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/*=====================================================================
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PIXHAWK Micro Air Vehicle Flying Robotics Toolkit
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(c) 2009, 2010 PIXHAWK PROJECT <http://pixhawk.ethz.ch>
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This file is part of the PIXHAWK project
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PIXHAWK is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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PIXHAWK is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with PIXHAWK. If not, see <http://www.gnu.org/licenses/>.
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======================================================================*/
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/**
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* @file
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* @brief Definition of audio output
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*
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* @author Lorenz Meier <mavteam@student.ethz.ch>
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*
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*/
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#ifndef GAUDIOOUTPUT_H
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#define GAUDIOOUTPUT_H
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#include <QObject>
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#include <QTimer>
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#include <QThread>
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#include <QStringList>
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#include <QGCAudioWorker.h>
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/**
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* @brief Audio Output (speech synthesizer and "beep" output)
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* This class follows the singleton design pattern
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* @see http://en.wikipedia.org/wiki/Singleton_pattern
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*/
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class GAudioOutput : public QObject
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{
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Q_OBJECT
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public:
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/** @brief Get the singleton instance */
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static GAudioOutput *instance();
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/** @brief List available voices */
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QStringList listVoices(void);
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enum
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{
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VOICE_MALE = 0,
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VOICE_FEMALE
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} QGVoice;
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/** @brief Get the mute state */
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bool isMuted();
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public slots:
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/** @brief Say this text if current output priority matches */
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bool say(QString text, int severity = 1);
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/** @brief Play alert sound and say notification message */
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bool alert(QString text);
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/** @brief Start emergency sound */
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bool startEmergency();
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/** @brief Stop emergency sound */
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bool stopEmergency();
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// /** @brief Select female voice */
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// void selectFemaleVoice();
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// /** @brief Select male voice */
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// void selectMaleVoice();
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/** @brief Play emergency sound once */
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void beep();
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/** @brief Notify about positive event */
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void notifyPositive();
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/** @brief Notify about negative event */
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void notifyNegative();
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/** @brief Mute/unmute sound */
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void mute(bool mute);
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signals:
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void mutedChanged(bool);
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bool textToSpeak(QString text, int severity = 1);
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void beepOnce();
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protected:
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bool muted;
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QThread* thread;
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QGCAudioWorker* worker;
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private:
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GAudioOutput(QObject *parent = NULL);
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~GAudioOutput();
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};
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#endif // AUDIOOUTPUT_H
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