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@ -64,6 +64,7 @@ const char* Joystick::_buttonActionGimbalUp = QT_TR_NOOP("Gimbal Up"); |
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const char* Joystick::_buttonActionGimbalLeft = QT_TR_NOOP("Gimbal Left"); |
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const char* Joystick::_buttonActionGimbalLeft = QT_TR_NOOP("Gimbal Left"); |
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const char* Joystick::_buttonActionGimbalRight = QT_TR_NOOP("Gimbal Right"); |
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const char* Joystick::_buttonActionGimbalRight = QT_TR_NOOP("Gimbal Right"); |
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const char* Joystick::_buttonActionGimbalCenter = QT_TR_NOOP("Gimbal Center"); |
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const char* Joystick::_buttonActionGimbalCenter = QT_TR_NOOP("Gimbal Center"); |
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const char* Joystick::_buttonActionEmergencyStop = QT_TR_NOOP("Emergency Stop"); |
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const char* Joystick::_rgFunctionSettingsKey[Joystick::maxFunction] = { |
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const char* Joystick::_rgFunctionSettingsKey[Joystick::maxFunction] = { |
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"RollAxis", |
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"RollAxis", |
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@ -684,6 +685,7 @@ void Joystick::startPolling(Vehicle* vehicle) |
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disconnect(this, &Joystick::gimbalYawStep, _activeVehicle, &Vehicle::gimbalYawStep); |
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disconnect(this, &Joystick::gimbalYawStep, _activeVehicle, &Vehicle::gimbalYawStep); |
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disconnect(this, &Joystick::centerGimbal, _activeVehicle, &Vehicle::centerGimbal); |
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disconnect(this, &Joystick::centerGimbal, _activeVehicle, &Vehicle::centerGimbal); |
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disconnect(this, &Joystick::gimbalControlValue, _activeVehicle, &Vehicle::gimbalControlValue); |
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disconnect(this, &Joystick::gimbalControlValue, _activeVehicle, &Vehicle::gimbalControlValue); |
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disconnect(this, &Joystick::emergencyStop, _activeVehicle, &Vehicle::emergencyStop); |
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} |
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} |
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// Always set up the new vehicle
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// Always set up the new vehicle
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_activeVehicle = vehicle; |
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_activeVehicle = vehicle; |
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@ -707,6 +709,7 @@ void Joystick::startPolling(Vehicle* vehicle) |
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connect(this, &Joystick::gimbalYawStep, _activeVehicle, &Vehicle::gimbalYawStep); |
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connect(this, &Joystick::gimbalYawStep, _activeVehicle, &Vehicle::gimbalYawStep); |
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connect(this, &Joystick::centerGimbal, _activeVehicle, &Vehicle::centerGimbal); |
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connect(this, &Joystick::centerGimbal, _activeVehicle, &Vehicle::centerGimbal); |
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connect(this, &Joystick::gimbalControlValue, _activeVehicle, &Vehicle::gimbalControlValue); |
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connect(this, &Joystick::gimbalControlValue, _activeVehicle, &Vehicle::gimbalControlValue); |
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connect(this, &Joystick::emergencyStop, _activeVehicle, &Vehicle::emergencyStop); |
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// FIXME: ****
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// FIXME: ****
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//connect(this, &Joystick::buttonActionTriggered, uas, &UAS::triggerAction);
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//connect(this, &Joystick::buttonActionTriggered, uas, &UAS::triggerAction);
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} |
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} |
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@ -1028,6 +1031,8 @@ void Joystick::_executeButtonAction(const QString& action, bool buttonDown) |
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_localYaw = 0.0; |
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_localYaw = 0.0; |
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emit gimbalControlValue(0.0, 0.0); |
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emit gimbalControlValue(0.0, 0.0); |
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} |
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} |
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} else if(action == _buttonActionEmergencyStop) { |
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if(buttonDown) emit emergencyStop(); |
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} else { |
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} else { |
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qCDebug(JoystickLog) << "_buttonAction unknown action:" << action; |
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qCDebug(JoystickLog) << "_buttonAction unknown action:" << action; |
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} |
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} |
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@ -1116,6 +1121,7 @@ void Joystick::_buildActionList(Vehicle* activeVehicle) |
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_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionGimbalLeft, true)); |
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_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionGimbalLeft, true)); |
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_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionGimbalRight, true)); |
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_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionGimbalRight, true)); |
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_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionGimbalCenter)); |
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_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionGimbalCenter)); |
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_assignableButtonActions.append(new AssignableButtonAction(this, _buttonActionEmergencyStop)); |
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for(int i = 0; i < _assignableButtonActions.count(); i++) { |
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for(int i = 0; i < _assignableButtonActions.count(); i++) { |
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AssignableButtonAction* p = qobject_cast<AssignableButtonAction*>(_assignableButtonActions[i]); |
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AssignableButtonAction* p = qobject_cast<AssignableButtonAction*>(_assignableButtonActions[i]); |
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_availableActionTitles << p->action(); |
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_availableActionTitles << p->action(); |
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