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/* -*- mode: C++ ; c-file-style: "stroustrup" -*- *****************************
* Qwt Widget Library
* Copyright (C) 1997 Josef Wilgen
* Copyright (C) 2002 Uwe Rathmann
*
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* This library is free software; you can redistribute it and/or
* modify it under the terms of the Qwt License, Version 1.0
*****************************************************************************/
#ifndef QWT_EVENT_PATTERN
#define QWT_EVENT_PATTERN 1
#include <qnamespace.h>
#include "qwt_array.h"
class QMouseEvent;
class QKeyEvent;
/*!
\brief A collection of event patterns
QwtEventPattern introduces an level of indirection for mouse and
keyboard inputs. Those are represented by symbolic names, so
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the application code can be configured by individual mappings.
\sa QwtPicker, QwtPickerMachine, QwtPlotZoomer
*/
class QWT_EXPORT QwtEventPattern
{
public:
/*!
\brief Symbolic mouse input codes
The default initialization for 3 button mice is:
- MouseSelect1\n
Qt::LeftButton
- MouseSelect2\n
Qt::RightButton
- MouseSelect3\n
Qt::MidButton
- MouseSelect4\n
Qt::LeftButton + Qt::ShiftButton
- MouseSelect5\n
Qt::RightButton + Qt::ShiftButton
- MouseSelect6\n
Qt::MidButton + Qt::ShiftButton
The default initialization for 2 button mice is:
- MouseSelect1\n
Qt::LeftButton
- MouseSelect2\n
Qt::RightButton
- MouseSelect3\n
Qt::LeftButton + Qt::AltButton
- MouseSelect4\n
Qt::LeftButton + Qt::ShiftButton
- MouseSelect5\n
Qt::RightButton + Qt::ShiftButton
- MouseSelect6\n
Qt::LeftButton + Qt::AltButton + Qt::ShiftButton
The default initialization for 1 button mice is:
- MouseSelect1\n
Qt::LeftButton
- MouseSelect2\n
Qt::LeftButton + Qt::ControlButton
- MouseSelect3\n
Qt::LeftButton + Qt::AltButton
- MouseSelect4\n
Qt::LeftButton + Qt::ShiftButton
- MouseSelect5\n
Qt::LeftButton + Qt::ControlButton + Qt::ShiftButton
- MouseSelect6\n
Qt::LeftButton + Qt::AltButton + Qt::ShiftButton
\sa initMousePattern()
*/
enum MousePatternCode {
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MouseSelect1,
MouseSelect2,
MouseSelect3,
MouseSelect4,
MouseSelect5,
MouseSelect6,
MousePatternCount
};
/*!
\brief Symbolic keyboard input codes
Default initialization:
- KeySelect1\n
Qt::Key_Return
- KeySelect2\n
Qt::Key_Space
- KeyAbort\n
Qt::Key_Escape
- KeyLeft\n
Qt::Key_Left
- KeyRight\n
Qt::Key_Right
- KeyUp\n
Qt::Key_Up
- KeyDown\n
Qt::Key_Down
- KeyUndo\n
Qt::Key_Minus
- KeyRedo\n
Qt::Key_Plus
- KeyHome\n
Qt::Key_Escape
*/
enum KeyPatternCode {
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KeySelect1,
KeySelect2,
KeyAbort,
KeyLeft,
KeyRight,
KeyUp,
KeyDown,
KeyRedo,
KeyUndo,
KeyHome,
KeyPatternCount
};
//! A pattern for mouse events
class MousePattern
{
public:
MousePattern(int btn = Qt::NoButton, int st = Qt::NoButton) {
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button = btn;
state = st;
}
int button;
int state;
};
//! A pattern for key events
class KeyPattern
{
public:
KeyPattern(int k = 0, int st = Qt::NoButton) {
key = k;
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state = st;
}
int key;
int state;
};
QwtEventPattern();
virtual ~QwtEventPattern();
void initMousePattern(int numButtons);
void initKeyPattern();
void setMousePattern(uint pattern, int button, int state = Qt::NoButton);
void setKeyPattern(uint pattern, int key, int state = Qt::NoButton);
void setMousePattern(const QwtArray<MousePattern> &);
void setKeyPattern(const QwtArray<KeyPattern> &);
const QwtArray<MousePattern> &mousePattern() const;
const QwtArray<KeyPattern> &keyPattern() const;
QwtArray<MousePattern> &mousePattern();
QwtArray<KeyPattern> &keyPattern();
bool mouseMatch(uint pattern, const QMouseEvent *) const;
bool keyMatch(uint pattern, const QKeyEvent *) const;
protected:
virtual bool mouseMatch(const MousePattern &, const QMouseEvent *) const;
virtual bool keyMatch(const KeyPattern &, const QKeyEvent *) const;
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private:
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable: 4251)
#endif
QwtArray<MousePattern> d_mousePattern;
QwtArray<KeyPattern> d_keyPattern;
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
};
inline bool operator==(QwtEventPattern::MousePattern b1,
QwtEventPattern::MousePattern b2)
{
return b1.button == b2.button && b1.state == b2.state;
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}
inline bool operator==(QwtEventPattern::KeyPattern b1,
QwtEventPattern::KeyPattern b2)
{
return b1.key == b2.key && b1.state == b2.state;
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}
#if defined(QWT_TEMPLATEDLL)
// MOC_SKIP_BEGIN
template class QWT_EXPORT QwtArray<QwtEventPattern::MousePattern>;
template class QWT_EXPORT QwtArray<QwtEventPattern::KeyPattern>;
// MOC_SKIP_END
#endif
#endif