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60 lines
2.4 KiB
60 lines
2.4 KiB
15 years ago
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/*****************************************************************************
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* Copyright (c) 2008, University of Florida
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* All rights reserved.
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*
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* This file is part of OpenJAUS. OpenJAUS is distributed under the BSD
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* license. See the LICENSE file for details.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of the University of Florida nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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****************************************************************************/
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#ifndef GUI_H
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#define GUI_H
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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typedef struct
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{
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Display *display;
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Window window;
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GLXContext context;
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XSetWindowAttributes attr;
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int screen;
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int x;
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int y;
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unsigned int width;
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unsigned int height;
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unsigned int depth;
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}GlWindow;
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void guiResizeWindow(unsigned int, unsigned int);
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void guiUpdateWindow(GlWindow);
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void guiDestroyWindow(GlWindow);
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GlWindow guiCreateWindow(char* title, int width, int height);
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#endif // GUI_H
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