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@ -574,6 +574,9 @@ void HUD::paintHUD()
@@ -574,6 +574,9 @@ void HUD::paintHUD()
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if ((yawTrans < 5.0) && (yawTrans > -5.0)) yawTrans = 0; |
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// Negate to correct direction
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yawTrans -yawTrans; |
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//qDebug() << "yaw translation" << yawTrans << "integral" << yawInt << "difference" << yawDiff << "yaw" << yaw;
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// Update scaling factor
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