QGCLabel{text:qsTr("<i>Please arm the vehicle here.</i>");opacity:0.2+0.8*(QGroundControl.multiVehicleManager.vehicles.count>0);anchors.horizontalCenter:buttonHardware.horizontalCenter;anchors.topMargin:40;anchors.bottomMargin:40;}
PreFlightCheckButton{
id: buttonActuators
name:"Actuators"
group:1
defaultText:"Move all control surfaces. Did they work properly?"
id: buttonActuators
name:qsTr("Actuators")
group:1
manualText:qsTr("Move all control surfaces. Did they work properly?")
}
PreFlightCheckButton{
id: buttonMotors
name:"Motors"
group:1
defaultText:"Propellers free? Then throttle up gently. Working properly?"
id: buttonMotors
name:qsTr("Motors")
group:1
manualText:qsTr("Propellers free? Then throttle up gently. Working properly?")
}
PreFlightCheckButton{
id: buttonMission
name:"Mission"
group:1
defaultText:"Please confirm mission is valid (waypoints valid, no terrain collision)."
id: buttonMission
name:qsTr("Mission")
group:1
manualText:qsTr("Please confirm mission is valid (waypoints valid, no terrain collision).")
QGCLabel{text:qsTr("<i>Last preparations before launch</i>");opacity :0.2+0.8*(_checkState>=2);anchors.horizontalCenter:buttonHardware.horizontalCenter}
PreFlightCheckButton{
id: buttonPayload
name:"Payload"
group:2
defaultText:"Configured and started?"
pendingText:"Payload lid closed?"
id: buttonPayload
name:qsTr("Payload")
group:2
manualText:qsTr("Configured and started? Payload lid closed?")
}
PreFlightCheckButton{
id: buttonWeather
name:"Wind & weather"
group:2
defaultText:"OK for your platform?"
pendingText:"Launching into the wind?"
id: buttonWeather
name:"Wind & weather"
group:2
manualText:qsTr("OK for your platform? Lauching into the wind?")
}
PreFlightCheckButton{
id: buttonFlightAreaFree
name:"Flight area"
group:2
defaultText:"Launch area and path free of obstacles/people?"
id: buttonFlightAreaFree
name:qsTr("Flight area")
group:2
manualText:qsTr("Launch area and path free of obstacles/people?")