|
|
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield |
|
|
* |
|
|
* This library is open source and may be redistributed and/or modified under |
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
|
|
* (at your option) any later version. The full license is in LICENSE file |
|
|
* included with this distribution, and on the openscenegraph.org website. |
|
|
* |
|
|
* This library is distributed in the hope that it will be useful, |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
|
* OpenSceneGraph Public License for more details. |
|
|
*/ |
|
|
|
|
|
#ifndef OSGPARTICLE_FLUIDPROGRAM |
|
|
#define OSGPARTICLE_FLUIDPROGRAM 1 |
|
|
|
|
|
#include <osgParticle/Export> |
|
|
#include <osgParticle/Program> |
|
|
|
|
|
#include <osg/CopyOp> |
|
|
#include <osg/Object> |
|
|
#include <osg/Node> |
|
|
#include <osg/NodeVisitor> |
|
|
|
|
|
namespace osgParticle |
|
|
{ |
|
|
|
|
|
/** A program class for performing operations on particles using a sequence of <I>operators</I>. |
|
|
To use a <CODE>FluidProgram</CODE> you have to create some <CODE>Operator</CODE> objects and |
|
|
add them to the program. |
|
|
All operators will be applied to each particle in the same order they've been added to the program. |
|
|
*/ |
|
|
class OSGPARTICLE_EXPORT FluidProgram: public Program { |
|
|
public: |
|
|
FluidProgram(); |
|
|
FluidProgram(const FluidProgram& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); |
|
|
|
|
|
META_Node(osgParticle,FluidProgram); |
|
|
|
|
|
/// Set the viscosity of the fluid. |
|
|
inline void setFluidViscosity(float v) |
|
|
{ |
|
|
_viscosity = v; |
|
|
_viscosityCoefficient = 6 * osg::PI * _viscosity; |
|
|
} |
|
|
|
|
|
/// Get the viscosity of the fluid. |
|
|
inline float getFluidViscosity() const { return _viscosity; } |
|
|
|
|
|
/// Set the density of the fluid. |
|
|
inline void setFluidDensity(float d) |
|
|
{ |
|
|
_density = d; |
|
|
_densityCoefficient = 0.2f * osg::PI * _density; |
|
|
} |
|
|
|
|
|
/// Get the density of the fluid. |
|
|
inline float getFluidDensity() const { return _density; } |
|
|
|
|
|
|
|
|
/// Set the wind vector. |
|
|
inline void setWind(const osg::Vec3& wind) { _wind = wind; } |
|
|
|
|
|
/// Get the wind vector. |
|
|
inline const osg::Vec3& getWind() const { return _wind; } |
|
|
|
|
|
/// Set the acceleration vector. |
|
|
inline void setAcceleration(const osg::Vec3& v) { _acceleration = v; } |
|
|
|
|
|
/// Get the acceleration vector. |
|
|
inline const osg::Vec3& getAcceleration() const { return _acceleration; } |
|
|
|
|
|
/** Set the acceleration vector to the gravity on earth (0, 0, -9.81). |
|
|
The acceleration will be multiplied by the <CODE>scale</CODE> parameter. |
|
|
*/ |
|
|
inline void setToGravity(float scale = 1.0f) { _acceleration.set(0, 0, -9.81f*scale); } |
|
|
|
|
|
/// Set the fluid parameters as for air (20<EFBFBD>C temperature). |
|
|
inline void setFluidToAir() |
|
|
{ |
|
|
setToGravity(1.0f); |
|
|
setFluidDensity(1.2929f); |
|
|
setFluidViscosity(1.8e-5f); |
|
|
} |
|
|
|
|
|
/// Set the fluid parameters as for pure water (20<EFBFBD>C temperature). |
|
|
inline void setFluidToWater() |
|
|
{ |
|
|
setToGravity(1.0f); |
|
|
setFluidDensity(1.0f); |
|
|
setFluidViscosity(1.002e-3f); |
|
|
} |
|
|
|
|
|
|
|
|
protected: |
|
|
|
|
|
virtual ~FluidProgram() {} |
|
|
FluidProgram& operator=(const FluidProgram&) { return *this; } |
|
|
|
|
|
virtual void execute(double dt); |
|
|
|
|
|
osg::Vec3 _acceleration; |
|
|
float _viscosity; |
|
|
float _density; |
|
|
osg::Vec3 _wind; |
|
|
|
|
|
float _viscosityCoefficient; |
|
|
float _densityCoefficient; |
|
|
}; |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
#endif
|
|
|
|