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476 lines
20 KiB
476 lines
20 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGDB_DATABASEPAGER |
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#define OSGDB_DATABASEPAGER 1 |
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#include <osg/NodeVisitor> |
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#include <osg/Group> |
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#include <osg/PagedLOD> |
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#include <osg/Drawable> |
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#include <osg/GraphicsThread> |
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#include <osg/FrameStamp> |
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#include <osg/ObserverNodePath> |
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#include <osg/observer_ptr> |
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#include <OpenThreads/Thread> |
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#include <OpenThreads/Mutex> |
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#include <OpenThreads/ScopedLock> |
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#include <OpenThreads/Condition> |
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#include <osgUtil/IncrementalCompileOperation> |
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#include <osgDB/SharedStateManager> |
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#include <osgDB/ReaderWriter> |
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#include <osgDB/Options> |
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#include <map> |
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#include <list> |
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#include <algorithm> |
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#include <functional> |
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namespace osgDB { |
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/** Database paging class which manages the loading of files in a background thread, |
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* and synchronizing of loaded models with the main scene graph.*/ |
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class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandler |
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{ |
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public : |
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typedef OpenThreads::Thread::ThreadPriority ThreadPriority; |
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DatabasePager(); |
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DatabasePager(const DatabasePager& rhs); |
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virtual const char* className() const { return "DatabasePager"; } |
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/** Create a shallow copy on the DatabasePager.*/ |
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virtual DatabasePager* clone() const { return new DatabasePager(*this); } |
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/** get the prototype singleton used by DatabasePager::create().*/ |
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static osg::ref_ptr<DatabasePager>& prototype(); |
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/** create a DatabasePager by cloning DatabasePager::prototype().*/ |
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static DatabasePager* create(); |
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/** Add a request to load a node file to end the the database request list.*/ |
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virtual void requestNodeFile(const std::string& fileName, osg::NodePath& nodePath, |
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float priority, const osg::FrameStamp* framestamp, |
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osg::ref_ptr<osg::Referenced>& databaseRequest, |
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const osg::Referenced* options); |
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/** Set the priority of the database pager thread(s).*/ |
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int setSchedulePriority(OpenThreads::Thread::ThreadPriority priority); |
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/** Cancel the database pager thread(s).*/ |
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virtual int cancel(); |
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virtual bool isRunning() const; |
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/** Clear all internally cached structures.*/ |
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virtual void clear(); |
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class OSGDB_EXPORT DatabaseThread : public osg::Referenced, public OpenThreads::Thread |
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{ |
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public: |
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enum Mode |
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{ |
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HANDLE_ALL_REQUESTS, |
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HANDLE_NON_HTTP, |
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HANDLE_ONLY_HTTP |
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}; |
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DatabaseThread(DatabasePager* pager, Mode mode, const std::string& name); |
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DatabaseThread(const DatabaseThread& dt, DatabasePager* pager); |
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void setName(const std::string& name) { _name = name; } |
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const std::string& getName() const { return _name; } |
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void setDone(bool done) { _done.exchange(done?1:0); } |
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bool getDone() const { return _done!=0; } |
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void setActive(bool active) { _active = active; } |
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bool getActive() const { return _active; } |
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virtual int cancel(); |
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virtual void run(); |
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protected: |
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virtual ~DatabaseThread(); |
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OpenThreads::Atomic _done; |
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volatile bool _active; |
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DatabasePager* _pager; |
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Mode _mode; |
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std::string _name; |
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}; |
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void setUpThreads(unsigned int totalNumThreads=2, unsigned int numHttpThreads=1); |
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unsigned int addDatabaseThread(DatabaseThread::Mode mode, const std::string& name); |
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DatabaseThread* getDatabaseThread(unsigned int i) { return _databaseThreads[i].get(); } |
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const DatabaseThread* getDatabaseThread(unsigned int i) const { return _databaseThreads[i].get(); } |
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unsigned int getNumDatabaseThreads() const { return _databaseThreads.size(); } |
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/** Set whether the database pager thread should be paused or not.*/ |
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void setDatabasePagerThreadPause(bool pause); |
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/** Get whether the database pager thread should is paused or not.*/ |
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bool getDatabasePagerThreadPause() const { return _databasePagerThreadPaused; } |
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/** Set whether new database request calls are accepted or ignored.*/ |
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void setAcceptNewDatabaseRequests(bool acceptNewRequests) { _acceptNewRequests = acceptNewRequests; } |
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/** Get whether new database request calls are accepted or ignored.*/ |
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bool getAcceptNewDatabaseRequests() const { return _acceptNewRequests; } |
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/** Get the number of frames that are currently active.*/ |
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int getNumFramesActive() const { return _numFramesActive; } |
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/** Signal the database thread that the update, cull and draw has begun for a new frame. |
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* Note, this is called by the application so that the database pager can go to sleep while the CPU is busy on the main rendering threads. */ |
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virtual void signalBeginFrame(const osg::FrameStamp* framestamp); |
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/** Signal the database thread that the update, cull and draw dispatch has completed. |
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* Note, this is called by the application so that the database pager can go to wake back up now the main rendering threads are iddle waiting for the next frame.*/ |
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virtual void signalEndFrame(); |
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/** Find all PagedLOD nodes in a subgraph and register them with |
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* the DatabasePager so it can keep track of expired nodes. |
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* note, should be only be called from the update thread. */ |
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virtual void registerPagedLODs(osg::Node* subgraph, unsigned int frameNumber = 0); |
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/** Set the incremental compile operation. |
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* Used to manage the OpenGL object compilation and merging of subgraphs in a way that avoids overloading |
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* the rendering of frame with too many new objects in one frame. */ |
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void setIncrementalCompileOperation(osgUtil::IncrementalCompileOperation* ico); |
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/** Get the incremental compile operation. */ |
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osgUtil::IncrementalCompileOperation* getIncrementalCompileOperation() { return _incrementalCompileOperation.get(); } |
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/** Set whether the database pager should pre compile OpenGL objects before allowing |
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* them to be merged into the scene graph. |
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* Pre compilation helps reduce the chances of frame drops, but also slows the |
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* speed at which tiles are merged as they have to be compiled first.*/ |
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void setDoPreCompile(bool flag) { _doPreCompile = flag; } |
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/** Get whether the database pager should pre compile OpenGL objects before allowing |
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* them to be merged into the scene graph.*/ |
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bool getDoPreCompile() const { return _doPreCompile; } |
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/** Set the target maximum number of PagedLOD to maintain in memory. |
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* Note, if more than the target number are required for rendering of a frame then these active PagedLOD are excempt from being expiried. |
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* But once the number of active drops back below the target the inactive PagedLOD will be trimmed back to the target number.*/ |
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void setTargetMaximumNumberOfPageLOD(unsigned int target) { _targetMaximumNumberOfPageLOD = target; } |
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/** Get the target maximum number of PagedLOD to maintain in memory.*/ |
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unsigned int getTargetMaximumNumberOfPageLOD() const { return _targetMaximumNumberOfPageLOD; } |
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/** Set whether the removed subgraphs should be deleted in the database thread or not.*/ |
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void setDeleteRemovedSubgraphsInDatabaseThread(bool flag) { _deleteRemovedSubgraphsInDatabaseThread = flag; } |
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/** Get whether the removed subgraphs should be deleted in the database thread or not.*/ |
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bool getDeleteRemovedSubgraphsInDatabaseThread() const { return _deleteRemovedSubgraphsInDatabaseThread; } |
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enum DrawablePolicy |
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{ |
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DO_NOT_MODIFY_DRAWABLE_SETTINGS, |
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USE_DISPLAY_LISTS, |
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USE_VERTEX_BUFFER_OBJECTS, |
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USE_VERTEX_ARRAYS |
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}; |
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/** Set how loaded drawables should be handled w.r.t their display list/vertex buffer object/vertex array settings.*/ |
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void setDrawablePolicy(DrawablePolicy policy) { _drawablePolicy = policy; } |
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/** Get how loaded drawables should be handled w.r.t their display list/vertex buffer object/vertex array settings.*/ |
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DrawablePolicy getDrawablePolicy() const { return _drawablePolicy; } |
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/** Set whether newly loaded textures should have a PixelBufferObject assigned to them to aid download to the GPU.*/ |
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void setApplyPBOToImages(bool assignPBOToImages) { _assignPBOToImages = assignPBOToImages; } |
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/** Get whether newly loaded textures should have a PixelBufferObject assigned to them..*/ |
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bool getApplyPBOToImages() const { return _assignPBOToImages; } |
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/** Set whether newly loaded textures should have their UnrefImageDataAfterApply set to a specified value.*/ |
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void setUnrefImageDataAfterApplyPolicy(bool changeAutoUnRef, bool valueAutoUnRef) { _changeAutoUnRef = changeAutoUnRef; _valueAutoUnRef = valueAutoUnRef; } |
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/** Get whether newly loaded textures should have their UnrefImageDataAfterApply set to a specified value.*/ |
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void getUnrefImageDataAfterApplyPolicy(bool& changeAutoUnRef, bool& valueAutoUnRef) const { changeAutoUnRef = _changeAutoUnRef; valueAutoUnRef = _valueAutoUnRef; } |
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/** Set whether newly loaded textures should have their MaxAnisotopy set to a specified value.*/ |
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void setMaxAnisotropyPolicy(bool changeAnisotropy, float valueAnisotropy) { _changeAnisotropy = changeAnisotropy; _valueAnisotropy = valueAnisotropy; } |
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/** Set whether newly loaded textures should have their MaxAnisotopy set to a specified value.*/ |
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void getMaxAnisotropyPolicy(bool& changeAnisotropy, float& valueAnisotropy) const { changeAnisotropy = _changeAnisotropy; valueAnisotropy = _valueAnisotropy; } |
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/** Return true if there are pending updates to the scene graph that require a call to updateSceneGraph(double). */ |
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bool requiresUpdateSceneGraph() const; |
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/** Merge the changes to the scene graph by calling calling removeExpiredSubgraphs then addLoadedDataToSceneGraph. |
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* Note, must only be called from single thread update phase. */ |
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virtual void updateSceneGraph(const osg::FrameStamp& frameStamp); |
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/** Report how many items are in the _fileRequestList queue */ |
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unsigned int getFileRequestListSize() const { return _fileRequestQueue->size() + _httpRequestQueue->size(); } |
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/** Report how many items are in the _dataToCompileList queue */ |
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unsigned int getDataToCompileListSize() const { return _dataToCompileList->size(); } |
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/** Report how many items are in the _dataToMergeList queue */ |
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unsigned int getDataToMergeListSize() const { return _dataToMergeList->size(); } |
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/** Report whether any requests are in the pager.*/ |
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bool getRequestsInProgress() const; |
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/** Get the minimum time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/ |
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double getMinimumTimeToMergeTile() const { return _minimumTimeToMergeTile; } |
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/** Get the maximum time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/ |
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double getMaximumTimeToMergeTile() const { return _maximumTimeToMergeTile; } |
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/** Get the average time between the first request for a tile to be loaded and the time of its merge into the main scene graph.*/ |
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double getAverageTimeToMergeTiles() const { return (_numTilesMerges > 0) ? _totalTimeToMergeTiles/static_cast<double>(_numTilesMerges) : 0; } |
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/** Reset the Stats variables.*/ |
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void resetStats(); |
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typedef std::set< osg::ref_ptr<osg::StateSet> > StateSetList; |
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typedef std::vector< osg::ref_ptr<osg::Drawable> > DrawableList; |
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class ExpirePagedLODsVisitor; |
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typedef std::list< osg::ref_ptr<osg::Object> > ObjectList; |
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struct PagedLODList : public osg::Referenced |
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{ |
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virtual PagedLODList* clone() = 0; |
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virtual void clear() = 0; |
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virtual unsigned int size() = 0; |
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virtual void removeExpiredChildren(int numberChildrenToRemove, double expiryTime, unsigned int expiryFrame, ObjectList& childrenRemoved, bool visitActive) = 0; |
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virtual void removeNodes(osg::NodeList& nodesToRemove) = 0; |
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virtual void insertPagedLOD(const osg::observer_ptr<osg::PagedLOD>& plod) = 0; |
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virtual bool containsPagedLOD(const osg::observer_ptr<osg::PagedLOD>& plod) const = 0; |
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}; |
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protected: |
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virtual ~DatabasePager(); |
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friend class DatabaseThread; |
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friend struct DatabaseRequest; |
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struct RequestQueue; |
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struct OSGDB_EXPORT DatabaseRequest : public osg::Referenced |
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{ |
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DatabaseRequest(): |
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osg::Referenced(true), |
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_valid(false), |
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_frameNumberFirstRequest(0), |
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_timestampFirstRequest(0.0), |
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_priorityFirstRequest(0.f), |
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_frameNumberLastRequest(0), |
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_timestampLastRequest(0.0), |
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_priorityLastRequest(0.0f), |
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_numOfRequests(0), |
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_groupExpired(false) |
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{} |
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void invalidate(); |
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bool valid() const { return _valid; } |
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bool _valid; |
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std::string _fileName; |
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unsigned int _frameNumberFirstRequest; |
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double _timestampFirstRequest; |
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float _priorityFirstRequest; |
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unsigned int _frameNumberLastRequest; |
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double _timestampLastRequest; |
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float _priorityLastRequest; |
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unsigned int _numOfRequests; |
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osg::observer_ptr<osg::Node> _terrain; |
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osg::observer_ptr<osg::Group> _group; |
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osg::ref_ptr<osg::Node> _loadedModel; |
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osg::ref_ptr<Options> _loadOptions; |
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osg::observer_ptr<osgUtil::IncrementalCompileOperation::CompileSet> _compileSet; |
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bool _groupExpired; // flag used only in update thread |
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bool isRequestCurrent (int frameNumber) const |
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{ |
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return _valid && (frameNumber - _frameNumberLastRequest <= 1); |
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} |
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}; |
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struct OSGDB_EXPORT RequestQueue : public osg::Referenced |
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{ |
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public: |
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RequestQueue(DatabasePager* pager); |
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void add(DatabaseRequest* databaseRequest); |
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void remove(DatabaseRequest* databaseRequest); |
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void addNoLock(DatabaseRequest* databaseRequest); |
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void takeFirst(osg::ref_ptr<DatabaseRequest>& databaseRequest); |
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/// prune all the old requests and then return true if requestList left empty |
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bool pruneOldRequestsAndCheckIfEmpty(); |
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virtual void updateBlock() {} |
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void invalidate(DatabaseRequest* dr); |
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bool empty(); |
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unsigned int size(); |
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void clear(); |
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typedef std::list< osg::ref_ptr<DatabaseRequest> > RequestList; |
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void swap(RequestList& requestList); |
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DatabasePager* _pager; |
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RequestList _requestList; |
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OpenThreads::Mutex _requestMutex; |
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unsigned int _frameNumberLastPruned; |
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protected: |
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virtual ~RequestQueue(); |
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}; |
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typedef std::vector< osg::ref_ptr<DatabaseThread> > DatabaseThreadList; |
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struct OSGDB_EXPORT ReadQueue : public RequestQueue |
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{ |
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ReadQueue(DatabasePager* pager, const std::string& name); |
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void block() { _block->block(); } |
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void release() { _block->release(); } |
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virtual void updateBlock(); |
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osg::ref_ptr<osg::RefBlock> _block; |
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std::string _name; |
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OpenThreads::Mutex _childrenToDeleteListMutex; |
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ObjectList _childrenToDeleteList; |
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}; |
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// forward declare inner helper classes |
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class FindCompileableGLObjectsVisitor; |
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friend class FindCompileableGLObjectsVisitor; |
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struct DatabasePagerCompileCompletedCallback; |
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friend struct DatabasePagerCompileCompletedCallback; |
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class FindPagedLODsVisitor; |
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friend class FindPagedLODsVisitor; |
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struct SortFileRequestFunctor; |
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friend struct SortFileRequestFunctor; |
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OpenThreads::Mutex _run_mutex; |
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OpenThreads::Mutex _dr_mutex; |
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bool _startThreadCalled; |
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void compileCompleted(DatabaseRequest* databaseRequest); |
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/** Iterate through the active PagedLOD nodes children removing |
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* children which havn't been visited since specified expiryTime. |
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* note, should be only be called from the update thread. */ |
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virtual void removeExpiredSubgraphs(const osg::FrameStamp &frameStamp); |
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/** Add the loaded data to the scene graph.*/ |
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void addLoadedDataToSceneGraph(const osg::FrameStamp &frameStamp); |
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bool _done; |
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bool _acceptNewRequests; |
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bool _databasePagerThreadPaused; |
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DatabaseThreadList _databaseThreads; |
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int _numFramesActive; |
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mutable OpenThreads::Mutex _numFramesActiveMutex; |
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OpenThreads::Atomic _frameNumber; |
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osg::ref_ptr<ReadQueue> _fileRequestQueue; |
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osg::ref_ptr<ReadQueue> _httpRequestQueue; |
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osg::ref_ptr<RequestQueue> _dataToCompileList; |
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osg::ref_ptr<RequestQueue> _dataToMergeList; |
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DrawablePolicy _drawablePolicy; |
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bool _assignPBOToImages; |
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bool _changeAutoUnRef; |
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bool _valueAutoUnRef; |
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bool _changeAnisotropy; |
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float _valueAnisotropy; |
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bool _deleteRemovedSubgraphsInDatabaseThread; |
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osg::ref_ptr<PagedLODList> _activePagedLODList; |
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unsigned int _targetMaximumNumberOfPageLOD; |
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bool _doPreCompile; |
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osg::ref_ptr<osgUtil::IncrementalCompileOperation> _incrementalCompileOperation; |
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double _minimumTimeToMergeTile; |
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double _maximumTimeToMergeTile; |
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double _totalTimeToMergeTiles; |
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unsigned int _numTilesMerges; |
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}; |
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} |
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#endif
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