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52 lines
1.5 KiB
52 lines
1.5 KiB
14 years ago
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//C++ header
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#ifndef OSGUTIL_TRANSFORMCALLBACK
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#define OSGUTIL_TRANSFORMCALLBACK 1
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#include <osg/Node>
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#include <osgUtil/Export>
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namespace osgUtil
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{
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/** TransformCallback is now deprecated, use osg::AnimationPathCallback instead.*/
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class OSGUTIL_EXPORT TransformCallback : public osg::NodeCallback
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{
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public:
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TransformCallback(const osg::Vec3& pivot,const osg::Vec3& axis,float angularVelocity);
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void setPause(bool pause) { _pause = pause; }
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/** implements the callback*/
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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protected:
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float _angular_velocity;
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osg::Vec3 _pivot;
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osg::Vec3 _axis;
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unsigned int _previousTraversalNumber;
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double _previousTime;
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bool _pause;
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};
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}
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#endif
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