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JoystickSDL: Solve typo

Signed-off-by: Patrick José Pereira <patrickelectric@gmail.com>
QGC4.4
Patrick José Pereira 8 years ago
parent
commit
f589aa7985
  1. 2
      src/Joystick/JoystickSDL.cc

2
src/Joystick/JoystickSDL.cc

@ -65,7 +65,7 @@ QMap<QString, Joystick*> JoystickSDL::discover(MultiVehicleManager* _multiVehicl @@ -65,7 +65,7 @@ QMap<QString, Joystick*> JoystickSDL::discover(MultiVehicleManager* _multiVehicl
qCDebug(JoystickLog) << "\t" << name << "axes:" << axisCount << "buttons:" << buttonCount << "hats:" << hatCount << "isGC:" << isGameController;
// Check for joysticks with duplicate names and differentiate the keys when neccessary.
// Check for joysticks with duplicate names and differentiate the keys when necessary.
// This is required when using an Xbox 360 wireless receiver that always identifies as
// 4 individual joysticks, regardless of how many joysticks are actually connected to the
// receiver. Using GUID does not help, all of these devices present the same GUID.

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