 0.0f);
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_indefiniteAnimatedGradientLayer.endPoint = CGPointMake(0.5f, 1.0f);
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_indefiniteAnimatedGradientLayer.frame = shapeLayer.bounds;
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_indefiniteAnimatedGradientLayer.colors = [NSArray arrayWithObjects:
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(id)[self.strokeColor colorWithAlphaComponent:0.0f].CGColor,
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(id)[self.strokeColor colorWithAlphaComponent:0.5f].CGColor,
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(id)self.strokeColor.CGColor,
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nil];
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_indefiniteAnimatedGradientLayer.locations = [NSArray arrayWithObjects:
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@(0.25f),
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@(0.5f),
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@(1.0f),
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nil];
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_indefiniteAnimatedGradientLayer.mask = shapeLayer;
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NSTimeInterval animationDuration = 1;
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CAMediaTimingFunction *linearCurve = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
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CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
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animation.fromValue = (id) 0;
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animation.toValue = @(M_PI*2);
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animation.duration = animationDuration;
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animation.timingFunction = linearCurve;
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animation.removedOnCompletion = NO;
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animation.repeatCount = INFINITY;
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animation.fillMode = kCAFillModeForwards;
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animation.autoreverses = NO;
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[_indefiniteAnimatedGradientLayer addAnimation:animation forKey:@"rotate"];
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}
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return _indefiniteAnimatedGradientLayer;
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}
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- (void)setFrame:(CGRect)frame {
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if (!CGRectEqualToRect(frame, super.frame)) {
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[super setFrame:frame];
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if (self.superview) {
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[self layoutAnimatedLayer];
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}
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}
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}
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- (void)setRadius:(CGFloat)radius {
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if(radius != _radius) {
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_radius = radius;
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[_indefiniteAnimatedGradientLayer removeFromSuperlayer];
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_indefiniteAnimatedGradientLayer = nil;
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if (self.superview) {
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[self layoutAnimatedLayer];
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}
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}
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}
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- (void)setStrokeColor:(UIColor*)strokeColor {
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_strokeColor = strokeColor;
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[_indefiniteAnimatedGradientLayer removeFromSuperlayer];
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_indefiniteAnimatedGradientLayer = nil;
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if (self.superview) {
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[self layoutAnimatedLayer];
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}
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}
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- (void)setStrokeThickness:(CGFloat)strokeThickness {
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_strokeThickness = strokeThickness;
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[_indefiniteAnimatedGradientLayer removeFromSuperlayer];
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_indefiniteAnimatedGradientLayer = nil;
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if (self.superview) {
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[self layoutAnimatedLayer];
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}
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}
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- (CGSize)sizeThatFits:(CGSize)size {
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return CGSizeMake((self.radius+self.strokeThickness/2+5)*2, (self.radius+self.strokeThickness/2+5)*2);
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}
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@end
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