_appendFlightPathSegment(finalApproachCoordinate(),amslEntryAlt(),loiterTangentCoordinate(),amslEntryAlt());// Best we can do to simulate loiter circle terrain profile
_appendFlightPathSegment(FlightPathSegment::SegmentTypeGeneric,finalApproachCoordinate(),amslEntryAlt(),loiterTangentCoordinate(),amslEntryAlt());// Best we can do to simulate loiter circle terrain profile
_appendFlightPathSegment(finalApproachCoordinate(),amslEntryAlt(),loiterTangentCoordinate(),amslEntryAlt());// Best we can do to simulate loiter circle terrain profile
_appendFlightPathSegment(FlightPathSegment::SegmentTypeGeneric,finalApproachCoordinate(),amslEntryAlt(),loiterTangentCoordinate(),amslEntryAlt());// Best we can do to simulate loiter circle terrain profile
_appendFlightPathSegment(finalApproachCoordinate(),amslEntryAlt(),loiterTangentCoordinate(),amslEntryAlt());// Best we can do to simulate loiter circle terrain profile
_appendFlightPathSegment(FlightPathSegment::SegmentTypeGeneric,finalApproachCoordinate(),amslEntryAlt(),loiterTangentCoordinate(),amslEntryAlt());// Best we can do to simulate loiter circle terrain profile