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1250 lines
43 KiB
1250 lines
43 KiB
15 years ago
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/*=====================================================================
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PIXHAWK Micro Air Vehicle Flying Robotics Toolkit
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(c) 2009, 2010 PIXHAWK PROJECT <http://pixhawk.ethz.ch>
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This file is part of the PIXHAWK project
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PIXHAWK is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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PIXHAWK is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with PIXHAWK. If not, see <http://www.gnu.org/licenses/>.
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======================================================================*/
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/**
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* @file
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* @brief Head Up Display (HUD)
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*
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* @author Lorenz Meier <mavteam@student.ethz.ch>
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*
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*/
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#include <QDebug>
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#include <cmath>
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#include "UASManager.h"
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#include "HUD.h"
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#include "MG.h"
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// Fix for some platforms, e.g. windows
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#ifndef GL_MULTISAMPLE
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#define GL_MULTISAMPLE 0x809D
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#endif
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/**
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* @warning The HUD widget will not start painting its content automatically
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* to update the view, start the auto-update by calling HUD::start().
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*
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* @param width
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* @param height
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* @param parent
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*/
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HUD::HUD(int width, int height, QWidget* parent)
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: QGLWidget(parent),
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uas(NULL),
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values(QMap<QString, float>()),
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valuesDot(QMap<QString, float>()),
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valuesMean(QMap<QString, float>()),
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valuesCount(QMap<QString, int>()),
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lastUpdate(QMap<QString, quint64>()),
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yawInt(0.0f),
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mode(tr("UNKNOWN MODE")),
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state(tr("UNKNOWN STATE")),
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fuelStatus(tr("00.0V (00m:00s)")),
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xCenterOffset(0.0f),
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yCenterOffset(0.0f),
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vwidth(200.0f),
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vheight(150.0f),
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vGaugeSpacing(50.0f),
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vPitchPerDeg(6.0f), ///< 4 mm y translation per degree)
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rawBuffer1(NULL),
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rawBuffer2(NULL),
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rawImage(NULL),
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rawLastIndex(0),
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rawExpectedBytes(0),
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bytesPerLine(1),
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imageStarted(false),
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receivedDepth(8),
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receivedChannels(1),
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receivedWidth(640),
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receivedHeight(480),
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defaultColor(QColor(70, 200, 70)),
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setPointColor(QColor(200, 20, 200)),
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warningColor(Qt::yellow),
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criticalColor(Qt::red),
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infoColor(QColor(20, 200, 20)),
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fuelColor(criticalColor),
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warningBlinkRate(5),
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refreshTimer(new QTimer(this)),
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noCamera(true),
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hardwareAcceleration(true),
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strongStrokeWidth(1.5f),
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normalStrokeWidth(1.0f),
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fineStrokeWidth(0.5f),
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waypointName("")
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{
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// Set auto fill to false
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setAutoFillBackground(false);
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// Fill with black background
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QImage fill = QImage(width, height, QImage::Format_Indexed8);
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fill.setNumColors(3);
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fill.setColor(0, qRgb(0, 0, 0));
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fill.setColor(1, qRgb(0, 0, 0));
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fill.setColor(2, qRgb(0, 0, 0));
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fill.fill(0);
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//QString imagePath = MG::DIR::getIconDirectory() + "hud-template.png";
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//qDebug() << __FILE__ << __LINE__ << "template image:" << imagePath;
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//fill = QImage(imagePath);
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glImage = QGLWidget::convertToGLFormat(fill);
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// Refresh timer
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refreshTimer->setInterval(40); // 25 Hz
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connect(refreshTimer, SIGNAL(timeout()), this, SLOT(updateGL()));
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// Resize to correct size and fill with image
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resize(fill.size());
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glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits());
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// Set size once
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//setFixedSize(fill.size());
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//setMinimumSize(fill.size());
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//setMaximumSize(fill.size());
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// Lock down the size
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//setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
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fontDatabase = QFontDatabase();
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const QString fontFileName = ":/general/vera.ttf"; ///< Font file is part of the QRC file and compiled into the app
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const QString fontFamilyName = "Bitstream Vera Sans";
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if(!QFile::exists(fontFileName)) qDebug() << "ERROR! font file: " << fontFileName << " DOES NOT EXIST!";
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fontDatabase.addApplicationFont(fontFileName);
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font = fontDatabase.font(fontFamilyName, "Roman", (int)(10*scalingFactor*1.2f+0.5f));
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if (font.family() != fontFamilyName) qDebug() << "ERROR! Font not loaded: " << fontFamilyName;
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// Connect with UAS
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UASManager* manager = UASManager::instance();
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connect(manager, SIGNAL(activeUASSet(UASInterface*)), this, SLOT(setActiveUAS(UASInterface*)));
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}
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HUD::~HUD()
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{
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}
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void HUD::start()
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{
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refreshTimer->start();
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}
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void HUD::stop()
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{
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refreshTimer->stop();
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}
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void HUD::updateValue(UASInterface* uas, QString name, double value, quint64 msec)
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{
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// if (this->uas == uas)
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//{
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// Update mean
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const float oldMean = valuesMean.value(name, 0.0f);
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const int meanCount = valuesCount.value(name, 0);
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valuesMean.insert(name, (oldMean * meanCount + value) / (meanCount + 1));
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valuesCount.insert(name, meanCount + 1);
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// Two-value sliding average
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valuesDot.insert(name, (valuesDot.value(name) + (value - values.value(name, 0.0f)) / ((msec - lastUpdate.value(name, 0))/1000.0f))/2.0f);
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values.insert(name, value);
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lastUpdate.insert(name, msec);
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//}
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}
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/**
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*
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* @param uas the UAS/MAV to monitor/display with the HUD
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*/
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void HUD::setActiveUAS(UASInterface* uas)
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{
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qDebug() << "ATTEMPTING TO SET UAS";
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if (this->uas != NULL && this->uas != uas)
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{
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// Disconnect any previously connected active MAV
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disconnect(uas, SIGNAL(attitudeChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateAttitude(UASInterface*, double, double, double, quint64)));
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disconnect(uas, SIGNAL(batteryChanged(UASInterface*, double, double, int)), this, SLOT(updateBattery(UASInterface*, double, double, int)));
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disconnect(uas, SIGNAL(heartbeat(UASInterface*)), this, SLOT(receiveHeartbeat(UASInterface*)));
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disconnect(uas, SIGNAL(thrustChanged(UASInterface*, double)), this, SLOT(updateThrust(UASInterface*, double)));
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disconnect(uas, SIGNAL(localPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateLocalPosition(UASInterface*,double,double,double,quint64)));
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disconnect(uas, SIGNAL(globalPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateGlobalPosition(UASInterface*,double,double,double,quint64)));
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disconnect(uas, SIGNAL(speedChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateSpeed(UASInterface*,double,double,double,quint64)));
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disconnect(uas, SIGNAL(statusChanged(UASInterface*,QString,QString)), this, SLOT(updateState(UASInterface*,QString,QString)));
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disconnect(uas, SIGNAL(loadChanged(UASInterface*, double)), this, SLOT(updateLoad(UASInterface*, double)));
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disconnect(uas, SIGNAL(attitudeThrustSetPointChanged(UASInterface*,double,double,double,double,quint64)), this, SLOT(updateAttitudeThrustSetPoint(UASInterface*,double,double,double,double,quint64)));
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disconnect(uas, SIGNAL(valueChanged(UASInterface*,QString,double,quint64)), this, SLOT(updateValue(UASInterface*,QString,double,quint64)));
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}
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// Now connect the new UAS
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//if (this->uas != uas)
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// {
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qDebug() << "UAS SET!" << "ID:" << uas->getUASID();
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// Setup communication
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connect(uas, SIGNAL(attitudeChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateAttitude(UASInterface*, double, double, double, quint64)));
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//connect(uas, SIGNAL(batteryChanged(UASInterface*, double, double, int)), this, SLOT(updateBattery(UASInterface*, double, double, int)));
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//connect(uas, SIGNAL(heartbeat(UASInterface*)), this, SLOT(receiveHeartbeat(UASInterface*)));
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//connect(uas, SIGNAL(thrustChanged(UASInterface*, double)), this, SLOT(updateThrust(UASInterface*, double)));
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//connect(uas, SIGNAL(localPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateLocalPosition(UASInterface*,double,double,double,quint64)));
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//connect(uas, SIGNAL(globalPositionChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateGlobalPosition(UASInterface*,double,double,double,quint64)));
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//connect(uas, SIGNAL(speedChanged(UASInterface*,double,double,double,quint64)), this, SLOT(updateSpeed(UASInterface*,double,double,double,quint64)));
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//connect(uas, SIGNAL(statusChanged(UASInterface*,QString,QString)), this, SLOT(updateState(UASInterface*,QString,QString)));
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//connect(uas, SIGNAL(loadChanged(UASInterface*, double)), this, SLOT(updateLoad(UASInterface*, double)));
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//connect(uas, SIGNAL(attitudeThrustSetPointChanged(UASInterface*,double,double,double,double,quint64)), this, SLOT(updateAttitudeThrustSetPoint(UASInterface*,double,double,double,double,quint64)));
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//connect(uas, SIGNAL(valueChanged(UASInterface*,QString,double,quint64)), this, SLOT(updateValue(UASInterface*,QString,double,quint64)));
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//}
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}
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void HUD::updateAttitudeThrustSetPoint(UASInterface*, double rollDesired, double pitchDesired, double yawDesired, double thrustDesired, quint64 msec)
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{
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updateValue(uas, "roll desired", rollDesired, msec);
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updateValue(uas, "pitch desired", pitchDesired, msec);
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updateValue(uas, "yaw desired", yawDesired, msec);
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updateValue(uas, "thrust desired", thrustDesired, msec);
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}
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void HUD::updateAttitude(UASInterface* uas, double roll, double pitch, double yaw, quint64 timestamp)
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{
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updateValue(uas, "roll", roll, timestamp);
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updateValue(uas, "pitch", pitch, timestamp);
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updateValue(uas, "yaw", yaw, timestamp);
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}
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void HUD::updateBattery(UASInterface* uas, double voltage, double percent, int seconds)
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{
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updateValue(uas, "voltage", voltage, MG::TIME::getGroundTimeNow());
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updateValue(uas, "time remaining", seconds, MG::TIME::getGroundTimeNow());
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updateValue(uas, "charge level", percent, MG::TIME::getGroundTimeNow());
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if (percent < 20.0f)
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{
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fuelColor = warningColor;
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}
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else if (percent < 10.0f)
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{
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fuelColor = criticalColor;
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}
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else
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{
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fuelColor = infoColor;
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}
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}
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void HUD::receiveHeartbeat(UASInterface*)
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{
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}
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void HUD::updateThrust(UASInterface*, double thrust)
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{
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updateValue(uas, "thrust", thrust, MG::TIME::getGroundTimeNow());
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}
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void HUD::updateLocalPosition(UASInterface* uas,double x,double y,double z,quint64 timestamp)
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{
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updateValue(uas, "x", x, timestamp);
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updateValue(uas, "y", y, timestamp);
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updateValue(uas, "z", z, timestamp);
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}
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void HUD::updateGlobalPosition(UASInterface*,double lat, double lon, double altitude, quint64 timestamp)
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{
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updateValue(uas, "lat", lat, timestamp);
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updateValue(uas, "lon", lon, timestamp);
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updateValue(uas, "altitude", altitude, timestamp);
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}
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void HUD::updateSpeed(UASInterface* uas,double x,double y,double z,quint64 timestamp)
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{
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updateValue(uas, "xSpeed", x, timestamp);
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updateValue(uas, "ySpeed", y, timestamp);
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updateValue(uas, "zSpeed", z, timestamp);
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}
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/**
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* Updates the current system state, but only if the uas matches the currently monitored uas.
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*
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* @param uas the system the state message originates from
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* @param state short state text, displayed in HUD
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* @param description longer state text, currently unused
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*/
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void HUD::updateState(UASInterface* uas,QString state, QString description)
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{
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if (this->uas == uas)
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{
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this->state = state;
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}
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}
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void HUD::updateLoad(UASInterface* uas, double load)
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{
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updateValue(uas, "load", load, MG::TIME::getGroundTimeNow());
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}
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/**
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* @param y coordinate in pixels to be converted to reference mm units
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* @return the screen coordinate relative to the QGLWindow origin
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*/
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float HUD::refToScreenX(float x)
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{
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//qDebug() << "sX: " << (scalingFactor * x);
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return (scalingFactor * x);
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}
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/**
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* @param x coordinate in pixels to be converted to reference mm units
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* @return the screen coordinate relative to the QGLWindow origin
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*/
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float HUD::refToScreenY(float y)
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{
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//qDebug() << "sY: " << (scalingFactor * y);
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return (scalingFactor * y);
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}
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/**
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* This functions works in the OpenGL view, which is already translated by
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* the x and y center offsets.
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*
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*/
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void HUD::paintCenterBackground(float roll, float pitch, float yaw)
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{
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// Center indicator is 100 mm wide
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float referenceWidth = 70.0;
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float referenceHeight = 70.0;
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// HUD is assumed to be 200 x 150 mm
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// so that positions can be hardcoded
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// but can of course be scaled.
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double referencePositionX = vwidth / 2.0 - referenceWidth/2.0;
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double referencePositionY = vheight / 2.0 - referenceHeight/2.0;
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//this->width()/2.0+(xCenterOffset*scalingFactor), this->height()/2.0+(yCenterOffset*scalingFactor);
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setupGLView(referencePositionX, referencePositionY, referenceWidth, referenceHeight);
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// Store current position in the model view
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// the position will be restored after drawing
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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// Move to the center of the window
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glTranslatef(referenceWidth/2.0f,referenceHeight/2.0f,0);
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// Rotate based on the bank
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glRotatef((roll/M_PI)*180.0f, 0, 0, 1);
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// Translate in the direction of the rotation based
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// on the pitch. On the 777, a pitch of 1 degree = 2 mm
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glTranslatef(0, ((-pitch/M_PI)*180.0f * vPitchPerDeg), 0);
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// Ground
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glColor3ub(179,102,0);
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glBegin(GL_POLYGON);
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glVertex2f(-300,-300);
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glVertex2f(-300,0);
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glVertex2f(300,0);
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glVertex2f(300,-300);
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glVertex2f(-300,-300);
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glEnd();
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// Sky
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glColor3ub(0,153,204);
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glBegin(GL_POLYGON);
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glVertex2f(-300,0);
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glVertex2f(-300,300);
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glVertex2f(300,300);
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glVertex2f(300,0);
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glVertex2f(-300,0);
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glEnd();
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||
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||
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}
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||
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|
||
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/**
|
||
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* Paint text on top of the image and OpenGL drawings
|
||
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*
|
||
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* @param text chars to write
|
||
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* @param color text color
|
||
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* @param fontSize text size in mm
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||
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* @param refX position in reference units (mm of the real instrument). This is relative to the measurement unit position, NOT in pixels.
|
||
|
* @param refY position in reference units (mm of the real instrument). This is relative to the measurement unit position, NOT in pixels.
|
||
|
*/
|
||
|
void HUD::paintText(QString text, QColor color, float fontSize, float refX, float refY, QPainter* painter)
|
||
|
{
|
||
|
QPen prevPen = painter->pen();
|
||
|
float pPositionX = refToScreenX(refX) - (fontSize*scalingFactor*0.072f);
|
||
|
float pPositionY = refToScreenY(refY) - (fontSize*scalingFactor*0.212f);
|
||
|
|
||
|
//QFont font("Bitstream Vera Sans");
|
||
|
font.setPixelSize((int)(fontSize*scalingFactor*1.26f));
|
||
|
|
||
|
QFontMetrics metrics = QFontMetrics(font);
|
||
|
int border = qMax(4, metrics.leading());
|
||
|
QRect rect = metrics.boundingRect(0, 0, width() - 2*border, int(height()*0.125),
|
||
|
Qt::AlignLeft | Qt::TextWordWrap, text);
|
||
|
painter->setPen(color);
|
||
|
painter->setFont(font);
|
||
|
painter->setRenderHint(QPainter::TextAntialiasing);
|
||
|
painter->drawText(pPositionX, pPositionY,
|
||
|
rect.width(), rect.height(),
|
||
|
Qt::AlignCenter | Qt::TextWordWrap, text);
|
||
|
painter->setPen(prevPen);
|
||
|
}
|
||
|
|
||
|
void HUD::initializeGL()
|
||
|
{
|
||
|
glEnable(GL_MULTISAMPLE);
|
||
|
|
||
|
bool antialiasing = true;
|
||
|
|
||
|
// Antialiasing setup
|
||
|
if(antialiasing)
|
||
|
{
|
||
|
glEnable(GL_BLEND);
|
||
|
|
||
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
||
|
|
||
|
glEnable(GL_POINT_SMOOTH);
|
||
|
glEnable(GL_LINE_SMOOTH);
|
||
|
|
||
|
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
|
||
|
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
glDisable(GL_BLEND);
|
||
|
glDisable(GL_POINT_SMOOTH);
|
||
|
glDisable(GL_LINE_SMOOTH);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @param referencePositionX horizontal position in the reference mm-unit space
|
||
|
* @param referencePositionY horizontal position in the reference mm-unit space
|
||
|
* @param referenceWidth width in the reference mm-unit space
|
||
|
* @param referenceHeight width in the reference mm-unit space
|
||
|
*/
|
||
|
void HUD::setupGLView(float referencePositionX, float referencePositionY, float referenceWidth, float referenceHeight)
|
||
|
{
|
||
|
int pixelWidth = (int)(referenceWidth * scalingFactor);
|
||
|
int pixelHeight = (int)(referenceHeight * scalingFactor);
|
||
|
// Translate and scale the GL view in the virtual reference coordinate units on the screen
|
||
|
int pixelPositionX = (int)((referencePositionX * scalingFactor) + xCenterOffset);
|
||
|
int pixelPositionY = this->height() - (referencePositionY * scalingFactor) + yCenterOffset - pixelHeight;
|
||
|
|
||
|
//qDebug() << "Pixel x" << pixelPositionX << "pixelY" << pixelPositionY;
|
||
|
//qDebug() << "xCenterOffset:" << xCenterOffset << "yCenterOffest" << yCenterOffset
|
||
|
|
||
|
|
||
|
//The viewport is established at the correct pixel position and clips everything
|
||
|
// out of the desired instrument location
|
||
|
glViewport(pixelPositionX, pixelPositionY, pixelWidth, pixelHeight);
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
|
||
|
// The ortho projection is setup in a way that so that the drawing is done in the
|
||
|
// reference coordinate space
|
||
|
glOrtho(0, referenceWidth, 0, referenceHeight, -1, 1);
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glLoadIdentity();
|
||
|
//glScalef(scaleX, scaleY, 1.0f);
|
||
|
}
|
||
|
|
||
|
void HUD::paintRollPitchStrips()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
void HUD::paintGL()
|
||
|
{
|
||
|
// Read out most important values to limit hash table lookups
|
||
|
const float roll = values.value("roll", 0.0f);
|
||
|
const float pitch = values.value("pitch", 0.0f);
|
||
|
const float yaw = values.value("yaw", 0.0f);
|
||
|
|
||
|
//qDebug() << __FILE__ << __LINE__ << "ROLL:" << roll << "PITCH:" << pitch << "YAW:" << yaw;
|
||
|
|
||
|
|
||
|
// Update scaling factor
|
||
|
// adjust scaling to fit both horizontally and vertically
|
||
|
scalingFactor = this->width()/vwidth;
|
||
|
double scalingFactorH = this->height()/vheight;
|
||
|
if (scalingFactorH < scalingFactor) scalingFactor = scalingFactorH;
|
||
|
|
||
|
makeCurrent();
|
||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||
|
//if(!noCamera) glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits());
|
||
|
glDrawPixels(glImage.width(), glImage.height(), GL_RGBA, GL_UNSIGNED_BYTE, glImage.bits()); // FIXME Remove after testing
|
||
|
|
||
|
|
||
|
// Blue / Brown background
|
||
|
if (noCamera) paintCenterBackground(roll, pitch, yaw);
|
||
|
|
||
|
glFlush();
|
||
|
|
||
|
// Draw instruments
|
||
|
// TESTING THIS SHOULD BE MOVED INTO A QGRAPHICSVIEW
|
||
|
/*
|
||
|
QPainter painter(this);
|
||
|
painter.setRenderHint(QPainter::HighQualityAntialiasing);
|
||
|
const float gaugeWidth = 15.0f;
|
||
|
const QColor gaugeColor = QColor(200, 200, 200);
|
||
|
drawSystemIndicator(vwidth+10.0f-gaugeWidth/2.0f, 20.0f, 10.0f, 40.0f, 15.0f, &painter);
|
||
|
drawGauge(vwidth+10.0f, 50.0f, gaugeWidth/2.0f, 0, 1.0f, "thrust", values.value("thrust", 0.0f), gaugeColor, &painter, qMakePair(0.45f, 0.8f), qMakePair(0.8f, 1.0f), true);
|
||
|
drawGauge(vwidth+10.0f+gaugeWidth*1.7f, 50.0f, gaugeWidth/2.0f, 0, 10.0f, "altitude", values.value("altitude", 0.0f), gaugeColor, &painter, qMakePair(1.0f, 2.5f), qMakePair(0.0f, 0.5f), true);
|
||
|
*/
|
||
|
// END TESTING
|
||
|
|
||
|
|
||
|
|
||
|
// // Store current GL model view
|
||
|
// glMatrixMode(GL_MODELVIEW);
|
||
|
// glPushMatrix();
|
||
|
//
|
||
|
// // Setup GL view
|
||
|
// setupGLView(0.0f, 0.0f, vwidth, vheight);
|
||
|
//
|
||
|
// // Restore previous view
|
||
|
// glPopMatrix();
|
||
|
|
||
|
// Now draw QPainter overlay
|
||
|
|
||
|
//painter.setRenderHint(QPainter::Antialiasing);
|
||
|
|
||
|
// Position the coordinate frame according to the setup
|
||
|
|
||
|
QPainter painter(this);
|
||
|
painter.setRenderHint(QPainter::HighQualityAntialiasing);
|
||
|
painter.translate((this->vwidth/2.0+xCenterOffset)*scalingFactor, (this->vheight/2.0+yCenterOffset)*scalingFactor);
|
||
|
|
||
|
// COORDINATE FRAME IS NOW (0,0) at CENTER OF WIDGET
|
||
|
|
||
|
|
||
|
// Draw all fixed indicators
|
||
|
// MODE
|
||
|
paintText(mode, infoColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 10, &painter);
|
||
|
// BATTERY
|
||
|
paintText(fuelStatus, fuelColor, 2.0f, (-vwidth/2.0) + 10, -vheight/2.0 + 15, &painter);
|
||
|
// Waypoint
|
||
|
paintText(waypointName, defaultColor, 2.0f, (-vwidth/3.0) + 10, +vheight/3.0 + 15, &painter);
|
||
|
|
||
|
// YAW INDICATOR
|
||
|
//
|
||
|
// .
|
||
|
// . .
|
||
|
// .......
|
||
|
//
|
||
|
const float yawIndicatorWidth = 4.0f;
|
||
|
const float yawIndicatorY = vheight/2.0f - 10.0f;
|
||
|
QPolygon yawIndicator(4);
|
||
|
yawIndicator.setPoint(0, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY)));
|
||
|
yawIndicator.setPoint(1, QPoint(refToScreenX(yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth)));
|
||
|
yawIndicator.setPoint(2, QPoint(refToScreenX(-yawIndicatorWidth/2.0f), refToScreenY(yawIndicatorY+yawIndicatorWidth)));
|
||
|
yawIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(yawIndicatorY)));
|
||
|
painter.setPen(defaultColor);
|
||
|
painter.drawPolyline(yawIndicator);
|
||
|
|
||
|
// HEADING INDICATOR
|
||
|
//
|
||
|
// __ __
|
||
|
// \/\/
|
||
|
//
|
||
|
const float hIndicatorWidth = 7.0f;
|
||
|
const float hIndicatorY = -25.0f;
|
||
|
const float hIndicatorYLow = hIndicatorY + hIndicatorWidth / 6.0f;
|
||
|
const float hIndicatorSegmentWidth = hIndicatorWidth / 7.0f;
|
||
|
QPolygon hIndicator(7);
|
||
|
hIndicator.setPoint(0, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f), refToScreenY(hIndicatorY)));
|
||
|
hIndicator.setPoint(1, QPoint(refToScreenX(0.0f-hIndicatorWidth/2.0f+hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY)));
|
||
|
hIndicator.setPoint(2, QPoint(refToScreenX(0.0f-hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow)));
|
||
|
hIndicator.setPoint(3, QPoint(refToScreenX(0.0f), refToScreenY(hIndicatorY)));
|
||
|
hIndicator.setPoint(4, QPoint(refToScreenX(0.0f+hIndicatorSegmentWidth*1.0f), refToScreenY(hIndicatorYLow)));
|
||
|
hIndicator.setPoint(5, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f-hIndicatorSegmentWidth*1.75f), refToScreenY(hIndicatorY)));
|
||
|
hIndicator.setPoint(6, QPoint(refToScreenX(0.0f+hIndicatorWidth/2.0f), refToScreenY(hIndicatorY)));
|
||
|
painter.setPen(defaultColor);
|
||
|
painter.drawPolyline(hIndicator);
|
||
|
|
||
|
|
||
|
// COMPASS
|
||
|
const float compassY = -vheight/2.0f + 10.0f;
|
||
|
QRectF compassRect(QPointF(refToScreenX(-5.0f), refToScreenY(compassY)), QSizeF(refToScreenX(10.0f), refToScreenY(5.0f)));
|
||
|
painter.setBrush(Qt::NoBrush);
|
||
|
painter.setPen(Qt::SolidLine);
|
||
|
painter.setPen(defaultColor);
|
||
|
painter.drawRoundedRect(compassRect, 2, 2);
|
||
|
QString yawAngle;
|
||
|
|
||
|
const float yawDeg = ((values.value("yaw", 0.0f)/M_PI)*180.0f)+180.f;
|
||
|
//qDebug() << "YAW: " << yawDeg;
|
||
|
yawAngle.sprintf("%03d", (int)yawDeg);
|
||
|
paintText(yawAngle, defaultColor, 3.5f, -3.7f, compassY+ 0.9f, &painter);
|
||
|
|
||
|
// CHANGE RATE STRIPS
|
||
|
drawChangeRateStrip(-51.0f, -50.0f, 15.0f, -1.0f, 1.0f, valuesDot.value("z", 0.0f), &painter);
|
||
|
|
||
|
// CHANGE RATE STRIPS
|
||
|
drawChangeRateStrip(49.0f, -50.0f, 15.0f, -1.0f, 1.0f, valuesDot.value("x", 0.0f), &painter);
|
||
|
|
||
|
// GAUGES
|
||
|
|
||
|
// Left altitude gauge
|
||
|
drawChangeIndicatorGauge(-vGaugeSpacing, -15.0f, 10.0f, 2.0f, -values.value("z", 0.0f), defaultColor, &painter, false);
|
||
|
|
||
|
// Right speed gauge
|
||
|
drawChangeIndicatorGauge(vGaugeSpacing, -15.0f, 10.0f, 5.0f, values.value("xSpeed", 0.0f), defaultColor, &painter, false);
|
||
|
|
||
|
|
||
|
|
||
|
// MOVING PARTS
|
||
|
|
||
|
painter.translate(0, (pitch/M_PI)* -180.0f * refToScreenY(2.0f));
|
||
|
|
||
|
// Translate for yaw
|
||
|
const float maxYawTrans = 100.0f;
|
||
|
float yawDiff = valuesDot.value("yaw", 0.0f);
|
||
|
while (yawDiff > M_PI)
|
||
|
{
|
||
|
yawDiff = yawDiff - M_PI;
|
||
|
}
|
||
|
|
||
|
while (yawDiff < -M_PI)
|
||
|
{
|
||
|
yawDiff = yawDiff + M_PI;
|
||
|
}
|
||
|
|
||
|
yawInt += yawDiff;
|
||
|
|
||
|
if (yawInt > M_PI) yawInt = M_PI;
|
||
|
if (yawInt < -M_PI) yawInt = -M_PI;
|
||
|
|
||
|
float yawTrans = yawInt * (double)maxYawTrans;
|
||
|
yawInt *= 0.6f;
|
||
|
//qDebug() << "yaw translation" << yawTrans << "integral" << yawInt << "difference" << yawDiff << "yaw" << yaw << "asin(yawInt)" << asinYaw;
|
||
|
|
||
|
painter.translate(refToScreenX(yawTrans), 0);
|
||
|
|
||
|
// Rotate view and draw all roll-dependent indicators
|
||
|
painter.rotate((roll/M_PI)* -180.0f);
|
||
|
|
||
|
// CENTER
|
||
|
|
||
|
// SETPOINT
|
||
|
const float centerWidth = 4.0f;
|
||
|
painter.setPen(defaultColor);
|
||
|
painter.setBrush(Qt::NoBrush);
|
||
|
// TODO
|
||
|
//painter.drawEllipse(QPointF(refToScreenX(qMin(10.0f, values.value("roll desired", 0.0f) * 10.0f)), refToScreenY(qMin(10.0f, values.value("pitch desired", 0.0f) * 10.0f))), refToScreenX(centerWidth/2.0f), refToScreenX(centerWidth/2.0f));
|
||
|
|
||
|
const float centerCrossWidth = 10.0f;
|
||
|
// left
|
||
|
painter.drawLine(QPointF(refToScreenX(-centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(-centerCrossWidth / 2.0f), refToScreenY(0.0f)));
|
||
|
// right
|
||
|
painter.drawLine(QPointF(refToScreenX(centerWidth / 2.0f), refToScreenY(0.0f)), QPointF(refToScreenX(centerCrossWidth / 2.0f), refToScreenY(0.0f)));
|
||
|
// top
|
||
|
painter.drawLine(QPointF(refToScreenX(0.0f), refToScreenY(-centerWidth / 2.0f)), QPointF(refToScreenX(0.0f), refToScreenY(-centerCrossWidth / 2.0f)));
|
||
|
|
||
|
|
||
|
// PITCH
|
||
|
|
||
|
paintPitchLines((pitch/M_PI)*180.0f, &painter);
|
||
|
|
||
|
painter.end();
|
||
|
|
||
|
glFlush();
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @param pitch pitch angle in degrees (-180 to 180)
|
||
|
*/
|
||
|
void HUD::paintPitchLines(float pitch, QPainter* painter)
|
||
|
{
|
||
|
QString label;
|
||
|
|
||
|
const float yDeg = vPitchPerDeg;
|
||
|
const float lineDistance = 5.0f; ///< One pitch line every 10 degrees
|
||
|
const float posIncrement = yDeg * lineDistance;
|
||
|
float posY = posIncrement;
|
||
|
const float posLimit = sqrt(pow(vwidth, 2.0f) + pow(vheight, 2.0f));
|
||
|
|
||
|
const float offsetAbs = pitch * yDeg;
|
||
|
|
||
|
float offset = pitch;
|
||
|
if (offset < 0) offset = -offset;
|
||
|
int offsetCount = 0;
|
||
|
while (offset > lineDistance)
|
||
|
{
|
||
|
offset -= lineDistance;
|
||
|
offsetCount++;
|
||
|
}
|
||
|
|
||
|
int iPos = (int)(0.5f + lineDistance); ///< The first line
|
||
|
int iNeg = (int)(-0.5f - lineDistance); ///< The first line
|
||
|
|
||
|
offset *= yDeg;
|
||
|
|
||
|
|
||
|
painter->setPen(defaultColor);
|
||
|
|
||
|
posY = -offsetAbs + posIncrement; //+ 100;// + lineDistance;
|
||
|
|
||
|
while (posY < posLimit)
|
||
|
{
|
||
|
paintPitchLinePos(label.sprintf("%3d", iPos), 0.0f, -posY, painter);
|
||
|
posY += posIncrement;
|
||
|
iPos += (int)lineDistance;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
// HORIZON
|
||
|
//
|
||
|
// ------------ ------------
|
||
|
//
|
||
|
const float pitchWidth = 30.0f;
|
||
|
const float pitchGap = pitchWidth / 2.5f;
|
||
|
const QColor horizonColor = defaultColor;
|
||
|
const float diagonal = sqrt(pow(vwidth, 2.0f) + pow(vheight, 2.0f));
|
||
|
const float lineWidth = refLineWidthToPen(0.5f);
|
||
|
|
||
|
// Left horizon
|
||
|
drawLine(0.0f-diagonal, offsetAbs, 0.0f-pitchGap/2.0f, offsetAbs, lineWidth, horizonColor, painter);
|
||
|
// Right horizon
|
||
|
drawLine(0.0f+pitchGap/2.0f, offsetAbs, 0.0f+diagonal, offsetAbs, lineWidth, horizonColor, painter);
|
||
|
|
||
|
|
||
|
|
||
|
label.clear();
|
||
|
|
||
|
posY = offsetAbs + posIncrement;
|
||
|
|
||
|
|
||
|
while (posY < posLimit)
|
||
|
{
|
||
|
paintPitchLineNeg(label.sprintf("%3d", iNeg), 0.0f, posY, painter);
|
||
|
posY += posIncrement;
|
||
|
iNeg -= (int)lineDistance;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void HUD::paintPitchLinePos(QString text, float refPosX, float refPosY, QPainter* painter)
|
||
|
{
|
||
|
//painter->setPen(QPen(QBrush, normalStrokeWidth));
|
||
|
|
||
|
const float pitchWidth = 30.0f;
|
||
|
const float pitchGap = pitchWidth / 2.5f;
|
||
|
const float pitchHeight = pitchWidth / 12.0f;
|
||
|
const float textSize = pitchHeight * 1.1f;
|
||
|
const float lineWidth = 0.5f;
|
||
|
|
||
|
// Positive pitch indicator:
|
||
|
//
|
||
|
// _______ _______
|
||
|
// |10 |
|
||
|
//
|
||
|
|
||
|
// Left vertical line
|
||
|
drawLine(refPosX-pitchWidth/2.0f, refPosY, refPosX-pitchWidth/2.0f, refPosY+pitchHeight, lineWidth, defaultColor, painter);
|
||
|
// Left horizontal line
|
||
|
drawLine(refPosX-pitchWidth/2.0f, refPosY, refPosX-pitchGap/2.0f, refPosY, lineWidth, defaultColor, painter);
|
||
|
// Text left
|
||
|
paintText(text, defaultColor, textSize, refPosX-pitchWidth/2.0 + 0.75f, refPosY + pitchHeight - 1.75f, painter);
|
||
|
|
||
|
// Right vertical line
|
||
|
drawLine(refPosX+pitchWidth/2.0f, refPosY, refPosX+pitchWidth/2.0f, refPosY+pitchHeight, lineWidth, defaultColor, painter);
|
||
|
// Right horizontal line
|
||
|
drawLine(refPosX+pitchWidth/2.0f, refPosY, refPosX+pitchGap/2.0f, refPosY, lineWidth, defaultColor, painter);
|
||
|
}
|
||
|
|
||
|
void HUD::paintPitchLineNeg(QString text, float refPosX, float refPosY, QPainter* painter)
|
||
|
{
|
||
|
const float pitchWidth = 30.0f;
|
||
|
const float pitchGap = pitchWidth / 2.5f;
|
||
|
const float pitchHeight = pitchWidth / 12.0f;
|
||
|
const float textSize = pitchHeight * 1.1f;
|
||
|
const float segmentWidth = ((pitchWidth - pitchGap)/2.0f) / 7.0f; ///< Four lines and three gaps -> 7 segments
|
||
|
|
||
|
const float lineWidth = 0.1f;
|
||
|
|
||
|
// Negative pitch indicator:
|
||
|
//
|
||
|
// -10
|
||
|
// _ _ _ _| |_ _ _ _
|
||
|
//
|
||
|
//
|
||
|
|
||
|
// Left vertical line
|
||
|
drawLine(refPosX-pitchGap/2.0, refPosY, refPosX-pitchGap/2.0, refPosY-pitchHeight, lineWidth, defaultColor, painter);
|
||
|
// Left horizontal line with four segments
|
||
|
for (int i = 0; i < 7; i+=2)
|
||
|
{
|
||
|
drawLine(refPosX-pitchWidth/2.0+(i*segmentWidth), refPosY, refPosX-pitchWidth/2.0+(i*segmentWidth)+segmentWidth, refPosY, lineWidth, defaultColor, painter);
|
||
|
}
|
||
|
// Text left
|
||
|
paintText(text, defaultColor, textSize, refPosX-pitchWidth/2.0f + 0.75f, refPosY + pitchHeight - 1.75f, painter);
|
||
|
|
||
|
// Right vertical line
|
||
|
drawLine(refPosX+pitchGap/2.0, refPosY, refPosX+pitchGap/2.0, refPosY-pitchHeight, lineWidth, defaultColor, painter);
|
||
|
// Right horizontal line with four segments
|
||
|
for (int i = 0; i < 7; i+=2)
|
||
|
{
|
||
|
drawLine(refPosX+pitchWidth/2.0f-(i*segmentWidth), refPosY, refPosX+pitchWidth/2.0f-(i*segmentWidth)-segmentWidth, refPosY, lineWidth, defaultColor, painter);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void rotatePointClockWise(QPointF& p, float angle)
|
||
|
{
|
||
|
// Standard 2x2 rotation matrix, counter-clockwise
|
||
|
//
|
||
|
// | cos(phi) sin(phi) |
|
||
|
// | -sin(phi) cos(phi) |
|
||
|
//
|
||
|
|
||
|
//p.setX(cos(angle) * p.x() + sin(angle) * p.y());
|
||
|
//p.setY(-sin(angle) * p.x() + cos(angle) * p.y());
|
||
|
|
||
|
|
||
|
p.setX(cos(angle) * p.x() + sin(angle)* p.y());
|
||
|
p.setY((-1.0f * sin(angle) * p.x()) + cos(angle) * p.y());
|
||
|
}
|
||
|
|
||
|
float HUD::refLineWidthToPen(float line)
|
||
|
{
|
||
|
return line * 2.50f;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Rotate a polygon around a point
|
||
|
*
|
||
|
* @param p polygon to rotate
|
||
|
* @param origin the rotation center
|
||
|
* @param angle rotation angle, in radians
|
||
|
* @return p Polygon p rotated by angle around the origin point
|
||
|
*/
|
||
|
void HUD::rotatePolygonClockWiseRad(QPolygonF& p, float angle, QPointF origin)
|
||
|
{
|
||
|
// Standard 2x2 rotation matrix, counter-clockwise
|
||
|
//
|
||
|
// | cos(phi) sin(phi) |
|
||
|
// | -sin(phi) cos(phi) |
|
||
|
//
|
||
|
for (int i = 0; i < p.size(); i++)
|
||
|
{
|
||
|
QPointF curr = p.at(i);
|
||
|
|
||
|
const float x = curr.x();
|
||
|
const float y = curr.y();
|
||
|
|
||
|
curr.setX(((cos(angle) * (x-origin.x())) + (-sin(angle) * (y-origin.y()))) + origin.x());
|
||
|
curr.setY(((sin(angle) * (x-origin.x())) + (cos(angle) * (y-origin.y()))) + origin.y());
|
||
|
p.replace(i, curr);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void HUD::drawPolygon(QPolygonF refPolygon, QPainter* painter)
|
||
|
{
|
||
|
// Scale coordinates
|
||
|
QPolygonF draw(refPolygon.size());
|
||
|
for (int i = 0; i < refPolygon.size(); i++)
|
||
|
{
|
||
|
QPointF curr;
|
||
|
curr.setX(refToScreenX(refPolygon.at(i).x()));
|
||
|
curr.setY(refToScreenY(refPolygon.at(i).y()));
|
||
|
draw.replace(i, curr);
|
||
|
}
|
||
|
painter->drawPolygon(draw);
|
||
|
}
|
||
|
|
||
|
void HUD::drawChangeRateStrip(float xRef, float yRef, float height, float minRate, float maxRate, float value, QPainter* painter)
|
||
|
{
|
||
|
QBrush brush(defaultColor, Qt::NoBrush);
|
||
|
painter->setBrush(brush);
|
||
|
QPen rectPen(Qt::SolidLine);
|
||
|
rectPen.setWidth(0);
|
||
|
rectPen.setColor(defaultColor);
|
||
|
painter->setPen(rectPen);
|
||
|
|
||
|
float scaledValue = value;
|
||
|
|
||
|
// Saturate value
|
||
|
if (value > maxRate) scaledValue = maxRate;
|
||
|
if (value < minRate) scaledValue = minRate;
|
||
|
|
||
|
// x (Origin: xRef, yRef)
|
||
|
// -
|
||
|
// |
|
||
|
// |
|
||
|
// |
|
||
|
// =
|
||
|
// |
|
||
|
// -0.005 >|
|
||
|
// |
|
||
|
// -
|
||
|
|
||
|
const float width = height / 8.0f;
|
||
|
const float lineWidth = 0.5f;
|
||
|
|
||
|
// Indicator lines
|
||
|
// Top horizontal line
|
||
|
drawLine(xRef, yRef, xRef+width, yRef, lineWidth, defaultColor, painter);
|
||
|
// Vertical main line
|
||
|
drawLine(xRef+width/2.0f, yRef, xRef+width/2.0f, yRef+height, lineWidth, defaultColor, painter);
|
||
|
// Zero mark
|
||
|
drawLine(xRef, yRef+height/2.0f, xRef+width, yRef+height/2.0f, lineWidth, defaultColor, painter);
|
||
|
// Horizontal bottom line
|
||
|
drawLine(xRef, yRef+height, xRef+width, yRef+height, lineWidth, defaultColor, painter);
|
||
|
|
||
|
// Text
|
||
|
QString label;
|
||
|
label.sprintf("< %06.2f", value);
|
||
|
paintText(label, defaultColor, 3.0f, xRef+width/2.0f, yRef+height-((scaledValue - minRate)/(maxRate-minRate))*height - 1.6f, painter);
|
||
|
}
|
||
|
|
||
|
void HUD::drawSystemIndicator(float xRef, float yRef, int maxNum, float maxWidth, float maxHeight, QPainter* painter)
|
||
|
{
|
||
|
if (values.size() > 0)
|
||
|
{
|
||
|
QString selectedKey = values.begin().key();
|
||
|
// | | | | | |
|
||
|
// | | | | | |
|
||
|
// x speed: 2.54
|
||
|
|
||
|
// One column per value
|
||
|
QMapIterator<QString, float> value(values);
|
||
|
|
||
|
float x = xRef;
|
||
|
float y = yRef;
|
||
|
|
||
|
const float vspacing = 1.0f;
|
||
|
float width = 1.5f;
|
||
|
float height = 1.5f;
|
||
|
const float hspacing = 0.6f;
|
||
|
|
||
|
// TODO ensure that instrument stays smaller than maxWidth and maxHeight
|
||
|
|
||
|
|
||
|
int i = 0;
|
||
|
while (value.hasNext() && i < maxNum)
|
||
|
{
|
||
|
value.next();
|
||
|
QBrush brush(Qt::SolidPattern);
|
||
|
|
||
|
|
||
|
if (value.value() < 0.01f && value.value() > -0.01f)
|
||
|
{
|
||
|
brush.setColor(Qt::gray);
|
||
|
}
|
||
|
else if (value.value() > 0.01f)
|
||
|
{
|
||
|
brush.setColor(Qt::blue);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
brush.setColor(Qt::yellow);
|
||
|
}
|
||
|
|
||
|
painter->setBrush(brush);
|
||
|
painter->setPen(Qt::NoPen);
|
||
|
|
||
|
// Draw current value colormap
|
||
|
painter->drawRect(refToScreenX(x), refToScreenY(y), refToScreenX(width), refToScreenY(height));
|
||
|
|
||
|
// Draw change rate colormap
|
||
|
painter->drawRect(refToScreenX(x), refToScreenY(y+height+hspacing), refToScreenX(width), refToScreenY(height));
|
||
|
|
||
|
// Draw mean value colormap
|
||
|
painter->drawRect(refToScreenX(x), refToScreenY(y+2.0f*(height+hspacing)), refToScreenX(width), refToScreenY(height));
|
||
|
|
||
|
// Add spacing
|
||
|
x += width+vspacing;
|
||
|
|
||
|
// Iterate
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
// Draw detail label
|
||
|
QString detail = "NO DATA AVAILABLE";
|
||
|
|
||
|
if (values.contains(selectedKey))
|
||
|
{
|
||
|
detail = values.find(selectedKey).key();
|
||
|
detail.append(": ");
|
||
|
detail.append(QString::number(values.find(selectedKey).value()));
|
||
|
}
|
||
|
paintText(detail, QColor(255, 255, 255), 3.0f, xRef, yRef+3.0f*(height+hspacing)+1.0f, painter);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void HUD::drawChangeIndicatorGauge(float xRef, float yRef, float radius, float expectedMaxChange, float value, const QColor& color, QPainter* painter, bool solid)
|
||
|
{
|
||
|
// Draw the circle
|
||
|
QPen circlePen(Qt::SolidLine);
|
||
|
if (!solid) circlePen.setStyle(Qt::DotLine);
|
||
|
circlePen.setWidth(refLineWidthToPen(0.5f));
|
||
|
circlePen.setColor(defaultColor);
|
||
|
painter->setBrush(Qt::NoBrush);
|
||
|
painter->setPen(circlePen);
|
||
|
drawCircle(xRef, yRef, radius, 200.0f, 170.0f, 1.0f, color, painter);
|
||
|
|
||
|
QString label;
|
||
|
label.sprintf("%05.1f", value);
|
||
|
|
||
|
// Draw the value
|
||
|
paintText(label, color, 4.5f, xRef-7.5f, yRef-2.0f, painter);
|
||
|
|
||
|
// Draw the needle
|
||
|
// Scale the rotation so that the gauge does one revolution
|
||
|
// per max. change
|
||
|
const float rangeScale = (2.0f * M_PI) / expectedMaxChange;
|
||
|
const float maxWidth = radius / 10.0f;
|
||
|
const float minWidth = maxWidth * 0.3f;
|
||
|
|
||
|
QPolygonF p(6);
|
||
|
|
||
|
p.replace(0, QPointF(xRef-maxWidth/2.0f, yRef-radius * 0.5f));
|
||
|
p.replace(1, QPointF(xRef-minWidth/2.0f, yRef-radius * 0.9f));
|
||
|
p.replace(2, QPointF(xRef+minWidth/2.0f, yRef-radius * 0.9f));
|
||
|
p.replace(3, QPointF(xRef+maxWidth/2.0f, yRef-radius * 0.5f));
|
||
|
p.replace(4, QPointF(xRef, yRef-radius * 0.46f));
|
||
|
p.replace(5, QPointF(xRef-maxWidth/2.0f, yRef-radius * 0.5f));
|
||
|
|
||
|
rotatePolygonClockWiseRad(p, value*rangeScale, QPointF(xRef, yRef));
|
||
|
|
||
|
QBrush indexBrush;
|
||
|
indexBrush.setColor(defaultColor);
|
||
|
indexBrush.setStyle(Qt::SolidPattern);
|
||
|
painter->setPen(Qt::SolidLine);
|
||
|
painter->setPen(defaultColor);
|
||
|
painter->setBrush(indexBrush);
|
||
|
drawPolygon(p, painter);
|
||
|
}
|
||
|
|
||
|
void HUD::drawLine(float refX1, float refY1, float refX2, float refY2, float width, const QColor& color, QPainter* painter)
|
||
|
{
|
||
|
QPen pen(Qt::SolidLine);
|
||
|
pen.setWidth(refLineWidthToPen(width));
|
||
|
pen.setColor(color);
|
||
|
painter->setPen(pen);
|
||
|
painter->drawLine(QPoint(refToScreenX(refX1), refToScreenY(refY1)), QPoint(refToScreenX(refX2), refToScreenY(refY2)));
|
||
|
}
|
||
|
|
||
|
void HUD::drawEllipse(float refX, float refY, float radiusX, float radiusY, float startDeg, float endDeg, float lineWidth, const QColor& color, QPainter* painter)
|
||
|
{
|
||
|
QPen pen(painter->pen().style());
|
||
|
pen.setWidth(refLineWidthToPen(lineWidth));
|
||
|
pen.setColor(color);
|
||
|
painter->setPen(pen);
|
||
|
painter->drawEllipse(QPointF(refToScreenX(refX), refToScreenY(refY)), refToScreenX(radiusX), refToScreenY(radiusY));
|
||
|
}
|
||
|
|
||
|
void HUD::drawCircle(float refX, float refY, float radius, float startDeg, float endDeg, float lineWidth, const QColor& color, QPainter* painter)
|
||
|
{
|
||
|
drawEllipse(refX, refY, radius, radius, startDeg, endDeg, lineWidth, color, painter);
|
||
|
}
|
||
|
|
||
|
void HUD::resizeGL(int w, int h)
|
||
|
{
|
||
|
glViewport(0, 0, w, h);
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
glOrtho(0, w, 0, h, -1, 1);
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
glPolygonMode(GL_FRONT, GL_FILL);
|
||
|
}
|
||
|
|
||
|
void HUD::selectWaypoint(UASInterface* uas, int id)
|
||
|
{
|
||
|
if (uas == this->uas)
|
||
|
{
|
||
|
waypointName = tr("WP") + QString::number(id);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void HUD::setImageSize(int width, int height, int depth, int channels)
|
||
|
{
|
||
|
// Allocate raw image in correct size
|
||
|
if (width != receivedWidth || height != receivedHeight || depth != receivedDepth || channels != receivedChannels || image == NULL)
|
||
|
{
|
||
|
// Set new size
|
||
|
if (width > 0) receivedWidth = width;
|
||
|
if (height > 0) receivedHeight = height;
|
||
|
if (depth > 1) receivedDepth = depth;
|
||
|
if (channels > 1) receivedChannels = channels;
|
||
|
|
||
|
rawExpectedBytes = (receivedWidth * receivedHeight * receivedDepth * receivedChannels) / 8;
|
||
|
bytesPerLine = rawExpectedBytes / receivedHeight;
|
||
|
// Delete old buffers if necessary
|
||
|
rawImage = NULL;
|
||
|
if (rawBuffer1 != NULL) delete rawBuffer1;
|
||
|
if (rawBuffer2 != NULL) delete rawBuffer2;
|
||
|
|
||
|
rawBuffer1 = (unsigned char*)malloc(rawExpectedBytes);
|
||
|
rawBuffer2 = (unsigned char*)malloc(rawExpectedBytes);
|
||
|
rawImage = rawBuffer1;
|
||
|
// TODO check if old image should be deleted
|
||
|
|
||
|
// Set image format
|
||
|
// 8 BIT GREYSCALE IMAGE
|
||
|
if (depth <= 8 && channels == 1)
|
||
|
{
|
||
|
image = new QImage(receivedWidth, receivedHeight, QImage::Format_Indexed8);
|
||
|
// Create matching color table
|
||
|
image->setNumColors(256);
|
||
|
for (int i = 0; i < 256; i++)
|
||
|
{
|
||
|
image->setColor(i, qRgb(i, i, i));
|
||
|
//qDebug() << __FILE__ << __LINE__ << std::hex << i;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
// 32 BIT COLOR IMAGE WITH ALPHA VALUES (#ARGB)
|
||
|
else
|
||
|
{
|
||
|
image = new QImage(receivedWidth, receivedHeight, QImage::Format_ARGB32);
|
||
|
}
|
||
|
|
||
|
// Fill first channel of image with black pixels
|
||
|
image->fill(0);
|
||
|
glImage = QGLWidget::convertToGLFormat(*image);
|
||
|
|
||
|
qDebug() << __FILE__ << __LINE__ << "Setting up image";
|
||
|
|
||
|
// Set size once
|
||
|
setFixedSize(receivedWidth, receivedHeight);
|
||
|
setMinimumSize(receivedWidth, receivedHeight);
|
||
|
setMaximumSize(receivedWidth, receivedHeight);
|
||
|
// Lock down the size
|
||
|
//setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
|
||
|
//resize(receivedWidth, receivedHeight);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void HUD::startImage(int imgid, int width, int height, int depth, int channels)
|
||
|
{
|
||
|
//qDebug() << "HUD: starting image (" << width << "x" << height << ", " << depth << "bits) with " << channels << "channels";
|
||
|
|
||
|
// Copy previous image to screen if it hasn't been finished properly
|
||
|
finishImage();
|
||
|
|
||
|
// Reset image size if necessary
|
||
|
setImageSize(width, height, depth, channels);
|
||
|
imageStarted = true;
|
||
|
}
|
||
|
|
||
|
void HUD::finishImage()
|
||
|
{
|
||
|
if (imageStarted)
|
||
|
{
|
||
|
commitRawDataToGL();
|
||
|
imageStarted = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void HUD::commitRawDataToGL()
|
||
|
{
|
||
|
//qDebug() << __FILE__ << __LINE__ << "Copying raw data to GL buffer:" << rawImage << receivedWidth << receivedHeight << image->format();
|
||
|
if (image != NULL)
|
||
|
{
|
||
|
QImage::Format format = image->format();
|
||
|
QImage* newImage = new QImage(rawImage, receivedWidth, receivedHeight, format);
|
||
|
if (format == QImage::Format_Indexed8)
|
||
|
{
|
||
|
// Create matching color table
|
||
|
newImage->setNumColors(256);
|
||
|
for (int i = 0; i < 256; i++)
|
||
|
{
|
||
|
newImage->setColor(i, qRgb(i, i, i));
|
||
|
//qDebug() << __FILE__ << __LINE__ << std::hex << i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
glImage = QGLWidget::convertToGLFormat(*newImage);
|
||
|
delete image;
|
||
|
image = newImage;
|
||
|
// Switch buffers
|
||
|
if (rawImage == rawBuffer1)
|
||
|
{
|
||
|
rawImage = rawBuffer2;
|
||
|
//qDebug() << "Now buffer 2";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
rawImage = rawBuffer1;
|
||
|
//qDebug() << "Now buffer 1";
|
||
|
}
|
||
|
}
|
||
|
updateGL();
|
||
|
}
|
||
|
|
||
|
void HUD::saveImage(QString fileName)
|
||
|
{
|
||
|
image->save(fileName);
|
||
|
}
|
||
|
|
||
|
void HUD::saveImage()
|
||
|
{
|
||
|
//Bring up popup
|
||
|
QString fileName = "output.png";
|
||
|
saveImage(fileName);
|
||
|
}
|
||
|
|
||
|
void HUD::setPixels(int imgid, const unsigned char* imageData, int length, int startIndex)
|
||
|
{
|
||
|
// qDebug() << "at" << __FILE__ << __LINE__ << ": Received startindex" << startIndex << "and length" << length << "(" << startIndex+length << "of" << rawExpectedBytes << "bytes)";
|
||
|
|
||
|
if (imageStarted)
|
||
|
{
|
||
|
//if (rawLastIndex != startIndex) qDebug() << "PACKET LOSS!";
|
||
|
|
||
|
if (startIndex+length > rawExpectedBytes)
|
||
|
{
|
||
|
qDebug() << "HUD: OVERFLOW! startIndex:" << startIndex << "length:" << length << "image raw size" << ((receivedWidth * receivedHeight * receivedChannels * receivedDepth) / 8) - 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
memcpy(rawImage+startIndex, imageData, length);
|
||
|
|
||
|
rawLastIndex = startIndex+length;
|
||
|
|
||
|
// Check if we just reached the end of the image
|
||
|
if (startIndex+length == rawExpectedBytes)
|
||
|
{
|
||
|
//qDebug() << "HUD: END OF IMAGE REACHED!";
|
||
|
finishImage();
|
||
|
rawLastIndex = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// for (int i = 0; i < length; i++)
|
||
|
// {
|
||
|
// for (int j = 0; j < receivedChannels; j++)
|
||
|
// {
|
||
|
// unsigned int x = (startIndex+i) % receivedWidth;
|
||
|
// unsigned int y = (unsigned int)((startIndex+i) / receivedWidth);
|
||
|
// qDebug() << "Setting pixel" << x << "," << y << "to" << (unsigned int)*(rawImage+startIndex+i);
|
||
|
// }
|
||
|
// }
|
||
|
}
|
||
|
}
|