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@ -797,7 +797,7 @@ void HUD::paintHUD()
@@ -797,7 +797,7 @@ void HUD::paintHUD()
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// const float yawDeg = ((values.value("yaw", 0.0f)/M_PI)*180.0f)+180.f;
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// YAW is in compass-human readable format, so 0 .. 360 deg.
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float yawDeg = ((yawLP/M_PI)*180.0f)+180.0f; |
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float yawDeg = (yawLP / M_PI) * 180.0f; |
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if (yawDeg < 0) yawDeg += 360; |
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if (yawDeg > 360) yawDeg -= 360; |
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/* final safeguard for really stupid systems */ |
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