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/*=====================================================================
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QGroundControl Open Source Ground Control Station
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(c) 2009, 2010 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org>
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This file is part of the QGROUNDCONTROL project
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QGROUNDCONTROL is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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QGROUNDCONTROL is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with QGROUNDCONTROL. If not, see <http://www.gnu.org/licenses/>.
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======================================================================*/
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/**
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* @file
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* @brief Implementation of audio output
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*
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* @author Lorenz Meier <mavteam@student.ethz.ch>
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* @author Thomas Gubler <thomasgubler@gmail.com>
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*
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*/
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#include <QApplication>
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#include <QSettings>
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#include "GAudioOutput.h"
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#include <QDebug>
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#include <QGC.h>
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/**
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* This class follows the singleton design pattern
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* @see http://en.wikipedia.org/wiki/Singleton_pattern
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* A call to this function thus returns the only instance of this object
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* the call can occur at any place in the code, no reference to the
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* GAudioOutput object has to be passed.
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*/
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GAudioOutput *GAudioOutput::instance()
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{
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static GAudioOutput *_instance = 0;
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if (_instance == 0)
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{
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_instance = new GAudioOutput();
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// Set the application as parent to ensure that this object
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// will be destroyed when the main application exits
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_instance->setParent(qApp);
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}
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return _instance;
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}
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GAudioOutput::GAudioOutput(QObject *parent) : QObject(parent),
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muted(false),
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thread(new QThread()),
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worker(new QGCAudioWorker())
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{
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worker->moveToThread(thread);
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// Initialize within right thread context
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worker->init();
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connect(this, SIGNAL(textToSpeak(QString,int)), worker, SLOT(say(QString,int)));
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connect(this, SIGNAL(beepOnce()), worker, SLOT(beep()));
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thread->start();
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}
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GAudioOutput::~GAudioOutput()
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{
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thread->quit();
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while (thread->isRunning()) {
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QGC::SLEEP::usleep(100);
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}
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worker->deleteLater();
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thread->deleteLater();
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worker = NULL;
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thread = NULL;
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}
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void GAudioOutput::mute(bool mute)
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{
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// XXX handle muting
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Q_UNUSED(mute);
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}
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bool GAudioOutput::isMuted()
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{
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// XXX return right stuff
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return false;
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}
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bool GAudioOutput::say(QString text, int severity)
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{
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emit textToSpeak(text, severity);
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return true;
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}
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/**
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* @param text This message will be played after the alert beep
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*/
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bool GAudioOutput::alert(QString text)
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{
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emit textToSpeak(text, 2);
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return true;
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}
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void GAudioOutput::notifyPositive()
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{
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if (!muted)
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{
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// Use QFile to transform path for all OS
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// FIXME: Get working with Qt5's QtMultimedia module
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//QFile f(QCoreApplication::applicationDirPath() + QString("/files/audio/double_notify.wav"));
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//m_media->setCurrentSource(Phonon::MediaSource(f.fileName().toStdString().c_str()));
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//m_media->play();
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}
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}
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void GAudioOutput::notifyNegative()
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{
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if (!muted)
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{
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// Use QFile to transform path for all OS
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// FIXME: Get working with Qt5's QtMultimedia module
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//QFile f(QCoreApplication::applicationDirPath() + QString("/files/audio/flat_notify.wav"));
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//m_media->setCurrentSource(Phonon::MediaSource(f.fileName().toStdString().c_str()));
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//m_media->play();
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}
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}
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/**
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* The emergency sound will be played continously during the emergency.
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* call stopEmergency() to disable it again. No speech synthesis or other
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* audio output is available during the emergency.
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*
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* @return true if the emergency could be started, false else
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*/
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bool GAudioOutput::startEmergency()
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{
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// if (!emergency)
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// {
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// emergency = true;
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// // Beep immediately and then start timer
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// emergencyTimer->start(1500);
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// QTimer::singleShot(5000, this, SLOT(stopEmergency()));
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// }
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return true;
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}
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/**
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* Stops the continous emergency sound. Use startEmergency() to start
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* the emergency sound.
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*
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* @return true if the emergency could be stopped, false else
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*/
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bool GAudioOutput::stopEmergency()
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{
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// if (emergency)
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// {
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// emergency = false;
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// emergencyTimer->stop();
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// }
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return true;
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}
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void GAudioOutput::beep()
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{
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emit beepOnce();
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}
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