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/*=====================================================================
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QGroundControl Open Source Ground Control Station
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(c) 2009, 2015 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
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This file is part of the QGROUNDCONTROL project
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QGROUNDCONTROL is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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QGROUNDCONTROL is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
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======================================================================*/
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import QtQuick 2.4
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import QtQuick.Controls 1.3
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import QtQuick.Controls.Styles 1.2
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import QtQuick.Dialogs 1.2
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import QtLocation 5.3
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import QtPositioning 5.2
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import QGroundControl 1.0
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import QGroundControl.FlightDisplay 1.0
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import QGroundControl.FlightMap 1.0
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import QGroundControl.ScreenTools 1.0
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import QGroundControl.Controls 1.0
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import QGroundControl.Palette 1.0
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import QGroundControl.Vehicle 1.0
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import QGroundControl.Controllers 1.0
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/// Flight Display View
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Item {
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id: root
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property alias latitude: flightMap.latitude
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property alias longitude: flightMap.longitude
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// Top margin for all widgets. Used to prevent overlap with the toolbar
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property real topMargin: 0
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// Used by parent to hide widgets when it displays something above in the z order.
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// Prevents z order drawing problems.
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property bool hideWidgets: false
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readonly property alias zOrderTopMost: flightMap.zOrderTopMost
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readonly property alias zOrderWidgets: flightMap.zOrderWidgets
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readonly property alias zOrderMapItems: flightMap.zOrderMapItems
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QGCPalette { id: qgcPal; colorGroupEnabled: enabled }
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property var _activeVehicle: multiVehicleManager.activeVehicle
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readonly property var _defaultVehicleCoordinate: QtPositioning.coordinate(37.803784, -122.462276)
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readonly property real _defaultRoll: 0
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readonly property real _defaultPitch: 0
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readonly property real _defaultHeading: 0
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readonly property real _defaultAltitudeWGS84: 0
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readonly property real _defaultGroundSpeed: 0
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readonly property real _defaultAirSpeed: 0
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readonly property real _defaultClimbRate: 0
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readonly property string _mapName: "FlightDisplayView"
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readonly property string _showMapBackgroundKey: "/showMapBackground"
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readonly property var _flightMap: flightMap
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property real _roll: _activeVehicle ? (isNaN(_activeVehicle.roll) ? _defaultRoll : _activeVehicle.roll) : _defaultRoll
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property real _pitch: _activeVehicle ? (isNaN(_activeVehicle.pitch) ? _defaultPitch : _activeVehicle.pitch) : _defaultPitch
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property real _heading: _activeVehicle ? (isNaN(_activeVehicle.heading) ? _defaultHeading : _activeVehicle.heading) : _defaultHeading
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property var _vehicleCoordinate: _activeVehicle ? _activeVehicle.coordinate : _defaultVehicleCoordinate
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property real _altitudeWGS84: _activeVehicle ? _activeVehicle.altitudeWGS84 : _defaultAltitudeWGS84
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property real _groundSpeed: _activeVehicle ? _activeVehicle.groundSpeed : _defaultGroundSpeed
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property real _airSpeed: _activeVehicle ? _activeVehicle.airSpeed : _defaultAirSpeed
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property real _climbRate: _activeVehicle ? _activeVehicle.climbRate : _defaultClimbRate
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property bool _showMap: getBool(QGroundControl.flightMapSettings.loadMapSetting(flightMap.mapName, _showMapBackgroundKey, "1"))
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FlightDisplayViewController { id: _controller }
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MissionController { id: _missionController }
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ExclusiveGroup {
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id: _dropButtonsExclusiveGroup
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}
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// Validate _showMap setting
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Component.onCompleted: {
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delayLoader.source = "FlightDisplayViewDelayLoadOuter.qml"
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// We have to be careful to not reference root properties in a function which is in a subcomponent
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// until the root component has completed loading. Otherwise you get undefined references.
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flightMap.rootLoadCompleted = true
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flightMap.updateMapPosition(true /* force */)
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_setShowMap(_showMap)
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}
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function getBool(value) {
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return value === '0' ? false : true;
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}
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function setBool(value) {
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return value ? "1" : "0";
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}
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function _setShowMap(showMap) {
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_showMap = _controller.hasVideo ? showMap : true
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QGroundControl.flightMapSettings.saveMapSetting(flightMap.mapName, _showMapBackgroundKey, setBool(_showMap))
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}
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FlightMap {
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id: flightMap
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anchors.fill: parent
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mapName: _mapName
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visible: _showMap
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latitude: root._defaultCoordinate.latitude
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longitude: root._defaultCoordinate.longitude
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property var rootVehicleCoordinate: _vehicleCoordinate
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property bool rootLoadCompleted: false
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property bool _followVehicle: true
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onRootVehicleCoordinateChanged: updateMapPosition(false /* force */)
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Component.onCompleted: flightMapDelayLoader.source = "FlightDisplayViewDelayLoadInner.qml"
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function updateMapPosition(force) {
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if ((_followVehicle || force) && rootLoadCompleted) {
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flightMap.latitude = root._vehicleCoordinate.latitude
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flightMap.longitude = root._vehicleCoordinate.longitude
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}
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}
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// Home position
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MissionItemIndicator {
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label: "H"
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coordinate: (_activeVehicle && _activeVehicle.homePositionAvailable) ? _activeVehicle.homePosition : QtPositioning.coordinate(0, 0)
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visible: _activeVehicle ? _activeVehicle.homePositionAvailable : false
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z: flightMap.zOrderMapItems
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}
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// Add trajectory points to the map
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MapItemView {
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model: multiVehicleManager.activeVehicle ? multiVehicleManager.activeVehicle.trajectoryPoints : 0
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delegate:
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MapPolyline {
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line.width: 3
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line.color: "orange"
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z: flightMap.zOrderMapItems - 1
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path: [
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{ latitude: object.coordinate1.latitude, longitude: object.coordinate1.longitude },
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{ latitude: object.coordinate2.latitude, longitude: object.coordinate2.longitude },
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]
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}
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}
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// Add the vehicles to the map
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MapItemView {
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model: multiVehicleManager.vehicles
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delegate:
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VehicleMapItem {
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vehicle: object
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coordinate: object.coordinate
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isSatellite: flightMap.isSatelliteMap
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z: flightMap.zOrderMapItems
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}
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}
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// Add the mission items to the map
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MissionItemView {
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model: _missionController.missionItems
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zOrderMapItems: flightMap.zOrderMapItems
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}
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// Add lines between waypoints
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MissionLineView {
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model: _missionController.waypointLines
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zOrderMapItems: flightMap.zOrderMapItems
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}
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Loader {
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id: flightMapDelayLoader
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anchors.fill: parent
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}
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// Used to make pinch zoom work
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MouseArea {
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anchors.fill: parent
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}
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} // Flight Map
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Loader {
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id: delayLoader
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anchors.fill: parent
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}
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}
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