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/****************************************************************************
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*
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* (c) 2009-2016 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
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*
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* QGroundControl is licensed according to the terms in the file
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* COPYING.md in the root of the source code directory.
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*
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****************************************************************************/
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#ifndef QmlObjectListModel_H
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#define QmlObjectListModel_H
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#include <QAbstractListModel>
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class QmlObjectListModel : public QAbstractListModel
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{
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Q_OBJECT
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public:
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QmlObjectListModel(QObject* parent = NULL);
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~QmlObjectListModel();
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Q_PROPERTY(int count READ count NOTIFY countChanged)
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/// Returns true if any of the items in the list are dirty. Requires each object to have
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/// a dirty property and dirtyChanged signal.
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Q_PROPERTY(bool dirty READ dirty WRITE setDirty NOTIFY dirtyChanged)
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Q_INVOKABLE QObject* get(int index) { return _objectList[index]; }
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// Property accessors
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int count(void) const;
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bool dirty(void) { return _dirty; }
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void setDirty(bool dirty);
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void append(QObject* object);
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QObjectList swapObjectList(const QObjectList& newlist);
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void clear(void);
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QObject* removeAt(int i);
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QObject* removeOne(QObject* object) { return removeAt(indexOf(object)); }
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void insert(int i, QObject* object);
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QObject* operator[](int i);
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const QObject* operator[](int i) const;
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bool contains(QObject* object) { return _objectList.indexOf(object) != -1; }
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int indexOf(QObject* object) { return _objectList.indexOf(object); }
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template<class T> T value(int index) { return qobject_cast<T>(_objectList[index]); }
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/// Calls deleteLater on all items and this itself.
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void deleteListAndContents(void);
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/// Clears the list and calls deleteLater on each entry
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void clearAndDeleteContents(void);
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signals:
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void countChanged(int count);
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void dirtyChanged(bool dirtyChanged);
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private slots:
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void _childDirtyChanged(bool dirty);
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private:
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// Overrides from QAbstractListModel
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virtual int rowCount(const QModelIndex & parent = QModelIndex()) const;
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virtual QVariant data(const QModelIndex & index, int role = Qt::DisplayRole) const;
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virtual QHash<int, QByteArray> roleNames(void) const;
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virtual bool insertRows(int position, int rows, const QModelIndex &index = QModelIndex());
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virtual bool removeRows(int position, int rows, const QModelIndex &index = QModelIndex());
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virtual bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole);
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private:
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QList<QObject*> _objectList;
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bool _dirty;
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bool _skipDirtyFirstItem;
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static const int ObjectRole;
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static const int TextRole;
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};
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#endif
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