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Force HAVE_QT_QPA_HEADER for qmlglsink/Windows build

QGC4.4
Andrew Voznytsa 5 years ago
parent
commit
168b8a5942
  1. 2
      qmlglsink.cmake
  2. 2
      qmlglsink.pri

2
qmlglsink.cmake

@ -41,7 +41,7 @@ elseif(APPLE)
elseif(IOS) elseif(IOS)
target_compile_definitions(gst_plugins_good PUBLIC HAVE_QT_MAC) target_compile_definitions(gst_plugins_good PUBLIC HAVE_QT_MAC)
elseif(WIN32) elseif(WIN32)
target_compile_definitions(gst_plugins_good PUBLIC HAVE_QT_WIN32) target_compile_definitions(gst_plugins_good PUBLIC HAVE_QT_WIN32 HAVE_QT_QPA_HEADER)
# TODO: use FindOpenGL? # TODO: use FindOpenGL?
target_link_libraries(gst_plugins_good PUBLIC opengl32.lib user32.lib) target_link_libraries(gst_plugins_good PUBLIC opengl32.lib user32.lib)

2
qmlglsink.pri

@ -8,7 +8,7 @@ LinuxBuild {
} else:iOSBuild { } else:iOSBuild {
DEFINES += HAVE_QT_IOS DEFINES += HAVE_QT_IOS
} else:WindowsBuild { } else:WindowsBuild {
DEFINES += HAVE_QT_WIN32 DEFINES += HAVE_QT_WIN32 HAVE_QT_QPA_HEADER
LIBS += opengl32.lib user32.lib LIBS += opengl32.lib user32.lib
} else:AndroidBuild { } else:AndroidBuild {
DEFINES += HAVE_QT_ANDROID DEFINES += HAVE_QT_ANDROID

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