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49 lines
1.5 KiB
49 lines
1.5 KiB
/* -*-c++-*- |
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net> |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGANIMATION_SKELETON |
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#define OSGANIMATION_SKELETON 1 |
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#include <osgAnimation/Export> |
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#include <osg/MatrixTransform> |
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namespace osgAnimation |
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{ |
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class OSGANIMATION_EXPORT Skeleton : public osg::MatrixTransform |
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{ |
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public: |
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META_Node(osgAnimation, Skeleton); |
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class OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback |
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{ |
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public: |
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META_Object(osgAnimation, UpdateSkeleton); |
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UpdateSkeleton(); |
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UpdateSkeleton(const UpdateSkeleton&, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv); |
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bool needToValidate() const; |
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protected: |
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bool _needValidate; |
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}; |
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Skeleton(); |
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Skeleton(const Skeleton&, const osg::CopyOp&); |
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void setDefaultUpdateCallback(); |
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}; |
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} |
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#endif
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