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79 lines
2.7 KiB
79 lines
2.7 KiB
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield |
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* |
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* This library is open source and may be redistributed and/or modified under |
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or |
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* (at your option) any later version. The full license is in LICENSE file |
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* included with this distribution, and on the openscenegraph.org website. |
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* |
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* This library is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* OpenSceneGraph Public License for more details. |
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*/ |
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#ifndef OSGVOLUME |
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#define OSGVOLUME 1 |
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#include <osg/Group> |
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#include <osg/CoordinateSystemNode> |
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#include <osgVolume/VolumeTile> |
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namespace osgVolume { |
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/** Volume provides a framework for loosely coupling 3d image VolumeTile's with volume algorithms. |
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* This allows VolumeTechnique's to be plugged in at runtime.*/ |
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class OSGVOLUME_EXPORT Volume : public osg::Group |
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{ |
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public: |
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Volume(); |
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/ |
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Volume(const Volume&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); |
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META_Node(osgVolume, Volume); |
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virtual void traverse(osg::NodeVisitor& nv); |
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/** Get the VolumeTile for a given VolumeTileID.*/ |
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VolumeTile* getVolumeTile(const TileID& tileID); |
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/** Get the const VolumeTile for a given VolumeTileID.*/ |
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const VolumeTile* getVolumeTile(const TileID& tileID) const; |
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/** Set the VolumeTechnique prototype that nested VolumeTile should clone if they haven't already been assigned a volume rendering technique. */ |
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void setVolumeTechniquePrototype(VolumeTechnique* volumeTechnique) { _volumeTechnique = volumeTechnique; } |
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/** Get the VolumeTechnique prototype. */ |
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VolumeTechnique* getVolumeTechniquePrototype() { return _volumeTechnique.get(); } |
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/** Get the const VolumeTechnique prototype. */ |
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const VolumeTechnique* getVolumeTechniquePrototype() const { return _volumeTechnique.get(); } |
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protected: |
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virtual ~Volume(); |
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friend class VolumeTile; |
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void dirtyRegisteredVolumeTiles(); |
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void registerVolumeTile(VolumeTile* tile); |
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void unregisterVolumeTile(VolumeTile* tile); |
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typedef std::map< TileID, VolumeTile* > VolumeTileMap; |
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typedef std::set< VolumeTile* > VolumeTileSet; |
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mutable OpenThreads::Mutex _mutex; |
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VolumeTileSet _volumeTileSet; |
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VolumeTileMap _volumeTileMap; |
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osg::ref_ptr<VolumeTechnique> _volumeTechnique; |
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}; |
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} |
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#endif
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