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/*=====================================================================
QGroundControl Open Source Ground Control Station
(c) 2009 - 2014 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
This file is part of the QGROUNDCONTROL project
QGROUNDCONTROL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
QGROUNDCONTROL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/// @file
/// @author Don Gagne <don@thegagnes.com>
#include "MultiVehicleManager.h"
#include "AutoPilotPlugin.h"
IMPLEMENT_QGC_SINGLETON(MultiVehicleManager, MultiVehicleManager)
MultiVehicleManager::MultiVehicleManager(QObject* parent) :
QGCSingleton(parent)
, _activeVehicleAvailable(false)
, _parameterReadyVehicleAvailable(false)
, _activeVehicle(NULL)
, _offlineWaypointManager(NULL)
{
QQmlEngine::setObjectOwnership(this, QQmlEngine::CppOwnership);
qmlRegisterUncreatableType<MultiVehicleManager>("QGroundControl.MultiVehicleManager", 1, 0, "MultiVehicleManager", "Reference only");
}
MultiVehicleManager::~MultiVehicleManager()
{
}
bool MultiVehicleManager::notifyHeartbeatInfo(LinkInterface* link, int vehicleId, mavlink_heartbeat_t& heartbeat)
{
if (!_vehicleMap.contains(vehicleId) && !_ignoreVehicleIds.contains(vehicleId)) {
if (vehicleId == MAVLinkProtocol::instance()->getSystemId()) {
qgcApp()->showToolBarMessage(QString("Warning: A vehicle is using the same system id as QGroundControl: %1").arg(vehicleId));
}
QSettings settings;
bool mavlinkVersionCheck = settings.value("VERSION_CHECK_ENABLED", true).toBool();
if (mavlinkVersionCheck && heartbeat.mavlink_version != MAVLINK_VERSION) {
_ignoreVehicleIds += vehicleId;
qgcApp()->showToolBarMessage(QString("The MAVLink protocol version on vehicle #%1 and QGroundControl differ! "
"It is unsafe to use different MAVLink versions. "
"QGroundControl therefore refuses to connect to vehicle #%1, which sends MAVLink version %2 (QGroundControl uses version %3).").arg(vehicleId).arg(heartbeat.mavlink_version).arg(MAVLINK_VERSION));
return false;
}
Vehicle* vehicle = new Vehicle(link, vehicleId, (MAV_AUTOPILOT)heartbeat.autopilot);
if (!vehicle) {
qWarning() << "New Vehicle allocation failed";
return false;
}
connect(vehicle, &Vehicle::allLinksDisconnected, this, &MultiVehicleManager::_deleteVehiclePhase1);
connect(vehicle->autopilotPlugin(), &AutoPilotPlugin::pluginReadyChanged, this, &MultiVehicleManager::_autopilotPluginReadyChanged);
_vehicleMap[vehicleId] = vehicle;
emit vehicleAdded(vehicle);
setActiveVehicle(vehicle);
}
return true;
}
/// This slot is connected to the Vehicle::allLinksDestroyed signal such that the Vehicle is deleted
/// and all other right things happen when the Vehicle goes away.
void MultiVehicleManager::_deleteVehiclePhase1(void)
{
Vehicle* vehicle = dynamic_cast<Vehicle*>(sender());
if (!vehicle) {
qWarning() << "Dynamic cast failed!";
return;
}
_vehicleBeingDeleted = vehicle;
// Remove from map
bool found;
foreach(int id, _vehicleMap.keys()) {
if (_vehicleMap[id] == _vehicleBeingDeleted) {
_vehicleMap.remove(id);
found = true;
break;
}
}
if (!found) {
qWarning() << "Vehicle not found in map!";
}
// First we must signal that a vehicle is no longer available.
_activeVehicleAvailable = false;
_parameterReadyVehicleAvailable = false;
emit activeVehicleAvailableChanged(false);
emit parameterReadyVehicleAvailableChanged(false);
emit vehicleRemoved(vehicle);
// We must let the above signals flow through the system as well as get back to the main loop event queue
// before we can actually delete the Vehicle. The reason is that Qml may be holding on the references to it.
// Even though the above signals should unload any Qml which has references, that Qml will not be destroyed
// until we get back to the main loop. So we set a short timer which will then fire after Qt has finished
// doing all of its internal nastiness to clean up the Qml. This works for both the normal running case
// as well as the unit testing case whichof course has a different signal flow!
QTimer::singleShot(20, this, &MultiVehicleManager::_deleteVehiclePhase2);
}
void MultiVehicleManager::_deleteVehiclePhase2 (void)
{
/// Qml has been notified of vehicle about to go away and should be disconnected from it by now.
/// This means we can now clear the active vehicle property and delete the Vehicle for real.
Vehicle* newActiveVehicle = NULL;
if (_vehicleMap.count()) {
newActiveVehicle = _vehicleMap.first();
}
_activeVehicle = newActiveVehicle;
emit activeVehicleChanged(newActiveVehicle);
if (_activeVehicle) {
emit activeVehicleAvailableChanged(true);
if (_activeVehicle->autopilotPlugin()->pluginReady()) {
emit parameterReadyVehicleAvailableChanged(true);
}
}
_vehicleBeingDeleted->deleteLater();
}
void MultiVehicleManager::setActiveVehicle(Vehicle* vehicle)
{
if (vehicle != _activeVehicle) {
if (_activeVehicle) {
// The sequence of signals is very important in order to not leave Qml elements connected
// to a non-existent vehicle.
// First we must signal that there is no active vehicle available. This will disconnect
// any existing ui from the currently active vehicle.
_activeVehicleAvailable = false;
_parameterReadyVehicleAvailable = false;
emit activeVehicleAvailableChanged(false);
emit parameterReadyVehicleAvailableChanged(false);
}
// See explanation in _deleteVehiclePhase1
_vehicleBeingSetActive = vehicle;
QTimer::singleShot(20, this, &MultiVehicleManager::_setActiveVehiclePhase2);
}
}
void MultiVehicleManager::_setActiveVehiclePhase2(void)
{
// Now we signal the new active vehicle
_activeVehicle = _vehicleBeingSetActive;
emit activeVehicleChanged(_activeVehicle);
// And finally vehicle availability
if (_activeVehicle) {
_activeVehicleAvailable = true;
emit activeVehicleAvailableChanged(true);
if (_activeVehicle->autopilotPlugin()->pluginReady()) {
_parameterReadyVehicleAvailable = true;
emit parameterReadyVehicleAvailableChanged(true);
}
}
}
void MultiVehicleManager::_autopilotPluginReadyChanged(bool pluginReady)
{
AutoPilotPlugin* autopilot = dynamic_cast<AutoPilotPlugin*>(sender());
if (!autopilot) {
qWarning() << "Dynamic cast failed!";
return;
}
if (autopilot->vehicle() == _activeVehicle) {
_parameterReadyVehicleAvailable = pluginReady;
emit parameterReadyVehicleAvailableChanged(pluginReady);
}
}
void MultiVehicleManager::setHomePositionForAllVehicles(double lat, double lon, double alt)
{
foreach (Vehicle* vehicle, _vehicleMap) {
vehicle->uas()->setHomePosition(lat, lon, alt);
}
}
UASWaypointManager* MultiVehicleManager::activeWaypointManager(void)
{
if (_activeVehicle) {
return _activeVehicle->uas()->getWaypointManager();
}
if (!_offlineWaypointManager) {
_offlineWaypointManager = new UASWaypointManager(NULL, NULL);
}
return _offlineWaypointManager;
}
QList<Vehicle*> MultiVehicleManager::vehicles(void)
{
QList<Vehicle*> list;
foreach (Vehicle* vehicle, _vehicleMap) {
list += vehicle;
}
return list;
}
QVariantList MultiVehicleManager::vehiclesAsVariants(void)
{
QVariantList list;
foreach (Vehicle* vehicle, _vehicleMap) {
list += QVariant::fromValue(vehicle);
}
return list;
}