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79 lines
2.8 KiB
79 lines
2.8 KiB
/* |
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Simple DirectMedia Layer |
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
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This software is provided 'as-is', without any express or implied |
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warranty. In no event will the authors be held liable for any damages |
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arising from the use of this software. |
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Permission is granted to anyone to use this software for any purpose, |
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including commercial applications, and to alter it and redistribute it |
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freely, subject to the following restrictions: |
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1. The origin of this software must not be misrepresented; you must not |
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claim that you wrote the original software. If you use this software |
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in a product, an acknowledgment in the product documentation would be |
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appreciated but is not required. |
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2. Altered source versions must be plainly marked as such, and must not be |
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misrepresented as being the original software. |
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3. This notice may not be removed or altered from any source distribution. |
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*/ |
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/** |
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* \file SDL_misc.h |
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* |
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* \brief Include file for SDL API functions that don't fit elsewhere. |
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*/ |
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#ifndef SDL_misc_h_ |
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#define SDL_misc_h_ |
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#include "SDL_stdinc.h" |
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#include "begin_code.h" |
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/* Set up for C function definitions, even when using C++ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/** |
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* Open a URL/URI in the browser or other appropriate external application. |
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* |
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* Open a URL in a separate, system-provided application. How this works will |
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* vary wildly depending on the platform. This will likely launch what makes |
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* sense to handle a specific URL's protocol (a web browser for `http://`, |
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* etc), but it might also be able to launch file managers for directories and |
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* other things. |
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* |
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* What happens when you open a URL varies wildly as well: your game window |
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* may lose focus (and may or may not lose focus if your game was fullscreen |
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* or grabbing input at the time). On mobile devices, your app will likely |
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* move to the background or your process might be paused. Any given platform |
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* may or may not handle a given URL. |
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* |
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* If this is unimplemented (or simply unavailable) for a platform, this will |
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* fail with an error. A successful result does not mean the URL loaded, just |
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* that we launched _something_ to handle it (or at least believe we did). |
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* |
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* All this to say: this function can be useful, but you should definitely |
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* test it on every platform you target. |
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* |
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* \param url A valid URL/URI to open. Use `file:///full/path/to/file` for |
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* local files, if supported. |
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* \returns 0 on success, or -1 on error; call SDL_GetError() for more |
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* information. |
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* |
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* \since This function is available since SDL 2.0.14. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); |
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/* Ends C function definitions when using C++ */ |
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#ifdef __cplusplus |
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} |
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#endif |
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#include "close_code.h" |
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#endif /* SDL_misc_h_ */ |
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/* vi: set ts=4 sw=4 expandtab: */
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