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/*=====================================================================
PIXHAWK Micro Air Vehicle Flying Robotics Toolkit
(c) 2009, 2010 PIXHAWK PROJECT <http://pixhawk.ethz.ch>
This file is part of the PIXHAWK project
PIXHAWK is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
PIXHAWK is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with PIXHAWK. If not, see <http://www.gnu.org/licenses/>.
======================================================================*/
/**
* @file
* @brief Definition of Head up display
*
* @author Lorenz Meier <mavteam@student.ethz.ch>
*
*/
#ifndef HUD_H
#define HUD_H
#include <QImage>
#include <QGLWidget>
#include <QPainter>
#include <QFontDatabase>
#include <QTimer>
#include "UASInterface.h"
/**
* @brief Displays a Head Up Display (HUD)
*
* This class represents a head up display (HUD) and draws this HUD in an OpenGL widget (QGLWidget).
* It can superimpose the HUD over the current live image stream (any arriving image stream will be auto-
* matically used as background), or it draws the classic blue-brown background known from instruments.
*/
class HUD : public QGLWidget
{
Q_OBJECT
public:
HUD(int width = 640, int height = 480, QWidget* parent = NULL);
~HUD();
void setImageSize(int width, int height, int depth, int channels);
void resizeGL(int w, int h);
public slots:
void initializeGL();
void paintGL();
/** @brief Start updating the view at 30Hz */
void start();
/** @brief Stop updating the view */
void stop();
/** @brief Set the currently monitored UAS */
void setActiveUAS(UASInterface* uas);
/** @brief Update a HUD value */
void updateValue(UASInterface* uas, QString name, double value, quint64 msec);
void updateAttitude(UASInterface* uas, double roll, double pitch, double yaw, quint64 timestamp);
void updateAttitudeThrustSetPoint(UASInterface*, double rollDesired, double pitchDesired, double yawDesired, double thrustDesired, quint64 usec);
void updateBattery(UASInterface*, double, double, int);
void receiveHeartbeat(UASInterface*);
void updateThrust(UASInterface*, double);
void updateLocalPosition(UASInterface*,double,double,double,quint64);
void updateGlobalPosition(UASInterface*,double,double,double,quint64);
void updateSpeed(UASInterface*,double,double,double,quint64);
void updateState(UASInterface*,QString,QString);
void updateLoad(UASInterface*, double);
void selectWaypoint(UASInterface* uas, int id);
void startImage(int imgid, int width, int height, int depth, int channels);
void setPixels(int imgid, const unsigned char* imageData, int length, int startIndex);
void finishImage();
void saveImage();
void saveImage(QString fileName);
protected slots:
void paintCenterBackground(float roll, float pitch, float yaw);
void paintRollPitchStrips();
void paintPitchLines(float pitch, QPainter* painter);
/** @brief Paint text on top of the image and OpenGL drawings */
void paintText(QString text, QColor color, float fontSize, float refX, float refY, QPainter* painter);
/** @brief Setup the OpenGL view for drawing a sub-component of the HUD */
void setupGLView(float referencePositionX, float referencePositionY, float referenceWidth, float referenceHeight);
void paintPitchLinePos(QString text, float refPosX, float refPosY, QPainter* painter);
void paintPitchLineNeg(QString text, float refPosX, float refPosY, QPainter* painter);
void drawLine(float refX1, float refY1, float refX2, float refY2, float width, const QColor& color, QPainter* painter);
void drawEllipse(float refX, float refY, float radiusX, float radiusY, float startDeg, float endDeg, float lineWidth, const QColor& color, QPainter* painter);
void drawCircle(float refX, float refY, float radius, float startDeg, float endDeg, float lineWidth, const QColor& color, QPainter* painter);
void drawChangeRateStrip(float xRef, float yRef, float height, float minRate, float maxRate, float value, QPainter* painter);
void drawChangeIndicatorGauge(float xRef, float yRef, float radius, float expectedMaxChange, float value, const QColor& color, QPainter* painter, bool solid=true);
void drawSystemIndicator(float xRef, float yRef, int maxNum, float maxWidth, float maxHeight, QPainter* painter);
void drawPolygon(QPolygonF refPolygon, QPainter* painter);
protected:
void commitRawDataToGL();
/** @brief Convert reference coordinates to screen coordinates */
float refToScreenX(float x);
/** @brief Convert reference coordinates to screen coordinates */
float refToScreenY(float y);
/** @brief Convert mm line widths to QPen line widths */
float refLineWidthToPen(float line);
/** @brief Rotate a polygon around a point clockwise */
void rotatePolygonClockWiseRad(QPolygonF& p, float angle, QPointF origin);
QImage* image; ///< Double buffer image
QImage glImage; ///< The background / camera image
UASInterface* uas; ///< The uas currently monitored
QMap<QString, float> values; ///< The variables this HUD displays
QMap<QString, float> valuesDot; ///< First derivative of the variable
QMap<QString, float> valuesMean; ///< Mean since system startup for this variable
QMap<QString, int> valuesCount; ///< Number of values received so far
QMap<QString, quint64> lastUpdate; ///< The last update time for this variable
float yawInt; ///< The yaw integral. Used to damp the yaw indication.
QString mode; ///< The current vehicle mode
QString state; ///< The current vehicle state
QString fuelStatus; ///< Current fuel level / battery voltage
double scalingFactor; ///< Factor used to scale all absolute values to screen coordinates
float xCenterOffset, yCenterOffset; ///< Offset from center of window in mm coordinates
float vwidth; ///< Virtual width of this window, 200 mm per default. This allows to hardcode positions and aspect ratios. This virtual image plane is then scaled to the window size.
float vheight; ///< Virtual height of this window, 150 mm per default
float vGaugeSpacing; ///< Virtual spacing of the gauges from the center, 50 mm per default
float vPitchPerDeg; ///< Virtual pitch to mm conversion. Currently one degree is 3 mm up/down in the pitch markings
int xCenter; ///< Center of the HUD instrument in pixel coordinates. Allows to off-center the whole instrument in its OpenGL window, e.g. to fit another instrument
int yCenter; ///< Center of the HUD instrument in pixel coordinates. Allows to off-center the whole instrument in its OpenGL window, e.g. to fit another instrument
// Image buffers
unsigned char* rawBuffer1; ///< Double buffer 1 for the image
unsigned char* rawBuffer2; ///< Double buffer 2 for the image
unsigned char* rawImage; ///< Pointer to current complete image
int rawLastIndex; ///< The last byte index received of the image
int rawExpectedBytes; ///< Number of raw image bytes expected. Calculated by: image depth * channels * widht * height / 8
int bytesPerLine; ///< Bytes per image line. Is calculated as: image depth * channels * width / 8
bool imageStarted; ///< If an image is currently in transmission
int receivedDepth; ///< Image depth in bit for the current image
int receivedChannels; ///< Number of color channels
int receivedWidth; ///< Width in pixels of the current image
int receivedHeight; ///< Height in pixels of the current image
// HUD colors
QColor defaultColor; ///< Color for most HUD elements, e.g. pitch lines, center cross, change rate gauges
QColor setPointColor; ///< Color for the current control set point, e.g. yaw desired
QColor warningColor; ///< Color for warning messages
QColor criticalColor; ///< Color for caution messages
QColor infoColor; ///< Color for normal/default messages
QColor fuelColor; ///< Current color for the fuel message, can be info, warning or critical color
// Blink rates
int warningBlinkRate; ///< Blink rate of warning messages, will be rounded to the refresh rate
QTimer* refreshTimer; ///< The main timer, controls the update rate
QPainter* hudPainter;
QFont font; ///< The HUD font, per default the free Bitstream Vera SANS, which is very close to actual HUD fonts
QFontDatabase fontDatabase;///< Font database, only used to load the TrueType font file (the HUD font is directly loaded from file rather than from the system)
bool noCamera; ///< No camera images available, draw the ground/sky box to indicate the horizon
bool hardwareAcceleration; ///< Enable hardware acceleration
float strongStrokeWidth; ///< Strong line stroke width, used throughout the HUD
float normalStrokeWidth; ///< Normal line stroke width, used throughout the HUD
float fineStrokeWidth; ///< Fine line stroke width, used throughout the HUD
QString waypointName; ///< Waypoint name displayed in HUD
};
#endif // HUD_H