// // MAMultiTexturePolylineRenderer.h // MapKit_static // // Created by yi chen on 12/11/15. // Copyright © 2016 Amap. All rights reserved. // #import "MAConfig.h" #if MA_INCLUDE_OVERLAY_MAMultiPolyline #import "MAPolylineRenderer.h" #import "MAMultiPolyline.h" ///此类用于绘制MAMultiPolyline对应的多彩线,支持分段纹理绘制 @interface MAMultiTexturePolylineRenderer : MAPolylineRenderer ///关联的MAMultiPolyline model @property (nonatomic, readonly) MAMultiPolyline *multiPolyline; ///分段纹理图片数组 @property (nonatomic, strong) NSArray *strokeTextureImages; ///取分段纹理id,返回分段纹理id数组, 如果strokeTextureImages未指定、尚未加载或加载失败,返回值可能包含0 @property (nonatomic, strong, readonly) NSArray *strokeTextureIDs; /** * @brief 根据指定的MAMultiPolyline生成一个多段线Renderer * @param multiPolyline 指定MAMultiPolyline * @return 新生成的多段线Renderer */ - (instancetype)initWithMultiPolyline:(MAMultiPolyline *)multiPolyline; /** * @brief 加载分段绘制的纹理图片. 需要分段纹理绘制时,必须设置。否则使用默认纹理绘制 * @param textureImages 必须为UIImage数组,纹理图片(需满足:长宽相等,且宽度值为2的次幂)。若为nil,则清空原有纹理 * @return 是否成功,若纹理加载失败返回0 */ - (BOOL)loadStrokeTextureImages:(NSArray *)textureImages __attribute__((deprecated("已废弃, 请通过属性strokeTextureImages设置"))); @end #endif