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218 lines
5.2 KiB
218 lines
5.2 KiB
15 years ago
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/* -*- mode: C++ ; c-file-style: "stroustrup" -*- *****************************
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* Qwt Widget Library
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* Copyright (C) 1997 Josef Wilgen
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* Copyright (C) 2002 Uwe Rathmann
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the Qwt License, Version 1.0
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*****************************************************************************/
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#ifndef QWT_EVENT_PATTERN
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#define QWT_EVENT_PATTERN 1
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#include <qnamespace.h>
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#include "qwt_array.h"
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class QMouseEvent;
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class QKeyEvent;
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/*!
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\brief A collection of event patterns
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QwtEventPattern introduces an level of indirection for mouse and
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keyboard inputs. Those are represented by symbolic names, so
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the application code can be configured by individual mappings.
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\sa QwtPicker, QwtPickerMachine, QwtPlotZoomer
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*/
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class QWT_EXPORT QwtEventPattern
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{
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public:
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/*!
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\brief Symbolic mouse input codes
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The default initialization for 3 button mice is:
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- MouseSelect1\n
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Qt::LeftButton
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- MouseSelect2\n
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Qt::RightButton
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- MouseSelect3\n
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Qt::MidButton
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- MouseSelect4\n
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Qt::LeftButton + Qt::ShiftButton
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- MouseSelect5\n
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Qt::RightButton + Qt::ShiftButton
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- MouseSelect6\n
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Qt::MidButton + Qt::ShiftButton
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The default initialization for 2 button mice is:
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- MouseSelect1\n
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Qt::LeftButton
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- MouseSelect2\n
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Qt::RightButton
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- MouseSelect3\n
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Qt::LeftButton + Qt::AltButton
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- MouseSelect4\n
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Qt::LeftButton + Qt::ShiftButton
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- MouseSelect5\n
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Qt::RightButton + Qt::ShiftButton
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- MouseSelect6\n
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Qt::LeftButton + Qt::AltButton + Qt::ShiftButton
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The default initialization for 1 button mice is:
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- MouseSelect1\n
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Qt::LeftButton
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- MouseSelect2\n
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Qt::LeftButton + Qt::ControlButton
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- MouseSelect3\n
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Qt::LeftButton + Qt::AltButton
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- MouseSelect4\n
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Qt::LeftButton + Qt::ShiftButton
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- MouseSelect5\n
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Qt::LeftButton + Qt::ControlButton + Qt::ShiftButton
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- MouseSelect6\n
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Qt::LeftButton + Qt::AltButton + Qt::ShiftButton
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\sa initMousePattern()
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*/
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enum MousePatternCode {
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MouseSelect1,
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MouseSelect2,
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MouseSelect3,
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MouseSelect4,
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MouseSelect5,
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MouseSelect6,
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MousePatternCount
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};
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/*!
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\brief Symbolic keyboard input codes
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Default initialization:
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- KeySelect1\n
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Qt::Key_Return
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- KeySelect2\n
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Qt::Key_Space
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- KeyAbort\n
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Qt::Key_Escape
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- KeyLeft\n
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Qt::Key_Left
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- KeyRight\n
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Qt::Key_Right
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- KeyUp\n
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Qt::Key_Up
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- KeyDown\n
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Qt::Key_Down
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- KeyUndo\n
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Qt::Key_Minus
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- KeyRedo\n
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Qt::Key_Plus
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- KeyHome\n
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Qt::Key_Escape
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*/
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enum KeyPatternCode {
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KeySelect1,
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KeySelect2,
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KeyAbort,
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KeyLeft,
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KeyRight,
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KeyUp,
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KeyDown,
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KeyRedo,
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KeyUndo,
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KeyHome,
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KeyPatternCount
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};
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//! A pattern for mouse events
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class MousePattern
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{
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public:
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MousePattern(int btn = Qt::NoButton, int st = Qt::NoButton) {
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button = btn;
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state = st;
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}
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int button;
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int state;
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};
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//! A pattern for key events
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class KeyPattern
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{
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public:
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KeyPattern(int k = 0, int st = Qt::NoButton) {
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key = k;
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state = st;
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}
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int key;
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int state;
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};
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QwtEventPattern();
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virtual ~QwtEventPattern();
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void initMousePattern(int numButtons);
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void initKeyPattern();
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void setMousePattern(uint pattern, int button, int state = Qt::NoButton);
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void setKeyPattern(uint pattern, int key, int state = Qt::NoButton);
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void setMousePattern(const QwtArray<MousePattern> &);
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void setKeyPattern(const QwtArray<KeyPattern> &);
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const QwtArray<MousePattern> &mousePattern() const;
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const QwtArray<KeyPattern> &keyPattern() const;
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QwtArray<MousePattern> &mousePattern();
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QwtArray<KeyPattern> &keyPattern();
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bool mouseMatch(uint pattern, const QMouseEvent *) const;
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bool keyMatch(uint pattern, const QKeyEvent *) const;
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protected:
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virtual bool mouseMatch(const MousePattern &, const QMouseEvent *) const;
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virtual bool keyMatch(const KeyPattern &, const QKeyEvent *) const;
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14 years ago
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15 years ago
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private:
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#if defined(_MSC_VER)
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#pragma warning(push)
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#pragma warning(disable: 4251)
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#endif
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QwtArray<MousePattern> d_mousePattern;
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QwtArray<KeyPattern> d_keyPattern;
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#if defined(_MSC_VER)
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#pragma warning(pop)
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#endif
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};
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inline bool operator==(QwtEventPattern::MousePattern b1,
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QwtEventPattern::MousePattern b2)
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{
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return b1.button == b2.button && b1.state == b2.state;
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}
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inline bool operator==(QwtEventPattern::KeyPattern b1,
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QwtEventPattern::KeyPattern b2)
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{
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return b1.key == b2.key && b1.state == b2.state;
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}
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#if defined(QWT_TEMPLATEDLL)
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// MOC_SKIP_BEGIN
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template class QWT_EXPORT QwtArray<QwtEventPattern::MousePattern>;
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template class QWT_EXPORT QwtArray<QwtEventPattern::KeyPattern>;
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// MOC_SKIP_END
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#endif
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#endif
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