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/*=====================================================================
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QGroundControl Open Source Ground Control Station
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(c) 2009 - 2014 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
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This file is part of the QGROUNDCONTROL project
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QGROUNDCONTROL is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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QGROUNDCONTROL is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
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======================================================================*/
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/// @file
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/// @author Don Gagne <don@thegagnes.com>
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#include "MultiVehicleManager.h"
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#include "AutoPilotPlugin.h"
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#include "MAVLinkProtocol.h"
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#include "UAS.h"
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#include "QGCApplication.h"
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QGC_LOGGING_CATEGORY(MultiVehicleManagerLog, "MultiVehicleManagerLog")
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MultiVehicleManager::MultiVehicleManager(QGCApplication* app)
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: QGCTool(app)
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, _activeVehicleAvailable(false)
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, _parameterReadyVehicleAvailable(false)
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, _activeVehicle(NULL)
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, _firmwarePluginManager(NULL)
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, _autopilotPluginManager(NULL)
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, _joystickManager(NULL)
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, _mavlinkProtocol(NULL)
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{
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}
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void MultiVehicleManager::setToolbox(QGCToolbox *toolbox)
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{
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QGCTool::setToolbox(toolbox);
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_firmwarePluginManager = _toolbox->firmwarePluginManager();
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_autopilotPluginManager = _toolbox->autopilotPluginManager();
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_joystickManager = _toolbox->joystickManager();
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_mavlinkProtocol = _toolbox->mavlinkProtocol();
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QQmlEngine::setObjectOwnership(this, QQmlEngine::CppOwnership);
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qmlRegisterUncreatableType<MultiVehicleManager>("QGroundControl.MultiVehicleManager", 1, 0, "MultiVehicleManager", "Reference only");
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connect(_toolbox->linkManager(), &LinkManager::linkActive, this, &MultiVehicleManager::_linkActive);
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}
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void MultiVehicleManager::_linkActive(LinkInterface* link, int vehicleId, int vehicleFirmwareType, int vehicleType)
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{
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if (!getVehicleById(vehicleId)) {
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qCDebug(MultiVehicleManagerLog) << "Adding new vehicle linkName:vehicleId:vehicleFirmwareType:vehicleType"
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<< link->getName()
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<< vehicleId
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<< vehicleFirmwareType
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<< vehicleType;
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Vehicle* vehicle = new Vehicle(link, vehicleId, (MAV_AUTOPILOT)vehicleFirmwareType, (MAV_TYPE)vehicleType, _firmwarePluginManager, _autopilotPluginManager, _joystickManager);
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if (!vehicle) {
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qWarning() << "New Vehicle allocation failed";
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return;
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}
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connect(vehicle, &Vehicle::allLinksInactive, this, &MultiVehicleManager::_deleteVehiclePhase1);
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connect(vehicle->autopilotPlugin(), &AutoPilotPlugin::parametersReadyChanged, this, &MultiVehicleManager::_autopilotParametersReadyChanged);
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_vehicles.append(vehicle);
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emit vehicleAdded(vehicle);
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setActiveVehicle(vehicle);
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}
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}
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/// This slot is connected to the Vehicle::allLinksDestroyed signal such that the Vehicle is deleted
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/// and all other right things happen when the Vehicle goes away.
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void MultiVehicleManager::_deleteVehiclePhase1(Vehicle* vehicle)
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{
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qCDebug(MultiVehicleManagerLog) << "_deleteVehiclePhase1" << vehicle;
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_vehiclesBeingDeleted << vehicle;
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// Remove from map
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bool found = false;
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for (int i=0; i<_vehicles.count(); i++) {
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if (_vehicles[i] == vehicle) {
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_vehicles.removeAt(i);
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found = true;
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break;
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}
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}
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if (!found) {
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qWarning() << "Vehicle not found in map!";
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}
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vehicle->setActive(false);
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vehicle->uas()->shutdownVehicle();
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// First we must signal that a vehicle is no longer available.
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_activeVehicleAvailable = false;
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_parameterReadyVehicleAvailable = false;
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emit activeVehicleAvailableChanged(false);
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emit parameterReadyVehicleAvailableChanged(false);
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emit vehicleRemoved(vehicle);
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// We must let the above signals flow through the system as well as get back to the main loop event queue
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// before we can actually delete the Vehicle. The reason is that Qml may be holding on the references to it.
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// Even though the above signals should unload any Qml which has references, that Qml will not be destroyed
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// until we get back to the main loop. So we set a short timer which will then fire after Qt has finished
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// doing all of its internal nastiness to clean up the Qml. This works for both the normal running case
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// as well as the unit testing case whichof course has a different signal flow!
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QTimer::singleShot(20, this, &MultiVehicleManager::_deleteVehiclePhase2);
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}
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void MultiVehicleManager::_deleteVehiclePhase2(void)
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{
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qCDebug(MultiVehicleManagerLog) << "_deleteVehiclePhase2" << _vehiclesBeingDeleted[0];
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/// Qml has been notified of vehicle about to go away and should be disconnected from it by now.
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/// This means we can now clear the active vehicle property and delete the Vehicle for real.
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Vehicle* newActiveVehicle = NULL;
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if (_vehicles.count()) {
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newActiveVehicle = qobject_cast<Vehicle*>(_vehicles[0]);
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}
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_activeVehicle = newActiveVehicle;
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emit activeVehicleChanged(newActiveVehicle);
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if (_activeVehicle) {
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_activeVehicle->setActive(true);
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emit activeVehicleAvailableChanged(true);
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if (_activeVehicle->autopilotPlugin()->parametersReady()) {
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emit parameterReadyVehicleAvailableChanged(true);
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}
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}
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delete _vehiclesBeingDeleted[0];
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_vehiclesBeingDeleted.removeAt(0);
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}
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void MultiVehicleManager::setActiveVehicle(Vehicle* vehicle)
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{
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qCDebug(MultiVehicleManagerLog) << "setActiveVehicle" << vehicle;
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if (vehicle != _activeVehicle) {
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if (_activeVehicle) {
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_activeVehicle->setActive(false);
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// The sequence of signals is very important in order to not leave Qml elements connected
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// to a non-existent vehicle.
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// First we must signal that there is no active vehicle available. This will disconnect
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// any existing ui from the currently active vehicle.
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_activeVehicleAvailable = false;
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_parameterReadyVehicleAvailable = false;
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emit activeVehicleAvailableChanged(false);
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emit parameterReadyVehicleAvailableChanged(false);
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}
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// See explanation in _deleteVehiclePhase1
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_vehicleBeingSetActive = vehicle;
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QTimer::singleShot(20, this, &MultiVehicleManager::_setActiveVehiclePhase2);
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}
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}
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void MultiVehicleManager::_setActiveVehiclePhase2(void)
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{
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qCDebug(MultiVehicleManagerLog) << "_setActiveVehiclePhase2 _vehicleBeingSetActive" << _vehicleBeingSetActive;
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// Now we signal the new active vehicle
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_activeVehicle = _vehicleBeingSetActive;
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emit activeVehicleChanged(_activeVehicle);
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// And finally vehicle availability
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if (_activeVehicle) {
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_activeVehicle->setActive(true);
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_activeVehicleAvailable = true;
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emit activeVehicleAvailableChanged(true);
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if (_activeVehicle->autopilotPlugin()->parametersReady()) {
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_parameterReadyVehicleAvailable = true;
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emit parameterReadyVehicleAvailableChanged(true);
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}
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}
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}
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void MultiVehicleManager::_autopilotParametersReadyChanged(bool parametersReady)
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{
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AutoPilotPlugin* autopilot = dynamic_cast<AutoPilotPlugin*>(sender());
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if (!autopilot) {
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qWarning() << "Dynamic cast failed!";
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return;
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}
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if (autopilot->vehicle() == _activeVehicle) {
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_parameterReadyVehicleAvailable = parametersReady;
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emit parameterReadyVehicleAvailableChanged(parametersReady);
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}
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}
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void MultiVehicleManager::saveSetting(const QString &name, const QString& value)
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{
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QSettings settings;
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settings.setValue(name, value);
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}
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QString MultiVehicleManager::loadSetting(const QString &name, const QString& defaultValue)
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{
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QSettings settings;
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return settings.value(name, defaultValue).toString();
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}
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Vehicle* MultiVehicleManager::getVehicleById(int vehicleId)
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{
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for (int i=0; i< _vehicles.count(); i++) {
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Vehicle* vehicle = qobject_cast<Vehicle*>(_vehicles[i]);
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if (vehicle->id() == vehicleId) {
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return vehicle;
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}
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}
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return NULL;
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}
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